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Average User Score: 5.2Oct 13, 2013I hate to write a review for a game that I haven't finished, or at least logged serious time with. I especially hate to do so if I'm going toI hate to write a review for a game that I haven't finished, or at least logged serious time with. I especially hate to do so if I'm going to be writing a negative review I think a piece of media at least deserves to have been thoroughly scrutinized before unfavorable judgement is passed, but damn. Just damn, man. I am honestly not the type of gamer who stops playing a game and uninstalls it in dissatisfaction. I read lots of reviews on here that say "uninstalled it in x minutes" or whatever, and I normally discount those because I don't feel they gave the game a fair chance or are exaggerating from an emotional place rather than an analytical one for critical effect, but that's what happened here.
Rage felt extremely out of date. Oh sure, the graphics were all right, and I don't require any real per-requisites from more "modern" games. I don't need a cover system or perks or a level system grafted onto my shooters. I don't need a huge Half-Life story or an amazing new gameplay concept. I just need a game that's entertaining on some level, that has some flow, that grabs me in some way. Rage just did not do that, and I have a feeling that if it had come out alongside Doom 20 years ago, I would have felt the same way. I can't think of anything about the game that's compelling. I wish I could elaborate more on that, but I'm not sure how to explain it.
Everything this game does, some other game that's out or has been out for quite some time does much, much better. Some of those games are some of ID's own. Everything from the environments, to the enemies, to the gunplay, to the racing, to the story, to the exploration, is done better in almost any other FPS I've played.
If I tried to recommend this game to anyone, despite the fact that it didn't grab me or fit my personal preferences, I don't know who I would recommend it to. Someone who's never played an FPS before, I guess? Even then I'd want their first experience to at least be a bit more endearing, but I guess they'd at least play it for more than hour or two.
Sorry Rage, really wanted to like ya. I paid money for you, after all.… Expand
Average User Score: 8.0Oct 13, 2013I am not a huge fan of MOBA's or lane-pushers. My friends keep trying to get me into LoL and DOTA and it's just not taking. The games aren'tI am not a huge fan of MOBA's or lane-pushers. My friends keep trying to get me into LoL and DOTA and it's just not taking. The games aren't that fun to me there's too much influence of the "metagame" for my tastes. Awesomenauts seems to solve that problem for me by simplifying things, but only slightly, and polishing the action. When I play Awesomenauts, I get the same kind of old-school Megaman-type joy I used to get with my NES, coupled with the heady rush of victory in a modern competitive online game or the teeth-grinding rage of defeat.
I think the phsyics and action are well done for a side-scroller. They've managed to marry that well with the core gameplay mechanic of lane-pushers, and neither genre seems to suffer for it. I also enjoy the art, humor, and general style of the execution I believe TotalBiscuit said they were going for a Saturday Morning Cartoon motif, and it shows. This game just oozes "cool", in a elementary-school awesome hologram Ninja Turtles lunchbook sort of way, if that makes any sense.
If I had to name gripes about it, the characters could possibly be slightly better balanced and there could possibly be a better protection against steamrolling, but that may be partly due to my skill level, as I don't like to get too much into the "metagames" of things I play.
I'd recommend this to anyone who enjoys the popular lane-pushers and is feeling adventurous enough to try something a bit fresh and twitchy, or anyone who hankers for some old-school Capcom style blasting with a heaping spoonful of hectic competition.… Expand
Average User Score: 6.7Dec 3, 2011I enjoyed the crap out of this game. I'm not much of a racing-game guy at all. Back in the day, I got "Need for Speed 3: Hot Pursuit" in aI enjoyed the crap out of this game. I'm not much of a racing-game guy at all. Back in the day, I got "Need for Speed 3: Hot Pursuit" in a bundle with my freaking VOODOO graphics card. Yeah that's right, 3DFX. I played the crap out of that game. Getting away from, and playing as, the cops was fun as hell. Running cars down, setting up road blocks, smashing cops off the road, making your escape... physics and realism be damned. This is the kind of racing game I need, I suppose. I'm not a Gran Turismo guy. After playing that game, I thought all Need for Speeds would be equally fun so I bought the next one I came across, "Porsche Unleashed"... and was subsequently bored to tears. I didn't go back to NFS, or racing games in general, until I heard about this "reboot", I guess you could call it. When I heard about it I got so excited, thinking about all the fun I used to have with the original Hot Pursuit. I tried it out and YES, awesome, they captured the original spirit of the first game very nicely. Yes, yes, I see all the complaints. The AI grants the cars sudden bursts of speed, it's not realistic, yada yada. Dude, who GIVES a crap? That is not what this game is about. This game is about going full throttle, sliding around corners, and smashing cars to bits, which it delivers in spades. I liked the graphics, liked the car physics, liked the weapons, liked the new "open world" style (it's not a looped track anymore, there's just a huge county that you could technically drive around forever, they just section off bits of that county to be that particular events track). If I were to levy one complaint against the game, it would be that I find it annoying that brake-checking a car that's behind you into your rear bumper always seems to do more damage to you than them. Always having to ram a car with your front bumper (from the side doesn't seem to work out too well either) was a little annoying, if for no other reason than I could've set up some really sweet swoop-and-swats if the game were coded otherwise. 9 out of 10.… Expand
Average User Score: 8.5Dec 3, 2011I tried so hard to like Terraria. I really, really did. For one thing, it was free. A friend bought it for me. It is a MAJOR waste whenI tried so hard to like Terraria. I really, really did. For one thing, it was free. A friend bought it for me. It is a MAJOR waste when you can't learn to like something you didn't even pay for. Also, lots of my friends were playing it for a long time, and they wanted me to join them on their server, hence the free game. So my drive to like Terraria was threefold: it was free so it was wasteful not to play it, I didn't want to be rude and not play it with my friends who bought it for me, and I had heard from so many glowing reviews that there was this gem of a game somewhere beneath the surface.
Well I've tried, and tried, and I just can't get excited about Terraria. Anytime I play this game, I am bored stiff. Here's where I think the problem lies:
Yes, there's all the comparisons to Minecraft. Let me tell you, I don't give a crap about any of that. Yes , I've played Minecraft and I liked it a lot. No, I don't care if Terraria "ripped it off" or not. A game can rip of or be inspired by other games as much as it wants. If the end result is fun, we're all the more merry for it. So it's not that it's like Minecraft.
Same goes for all the comparisons to "Metroidvania" games. Fine with me, so it's not that it's like Metroidvania games. The problem, I believe, is that it's not ENOUGH like either a Metroidvania game or a Minecraft game. That's the feeling I couldn't shake when playing this... this game is just so... lukewarm. Let's look at it from the Minecraft side. As a Minecraft-esque game, i.e. a creative tool with adventure elements, it doesn't stand up. It's just not as fun to create things in 2d. You can't think of the crazy, creative ideas that you can in something like Minecraft because there's just one less plane to work with. On top of that, if you do want to approach it mainly as a way to let out your creativity, you are going to be sorely taxed as monsters crawl up your butt from every angle. You're going to be spending just as much material making yourself new weapons to deal with your enemies as you do making structures. There is too large a helping of action for the arm-chair architect. Also, your creativity will be stunted in the Crafting department. There is no playing around with materials and discovering new combinations here. If you have the raw goods in your inventory, what you can make with them is laid out before you. As a creative tool, Terraria just doesn't stand up. It's just not as good.
Now let's look at Metroidvania aspect. The same thing has happened here, the action and adventure has been deluded by the crafty-half. The game doesn't respond or play like your standard Metroid shooter/platformer. The physics of your character are clunky and your weapons imprecise. You can tell this game was NOT coded with simply high-quality side-scrolling action in mind.
What happens with this game is simply this: they tried to combine two niches and wound up watering down both. If you want to play a side-scrolling indie action game on the PC, for god sake, play Capsized or something. After coming back from that, you won't be able to stand Terraria. If you want to build something, play Minecraft. If you really are the niche player these programmers were looking for and you simply MUST have side-scrolling action and building/crafting in the same game... well... then I guess you will love this thing. If you ask me though, you'll only love it because there's nothing better out there in the genre at the moment, just this I gave this a negative score, despite the fact that the structure of the game is basically sound, because the game isn't even entertaining to me in a bad way. It is frustratingly bland.… Expand
Average User Score: 7.9Aug 16, 2011The best way I can describe Zeno Clash is that it's comparable to a retro gaming experience. The odd and unique art direction reminds me ofThe best way I can describe Zeno Clash is that it's comparable to a retro gaming experience. The odd and unique art direction reminds me of the "weird presence" (phrase ripped from AVGN) that some old video games had... that special brand of weirdness that didn't seem too forced, it was just part of the game universe. The satisfaction of the melee combat reminds me of old beat 'em ups like Street of Rage.
There's some bad elements to this retro feel. The voice acting is a little rough, though far from the worst I've heard. I lived through the FMV fad of gaming for god sake. Also, if you don't like linearity, don't play this game. This game is ridiculously linear. I'm talking super old-school, worse than Wolfenstein 3d or Doom (the originals). That is not an exaggeration. Those games were far from open-ended but at least had a few paths branching off to the sides. I could get lost for a little bit in Wolf 3D til I got my bearings. You will not ever doubt your position for a second in this game. It is Point A to Point B, period. The most unrestricted progression you will see in this game is when you backtrack in a straight line to the point you came from.
That being said, none of that is a deal breaker for me. Linearity does not equal bad in my book, nor does funky voice acting. What equals a bad game for me is when I'm not having fun, and I had fun playing this game. I've read and heard other people saying that the control for the melee combat is a bit clunky, and that's true, but once again, it's fun. That's my cardinal rule for games: at some point I ask myself, is it fun? In this case, yes. I partly believe that what people may be berrating as cumbersome control is actually the weight and feedback of the characters, which I'm enjoyed. Punching someone has that nice OOMPH to it, especially with the big wind-up heavy attacks. Pretty satisfying when you connect, the camera shakes, you get a nice loud crunch sound, and your enemy goes flying back into other fighters behind him, knocking them over.
Weapons are infact clunky like some folks have said but hey... did you notice what game you're playing? Emphasis is on melee combat folks, and if you didn't happen to notice, your firearm is made out of rope and old bones. I dislike how they implemented the weapons more than I dislike the weapons themselves. In the actual melee fights, I used the weapons more or less how I believe they were intended to be used: for a couple extra points of damage as the enemy charges in, tossing it into their face as the clips empty and then leaping forward to finish the job with my knuckles. My least favorite parts of the game were the linear shooting segments. Shooting rabbits in a straight line for The visuals obviously aren't the most breathtaking in terms of prettiness, as this is running on an un-upgraded Source engine, but they still manage to be more interesting and fun to look at than other games that look "better." I mean, I would rather watch one of those huge, Dr. Seuss-looking desert creatures lumber around a surreal backdrop in Zeno Clash, more than I would like to admire the latest brown monster run around in the latest brown cave in the latest brown Gears of War game. I think it's also important to keep in mind what you should expect from this: this game launched for 20 bucks, and most places these days you can get it for 15 or less. I don't think you should be comparing it to big budget titles. Personally, I got it on sale for 3 dollars. What I got for my 3 bucks was an enjoyable distraction for a couple hours, with an interesting if fairly non-sensical story, eye-pleasing scenery and set pieces, and satisfying melee combat. Far from perfect but a good deal, and surprisingly fun for a budget title.… Expand