Average User Score: 3.1Nov 15, 2013The game has huge potential, and has everything you love from the previous X games.
Unfortunately, the experience is marred by terrible performance, blatantly bad graphics for anything that isn't a spaceship or backdrop, and a UI that is even worse than the dated one used in previous games.
Add the frequent crashes, and other numerous odd design decisions, and this game is sadly best avoided for the time being.… Expand
Average User Score: 2.1Mar 16, 2013I want to like this game, I honestly do. I keep trying to play it, but it always ends the same way: frustration.
The server, are reasonably ok now, even though most social features are turned off. Other things, like Cheetah Speed, are still missing, and regions are still shaky in their synchronization (even failing to save your work in rare cases).
Everything above this paragraph will be fixed before long, that is guaranteed.
The greater problem is the actual game. Not only is the balance of the gameplay mediocre at best; the actual simulations are horrible. Earlier SimCity games *tried* to simulate real cities, with varied success. This game, however, doesn't even try. There are no simulations of real-world behavior or city planning. Instead, the game is completely focused on the automated behavior of "agents" in a completely artificial system.
At best, your population seems a bit dumb. At worst, your city becomes completely irrational, and requires you to build your city the *opposite* way of real cities.
The game engine is fantastic, and the potential for great simulations is greater than any game I've seen the last 20 years. In fact, the Glassbox engine is much more interesting and revolutionary than any Crytek, Unreal, or Frostbite engine. Not because of graphics, but because of gameplay.
Unfortunately, the developers lack any knowledge of the subject matter they intend to simulate. And instead of hiring experts to help them out, they let AI programmers build systems that have nothing to do with real cities. The engine could have done great things, but it is fed with sub-par pathfinding and unrealistic behaviors.
In the ends, you can have a lot of fun with the new SimCity. As long as you don't expect it to actually simulate cities.… Expand
Average User Score: 8.2Aug 12, 2012The Secret World is an amazing mmo, with unique style setting it apart from all others. Unfortunately it is dragged down by technical issues and the worst tech support seen on the mmo-market.
Let's start with the good parts: The Secret World is the first mmo in a long time that wants you to think. It takes place in a mock version of our own world and time, where monsters and conspiracies are real but hidden from regular people. It takes inspiration from H.P. Lovecraft and Stephen King in fabricating a world of horrors, and dumping you in the middle of it.
Pay attention to the details, because they are masterfully crafted. Every character, monster, or even piece of decor has a good reason for being where it is. Similarities to the real world shouldn't be ignored, because this game flirts heavily with Alternate Reality Games. If you find a business card in-game, you will find the company's website on the real net. Many quests requires you to browse these websites for answers, or ask you to use real skills, like history, religion or even Morse code in order to solve them.
And beneath it all lies hints to a story that keeps growing every month.
Game play is class-less, with a system of unlocking skills that theoretically allows you to learn every skill in the game. Skills only scale in power depending on you equipment, and unlocking new skills offers more flexibility instead of power. At any time, you have a small sub-set of skills "equipped", and can swap them out at will. Much like a good trading card game, it all boils down to finding unique and powerful combinations, or "decks", of skills.
This system of advancement works well, and as you progress, you will need to keep optimizing your skill-set to stand a chance against more difficult enemies.
The game play, story and setting are all masterfully done, so what stops it from getting a top score?
The bugs. All mmo-games have bugs, especially at launch, but The Secret World is a top offender. Broken quests (in a story-driven game), unreliable chat-system, non-functioning skill-management, often bad performance, and a lot more. What makes things worse is that after more than a month since launch, only a small handful of bugs are really fixed. Communication is almost non-existent, and players have no idea if it will take days, weeks, or even months to fix core mechanics of the game.
The tech support is no help either. Every question you ask will be met by a wall of apologies and sympathies, but no real help is ever provided. GMs do not communicate with each other, and the ticket system can have you bounced between a dozen different GMs, all giving wildly different answers, or asking for information that has been provided several times before.
It is not uncommon to see tech support giving answers that completely ignore the actual issue you are having.
The final verdict is that The Secret World could be a great game, but isn't yet. If you are very tolerant of technical issues in games, it may be worth it to take a gamble at this game. For everybody else, I recommend you wait and see what happens. If Funcom gives The Secret World the treatment it deserves, all serious issues will be fixed in a few months, and you can enjoy one of the best mmo-games ever to be released.… Expand
Average User Score: 3.9Jun 1, 2012At the surface, Diablo 3 is much better than most give it credit for. It has beautiful action, randomization enough to feel fresh, and a streamlined system. Even the lack of skillpoints will quickly be revealed to work wonderfully.
As you put some time into Diablo 3, you will start to see a bigger problem: a lack of variation. Not in the vistas, or models of your characters, or even abilities. The lack of variation instead stems from the core of the game: dungeons and items. Dungeons quickly become predictable despite randomization, and items all feel the same. Sure there are different stats, but all you really care about is DPS, followed by the single predefined stat for your character, and then perhaps some health or defense.
The problem lies in the lack of impact items have on your character. Your wizard doesn't care if he uses a staff, sword, or crossbow: only what DPS the weapon gives. There are less secondary effects than in previous games, and they mean less. In the end, the item hunt is the same no matter what class or build you are playing, and all gameplay feels the same.
The above points only makes the game mediocre at worst. The real reason for the low score is the shoddy online mechanics. Weeks after the game launched, players still run into overloaded servers, lag, and extended downtime, with no real end in sight. A game is only a game if it can be played, and on this count, Diablo 3 stands on shaky ground.… Expand
Average User Score: 5.1Jun 1, 2012On the surface, Mass Effect 3 is a worthy sequel to a great trilogy. It has amazing cinematic scenes, while still letting you control the action. It brought back a good amount of customization and upgrades for your party. It even tells some really good - if somewhat overly dramatic - stories.
After the amazement over the brilliant touches of returning characters and story-progression from the previous games calms down, some problems start to show. First, you will start to realize that the game is even more linear than ever. Sure, some missions are "optional" - that is if you don't mind getting worse endings for your story arcs. Side-quests have been reduced to small text pop-ups when you survey the correct planet, and side-stories are almost exclusively put in chunks of text in your log.
The grand main campaign has obviously forced the developers to cut corners on other content, but the main story is presented beautifully. Until the last moments of the game. Some 10-15 minutes before the game ends, all semblance of a coherent story is thrown out the window. What remains is a convoluted mess of a "final revelation", with plot-holes the size of Alaska, and forced choices you have no interest in making. All of which ends in a final movie, which at the core doesn't care about your choices - or even about making any sort of sense.
You may enjoy the ride, but the ending to this epic trilogy will leave you with a sour taste.… Expand