Average User Score: 6.9Nov 14, 2012This game is as much as you can ask for from a revamp in the Halo series. The campaign is about as pleasant any multiplayer focused game can be expected. The Chief is back and on another epic adventure, yet the formula is mixed a little more this time around. Upon playing Halo 3 and Halo Reach's campaign, you can tell there was a clear formula Bungie Studios was sticking to to stay safe. The 4th mission always had heavy weapons and a run through with the Scorpion tank, as does Halo 4. The 3rd mission was always a Sniper mission, etc. It got boring.
This game actually re-assembles the formula by simply creating a brand new game while throwing a little extra care into the batch. Prerendered cutscenes are used as well as some that use in-game graphics. A slew of new Forerunner weapons have been included, yet most are just rehashes of current Covenant and UNSC weapons. But what's most important to focus when reviewing this game is the multiplayer because that is what most players will spend most of their time with. The game now includes Specializations which include new armor, support upgrades (perks), and weapon skins as they become available when players rank up. This does take some of the CoD flare, yet it is done in a respectable way. The game still maintains much more balance than CoD. After all, we don't have to worry about killstreak rewards giving players free unearned kills, etc.
The graphics have had a major rehaul and look amazing. The only thing slightly annoying is when the announcer says 'Control the hill to earn points!' or other obvious stuff that makes me feel like I'm in kindergarten. An increased amount of medals may be an issue now, although it's nice they included a Hail Mary medal (killing someone from across the map with a grenade) and a Snapshot medal (a no-scope kill with a Sniper). Another complaint may also be that Team Snipers and Double Team weren't included as default playlists for matchmaking, but I can't mark the game down because I'm sure 343 Studios is just withholding these playlists to give players more to look forward to. I can't wait to play Doubles on the new Impact map!
As always, Forge has also received an upgrade and it's much easier to build, duplicate items, and snap objects together to form a crisp looking structure. I will not say much more because I've not had much chance to experiment in Forge because the mutliplayer is too fun.
What's also great about the multiplayer is that players get to unlock the ability to customize their own loadouts. You can unlock 5 and unlock a 5th option for loadouts after reaching level 41, although I don't believe it's too necessary to have 5. I keep a primary loadout and an alternate for the 4v4 and 5v5 gametypes with more close quarters combat, and another for Big Team Battle (8v8). Users are able to choose their primary and secondary weapon, their grenade type (which can be frags, plasmas, or the new Forerunner grenade type, pulse), a Tactical Package and Support Upgrade.
There are an array of Tactical Packages and Support Upgrades to choose from, but you can only use one per Loadout. Loadouts can be switched after you die so you can switch to another before you respawn.
Tactical Packages include Mobility, which allows for infinite sprinting. Shield increases your shield recharge speed. Resupply allows you to pickup grenades from fallen friends and foes. Firepower allows you to have a primary type of weapon (such as the DMR and Battle Rifle) in your secondary weapon slot. AA Efficiency increases the rate at which your Armor Ability recharges and Grenadier increases the amount of grenades you can hold. I use Mobility.
Support Upgrades include Dexterity, which allows you to reload faster. Ammo increases the amount of ammo you carry when you spawn and what's included in an ordnance package. There are others. And new support upgrades are unlocked as you rank up and unlock new Specializations. To be honest, the game has taken the best from CoD and made it its own, and done better. But it's still managed to birth a fresh new love for its campaign.
What's always been great about Halo, though, is that even if the game turns out to rear its head as a very unbalanced game sometime in the future when people learn how to exploit certain aspects of the game, there is always an enormously intricate customization option if you prefer to play as you wish. And this also goes for map customization, not just for creating gametypes. Halo is back and at least as good as it once was.
The series took a dive with the release of Halo 3 and slightly improved for Halo Reach, but with the latest installment of Halo 4, the series is as exciting as it once was during the era of Halo: Combat Evolved and Halo 2. I love this game. But one more thing, if you like your shooters fast paced, this game may be for you because it is definitely the fastest Halo multiplayer of the franchise.
I love this game. Thank you 343 Studios.… Expand