Average User Score: 8.9Jan 10, 2014Twenty-two years after the release of the beloved Legend of Zelda: A Link to The Past, its sequel A Link Between Worlds finally sees the lightTwenty-two years after the release of the beloved Legend of Zelda: A Link to The Past, its sequel A Link Between Worlds finally sees the light of day. In this outing, we see link set out to return the land of Hyrule back to normal after Yuga, this entry's Ganondorf turns the seven sages along with Zelda into paintings.
This entry in the series gets a lot right: no tutorial phase to waste your time, a new and much-appreciated fast-travel system, and most interesting of all, an item shop containing all the items previously attainable only through dungeon-crawling. Though this may seem like a misstep at first, rest assured, it's a very welcome addition. Without each dungeon being gated by items, the game takes a more open approach, allowing players to tackle each dungeon in any order he or she chooses, at his or her own pace.
While this approach makes the worlds of Hy- an Lorule feel much less game-y, it also means that there isn't much incentive driving the next dungeon crawl. While the abundance of smaller chests packed with rupees helped to combat this somewhat, I couldn't shake the feeling that most dungeons were an uninspired grind. Absent of any challenge or character, each new dungeon felt more like a set of simple obstacle courses than a challenging set of puzzles leading up to a harrowing boss-fight. In fact, most bosses felt quite lifeless, with the only challenge being how fast you can mash the sword button.
And finally, I must make mention of the new 2D mechanic that allows link to become a painting on a wall, opening up new methods of traversal. Though seemingly interesting at first, it turns out the mechanic is but a gimmick in execution. It is but an overused mode of traversal with little depth. Look for the platform against the wall, walk across the wall to the other platform, rinse, repeat.
Though the latest entry into the Zelda franchise offers a pretty experience with some thoughtful touches, when you get right down to it, it's just another by-the-numbers Zelda game with even less of the well-loved challenge and thought that its predecessors had. A 6 out of 10.
From Polygon: Games with a score of six have good parts, but uneven overall execution. Prospective players should know what they’re getting into before they dedicate time and commitment.… Expand
Average User Score: 8.3Jan 25, 2012Cave Story is a return to a simple time of simple pleasures in all it's pixelated beauty. Very reminiscent of NES platformers like Metroid andCave Story is a return to a simple time of simple pleasures in all it's pixelated beauty. Very reminiscent of NES platformers like Metroid and Megaman, it is exemplary proof that adventure platformers can still hold up in a world where games are populated with chest-high walls and health regeneration. set on an island in the sky, the player controls Quote, an exploration robot who has lost his memory. Upon meeting the Mimiga, a race of small humanoid-bunny-like creatures, he soon learns of an evil scientist's plot to harness the power of the Mimiga to build his own personal army. Each stage has fantastic music sure to stick in your head long after you've completed the game. With different difficulty settings, hidden weapons and powerups, Cave Story Plus will keep you coming back for more.… Expand
Average User Score: 3.3Jan 25, 2012Oh how the gods have fallen. I remember back in the day when a game from Infinity Ward meant a game carefully crafted, and sure to keep evenOh how the gods have fallen. I remember back in the day when a game from Infinity Ward meant a game carefully crafted, and sure to keep even casual gamers at the edge of their seats. Well, this couldn't be further from reality with Infinity Ward's latest installment. From the get go, Modern Warfare 3 feels like a bad case of deja-vu - graphics and gameplay deviate little from what we've seen in previous installments, go from point a to point b, shoot what moves along the way. What's worse, the campaign is even more forgettable than ever. No innovation in terms of plot twists or gameplay mechanics, just a straight line from start to finish. Even what was meant to be the most emotional moment in the game seemed trivial and pointless, especially after the events of the previous game. The campaign is over in a flash, and thank goodness; The less time spent playing this garbage, the better.
What about the multiplayer, you ask? Just as boring and forgettable as the campaign. If you want good multiplayer, this is the last place you should look.… Expand