Average User Score: 7.3Jan 24, 2014I initially gave this game a very good review, and I regret jumping the gun.
New Review having played for a few months now:
1) Slowest combat of any MMO I have ever played (2.5 second global cooldown, compare that to WoW's 0.5 second global cooldown; now imagine drinking tea between spells).
2) As a result of extremely slow combat pace, there is no complexity or diverse rotation, there is no complexity in dungeons or boss mechanics, because the pace of combat is so slow you would have enough time to anticipate nearly anything that comes your way.
3) No public chat channels, and no standard intuitive chat interface, in fact you can't even set reply as the R key, it must be set with CTRL or ALT, really? As far as no public chat channels I mean no "General" or "Zone" or "Map" or "Trade" sort of chat channels as you may see in other games. You can create a private channel, though you have to go all the way to an NPC, read through some text, and can't even name it what you want because they are apparently anti-everything (i.e. very controlling), and won't let you use most words to name your private chat channel.
4) The actual gameplay, aside from the extremely slow combat, just feels like an outdated Final Fantasy game that tries to be dramatic, and ends up being redundant. What I mean is they try to impress you with flashy spell/sound effects, and music, but then the actual gameplay is so redundant that you are just wandering aimlessly to try and repetitively grind the same quests over and over (literally, you repeat the same quests over and over, not even joking there, it is the exact same set of quests, with the exact same name, and the exact same objectives).
5) Dungeons are very straightforward, in fact so straightforward that I would say there's absolutely no challenge whatsoever, which goes hand in hand with the slow combat limiting the complexity of ANYTHING in the game at all, but again no surprise here. As far as how the dungeons look, I was not impressed, they were all largely just going through "tunnels" of some sort or variation, and killing pretty much the same set of 5 different monsters up until the boss fights, which also were pretty redundant as well.
6) Again with redundancy: Everyone looks the exact same. Why? Because there's pretty much only a few templates for gear of each type, which is why most people end up looking the exact same.
7) Healing is a complete utter joke. I cannot emphasize this enough, as it is truly tragic, because I absolutely love healing. Zero complexity here, and again I think a big reason for that is the pace of combat, which means there is no need for a diverse range of options for healers, which is why it ends up being redundant as well.
8) As many other players have noted: Zones feel extremely small, and I agree.
9) Extending on the previous point: The FFXIV world is not an open world, it is divided up into many different instanced type zones. What does that mean? It means that if you go to a new zone, you will see a loading screen when entering that zone, because the world is not interconnected. Even more interesting is that even just within the same city there are multiple instanced zones, which is laughable to say the least, because it makes the city feel even smaller.
In conclusion: Too small, too slow, too repetitive, and the game director is now talking about implementing "marriage," which is fine, but then he went on to say that it would exclude gays. Really? I mean come on, even Electronic Arts has plenty of gay relationships in their games, who cares if two male or two female characters want to get married? Are the Tea "Patriots" and Ugandans and all the radical ignorant populace of the world going to teleport in and suddenly crash the servers every time two male or two female characters get married in some undisclosed location? No. Does it destroy straight relationships who will have no idea that gay marrying is going on somewhere far, far away in some undisclosed location? No, because they won't even know, because it's not their business, and it's not announced, so they would not know, yet they feel the need to control what everyone does and thinks, which is ironic coming from these "Patriots" claiming to be "Pro-Freedom," really now... the ignorance is astounding. If Yoshida didn't want this to be an issue, he shouldn't have implemented marriage in the first place, at all, period. As for the rest of the game: Garbage. If you like garbage, you might like this game, I say might because garbage flavor can vary, you might not like this particular flavor of garbage.… Expand
Average User Score: 7.0Nov 15, 2013Complete utter garbage, the glowing reviews are fake guaranteed. I did a review on this elsewhere. What I can say is I agree that the game is dead, and there is no turning back because this company is so arrogant that even after locking out a majority of players due to bugged patches, they refuses to make up for it or even acknowledge it for that matter. Let's not pretend this is worth anything other than a zero.… Expand
Average User Score: 6.9Nov 2, 2013Don't listen to the 10/10 glowing reviews, because they are all fake, and they conveniently leave out fatal drawbacks of Tera.
Here is a REAL Review, from an actual player: Pros: Graphics and FPS-style combat. Cons: MAJOR game-breaking bugs (reported over 50 of them so far, and this game has been out for 3 years?)! HUGE design flaws such as: Can't even enter or exit through doors of your own team's castle in PvP battlegrounds Teleporter menus in cities are TEXT-ONLY rather than a VISUAL MAP Quests are completely redundant and have little or no creative process involved (e.g. same quest, different monster) Quest List is very cluttered Quest objectives do NOT automatically show up on the map (e.g. you have to open each one manually, and find the objective, activate the link, and THEN it shows up... redundant? Lazy programmers? Yes!) Opening up the map does not show the current zone you're in, rather it is completely ZOOMED OUT (again, lazy programming) Mini-map radar in the upper right has no terrain on it, and it is completely dark, has some dots every now and then... is this a joke? (no, it's lazy programming) Lots of repetitive spell animations (i.e. they use mostly generic circles for every single caster AoE spell) No AFK command (can you believe this? I was laughing when I first found out) While riding a horse you CANNOT dismount by casting a spell or ability; the ONLY way you can dismount is by using the "summon horse" ability again (e.g. imagine how annoying this gets after a while, you just want to jump right into something with a spell, bam, but you can't, because you have to de-summon the horse first instead of allowing you to de-summon it by simply casting any other spell like every other MMO does... lazy programming yet again) When you disconnect from the game while in a dungeon, and you are kicked while offline, you still receive a 15 minute debuff that does not allow you to use dungeon or battleground matching system again; even if you were already in there for 15 minutes You lose all your spells and abilities from your hotkey bar after you finish a Battleground match if you're still inside of a siege tank or tower gun (this bug has been around for over a year apparently, still NOT fixed) There are NO MAILBOXES in this game, you must go through an NPC, which holds both Bank and Mailbox options, and the Mailbox option is labeled as "PARCEL POST" (Seriously? You couldn't even just make a simple mailbox?) When you die in this game, your base health upon resurrection is dramatically reduced due to low "stamina," and the only way to get it back is either drink an expensive potion, or stand by a campfire for 5 minutes (do you really, honestly, truly, want to stand by a campfire for 5 minutes in the middle of your dungeon run?) Another note on dying: If you "release" or "resurrect" while inside of a dungeon, it will revive you at the nearest town, all the way outside of the dungeon, and typically it would take you 5-10 minutes just to get back to the dungeon (unless of course you have a lot of money and pay for teleport scrolls, which most people do not have... do you really want to waste 5 minutes by a campfire AND 5-10 minutes running back to the dungeon?) Dungeon bosses have absolutely no diverse range of mechanics; it's all tank and spank, and the tank can't even hold aggro half the time (I guess that makes it a little more exciting at least? Until you die of course, then you have the 5 minute campfire or 5-10 minutes of running back) More on Dungeons: There are VERY FEW of them, and you have to wait until level 20 (only 60 levels max in this game just so you know) before you can try your FIRST dungeon. Also, there are GAP periods between some dungeons, where you will be unable to queue up to the instance dungeon matching system (i.e. at level 32-35), so that is yet again another period you will be forced to either manually find a group, or go back to redundant questing Very Low Population: This is probably the biggest drawback, despite all of the design flaws and horrendous bugs, because without other players, you can't even form groups to do anything, so you will often be stuck waiting even during the middle of the day to find a group for a dungeon, or go back to redundant questing Massive Server Lag due to lack of consistent maintenance (delay of up to about 10 seconds for chat messages at times) I will update this list in the near future, but this is what I have so far at nearly maximum level. Overall: This game's development team is shamefully lazy, and you should invest your valuable time elsewhere.… Expand
Average User Score: 6.0Oct 17, 2013All the negative reviews are completely irrelevant since they were largely from Beta, and of course Beta has bugs (duh?).
Let's get one thing straight: I've played WoW for 8 years, GW2 for over a year, Tera for a few months, Rift briefly in the past month.
Having said that I can tell you I KNOW when a game is complete crap, and when a game pays attention to the core experience and details.
Neverwinter uses the same combat system as Tera, but unlike Tera it is MILES ahead in terms of meticulous attention to details that really make it a FUN game to jump into at any time.
One thing that NW nails that other MMOs really fall flat: Questing. The questing in Neverwinter is fun, but it's more than that, they paid attention to details like the overall look&feel of accepting/turning in quests, quest log design, and most importantly VISUALIZE in real-time the current quest's path to the objectives. That last point is HUGE because after playing so many MMOs I can tell you that looking at quest logs and maps is ANNOYING and detracts from the experience. Neverwinter's real-time quest path lets me focus on PLAYING the game rather than reading quests and looking at maps; it's BRILLIANT and I LOVE it. No it does not make quests any easier, BUT it makes them less ANNOYING, and then you can just enjoy the scenery and destroying monsters, which is the optimal experience.
PvP is FAST PACED and brutally fun. I haven't had a chance to try it at Max level, but from what I have played it's bone crunchingly fun; it FEELS GOOD.
Dungeons are fairly diverse, and require some thought and coordination on your part, but still easy enough to enjoy for casual players.
PvP and Dungeon matchmaker system can be accessed from anywhere, so you can queue up to a dungeon or for PvP match, and it will teleport you there once enough players have been found via the automatic system.
Finally I'd like to mention a truly unique feature: Foundry.
Foundry is a huge part of the game's growing content, as players can create their own dungeon-like experiences, and whatever quests they want with whatever story they feel like. It's exciting to see all the new Foundry creations, and they are rated and ranked, so you aren't lost browsing through the list.
Overall Neverwinter is an excellent MMO with great look&feel, especially for questing, that everyone should give a shot if they're looking for a free game to try out for a while. As far as end-game goes, I'll tell you from my personal experience that most MMOs don't have much solid end-game except for WoW, so if that's your thing, play WoW, otherwise just give these other games a shot and see how you like it. I've thoroughly enjoyed Neverwinter, and I'm sure you'll get a ton of hours out of it like I did.… Expand
Average User Score: 4.6Sep 22, 2013Don't listen to all the whiny anti-WoW fanboys, enough is enough. If you hate WoW, don't go around telling people lies about how it's a grind fest and not fun, because both are 100% false.
WoW is by far the most polished and enjoyable MMO I've ever played, for 8 long years now, and while I've tried every other WoW "killer" out there, none come close, none have "killed" WoW, in fact it's still the #1 MMO in the world by far, 8 years in a row. Why? Because it's the best damn MMO ever made and the rest of the industry doesn't have a clue. WoW has a bit of everything for everyone, and even more surprising, an incredibly rich story that drives its ever growing world. Two things more that WoW does right that others fail: PvP and end-game raiding.
There is nothing quite as balanced or challenging as WoW when it comes to PvP and end-game, and the WoW haters know it, so they QQ 24/7 on places like this instead of playing their precious WoW "killer" game. Now, if you'll excuse me, I've got a raid to go to. FOR THE ALLIANCE!… Expand