Average User Score: 8.8Dec 3, 2013It's the bread and the butter. With bacon, lettuce and tomatoes. And special sauce on bread of your choice. With a side soup or salad.It's the bread and the butter. With bacon, lettuce and tomatoes. And special sauce on bread of your choice. With a side soup or salad. Hot, gratuitous coffee too. In other words, Ys: Memories of Celceta manages to cover all the basics you need, all the extras you want, even going one step further with details that really help polish off the experience.
I could probably write an essay on this, but who goes to Metacritic for essays? Here's the short version.
Legit exploration, flexibility with encounters
Varied difficulty with harder difficulties actually being difficult
One of the fastest combat systems in any ARPG on the market
Varied boss encounters
Dungeons that use the "exploration gimmicks" for movement, not combat (yes, I care about that!)
Surprising level of character customization, with varied playstyles and bonuses
Full crafting and enhancement system
A good story
Graphical fidelity is barely better than PSP
Occasional framerate drops
Rear touch AI switching is somewhat unresponsive (but rarely necessary). Thankfully, you are unlikely to switch the AI by accident.… Expand
Average User Score: 8.8Nov 25, 2013Tearaway is an excellent showcase of the Playstation Vita's capabilities and an excellent game in its own right, with vibrant visuals,Tearaway is an excellent showcase of the Playstation Vita's capabilities and an excellent game in its own right, with vibrant visuals, innovative controls, a deep and meaningful story, and substantial replay value. Unfortunately, in its quest to be inclusive to all audiences, it adds a small handful of features that ultimately serve little purpose in the game...but are not significant enough to mar the overall experience.
The graphical quality seems to have been one of the most criticized aspects of the game leading into its launch, but I can easily say that such accusations are unwarranted. Even though the graphical design seems to be one that was done to compensate for perceived hardware shortcomings, in reality there are plenty of fine details that show the graphics were merely a stylistic choice. Small folds in the environment bend when you walk over them, shadows and lighting are as vibrant as any other game, and you even have the capacity to populate your entire screen with custom, complex particle effects during one section.
Controls were something I was initially worried by, mostly because previous games that exploited the Vita gimmicks either used them for no proper reason or completely failed to make the features useful. Tearaway does not fall into either of these traps; every time you're asked to use the Front or Rear touch pads, the cameras or even the microphone, it feels completely organic. Naturally, trying to position your hands to use multiple controls at once takes a little bit of practice, but not so much as to make you throw your Vita in frustration. The early levels start you off with using one gimmick over another, and then the game gradually asks you to use multiple inputs at the same time, providing a steady yet challenging skill curve.
As for the story...I really don't want to talk about it for fear of spoiling it, but suffice it to say that it's a story that is strong enough to warrant mentioning. And I'm someone who generally disregards story elements as subjective fancies of little value.
So, where's my real problem? Combat. The fighting mechanics start of as brutally basic (dodge, then grab and throw) and end as completely brainless (L, R, L, R, L, R...) and they permeate 2/3rds of the game. Also, apart from one particular achievement, there is very little challenge to combat at all when everything is so easily avoided and even when you "die" you respawn seconds later without any perceivable consequence. I'm thankful that the last third of the game, which is also when the story picks up steam, contains no combat segments whatsoever because I feel that all the combat in this game is just there because someone believed that Core RPGs cannot be RPGs without a fighting segment.
Nevertheless, apart from one very specific point in the game, combat never really drags out and you're quickly back into the thick of exploring Tearaway's papercraft world. If you were looking for an excuse to buy a Vita, look no further; Tearaway is the game you have been looking for, regardless as to your genre of preference. It's just a shame that I cannot consider it as truly perfect.
True Score: 8.9/10 (rounded down for Metacritic)… Expand
Average User Score: 8.5Jul 2, 2013Graphics. Hey, I like some good 2D.
++ Combo system. Simple enough to pick up, flexible enough to feel skillful. ++ Bosses. Megaman Graphics. Hey, I like some good 2D.
++ Combo system. Simple enough to pick up, flexible enough to feel skillful.
++ Bosses. Megaman meets Metroid meets Castlevania-ish with a few brawler mechanics.
++ Difficulty options! Everywhere from button mashing cheese to "Beat the game with 1 HP".
== Standard run is ~6 Hrs ~6Hrs, for both Kisuke and Momohime. Can be MUCH longer if you try to plat it.
== Food animations. On one hand they're beautiful. On the other hand, you have to mash X a bunch of times. If you like the animations this is great, but a left-brained mechanic gamer is going to be extremely irritated.
== Japanese-only Voicing. Not a problem for me (I prefer originals over bad redubs) but for some people this will absolutely kill the game for them.
== Weapon customization is...ok. There are two major weapon types (Sword, Longsword) and then a bunch of special abilities and passive effects. The value of this system is heavily dependent on the difficulty of the game, and in many places you're "forced" to give up your favourite effect because the damage on the Sword isn't high enough. Unless you like hitting brick walls with a butter knife.
-- Backtracking. It gets slightly better near the end of the game, but as early as the FIRST LEVEL you're forced to go forward (fine), beat a boss (fine), and then walk all the way back through the area you just went through.
-- Some of the midgame environments are duplicates of the early game environments.
It's a pretty darn good game, but the $40/$35 price tag keeps me from just recommending it to everyone. Arguably a must-buy for PSV owners, but not much of a reason to pick it up for people who don't own a PSV yet.
True Score: 8.5. If the price drops by $5 $10 then the score jumps to 9.5.… Expand