Average User Score: 6.6Sep 2, 2014If you consider this game because you played Magic the Gathering or Hearthstone, then this is the reveiw for you.
I am a trading card gameIf you consider this game because you played Magic the Gathering or Hearthstone, then this is the reveiw for you.
I am a trading card game lover for 15 years now, and i am always out there to try out all the trading card games. When i came across this one, i simply had to try it.
Basically, this game is what you get when you mix "Magic the Gathering" and "Battle Craft TCG". My first impression was a really good one. The graphics are fine and appealing. The tutorial is well designed and will tell you all the basics. Indicators of effects are clear, card keywords comprehensible, card art is good...
But my first major complaint, however, is the pace at which the game is played. At first, you will play some AI-matches, which is really fine for a tutorial. But the AI plays incredibly fast, and will hurl cards at you like there is no tomorrow. It is not hard to win the tutorial, but it makes you feel uncomfortable and no-in-control. There is no way that someone who just started playing the game will understand what is happening, unless he puts considerable effort into starting to learn all the cards right away.
You could say that I am nitpicking on that, but this issue actually snowballs into further problems. This card game has a large card pool with several factions. This is always a good thing, but this means that in your first hour of play you will roughly encounter 100 different cards. This is too much, at least for people who are not TCG-Veterans. In addition to this, in this game, it is very likely that you will play 2-4 cards in many of your turns. The game offers you many ways to draw additional cards, one of these ways is available (and usable) in every turn, starting at game 1, further increasing the overflow of information.
And to top it all off, this game requires you to manage several resources (not counting life and card) at once, and maintain them every turn. Do not get me wrong, the resource system is very interesting and adds to the depth of this card game, but it makes it even harder for new players to get into the game. And guess what: i still did not explain everything you can do. There is even more information. But i will stop at this point.
This all resulted in the first games all being very tedious. When I started, I only managed to play 2-3 games in a row. But i saw the potential, and i bite myself through it, and yes, it is worth it.
Apart from the normal PVP, this game offers achievements, daily quests, and a (comparably long) campaign which all wield great rewards. I am really astonished here. The campaign, while challenging, will provide you with more than enough Ingame-Currency and Card-Packs to be able to create several decks. Until now, I did not once feel forced to spend money on this. The rewards in this game feel really... well, rewarding. I am not sure if this might change once i have depleted all campaigns and all achievements, but i am playing for 3 weeks now and still have a lot of content in front of me, and my card pool is already very decent.
The game is still missing some features, like a draft or a sealed mode, which is really disappointing, since the way the game is designed it would be a great candidate for these game modes.
Since this game is around for more than a year, i do not think that any of my complaints will change. All in all, there are worse ways to kill time. I do not see this working on the long run, but if you want to try out a new TCG that gets you hooked for a week and does not put too much buying pressure onto you, this is your game
Adressing an issue: Many people complain about this game being "pay 2 win". I comments for that.
Yes, spending money on this game will give you an advantage. The thing is: this is a trading card game. That buying cards for real money will give you an advantage, is part of the concept of this genre of games. Before trading card games were online, you could not play a TCG "for free" and get a "free booster now and then", no, you had to put tons of money into it to even get started. If you do not like this concept, do not play trading card games, they are not for you.
You can really have a good time with this game without spending real life cash. If you want to go competitive, however, you will have to invest, but this is true for most games, and especially for most trading card games, because that is how trading card games are designed. Like it or hate it.… Expand
Average User Score: 6.3Apr 23, 2014I assume when you read reviews, you read multiple reviews anyway. They tell you enough about the game and the gameplay. That's why i will onlyI assume when you read reviews, you read multiple reviews anyway. They tell you enough about the game and the gameplay. That's why i will only adress one specific part of hearthstone:
Pay to win.
This is a Trading card game. If you spend money on it, you get boosters with cards. Meaning: If you buy more boosters with real money, you have more and rarer cards than others. This is a basic concept of trading card games, it has been for over 15 years now. If you do not like this concept: Do not play Trading card games, and do not play Hearthstone because it is a trading card game. Playing a trading card game and complaining that paying money for cards gives you an advantage is like eating chocolate and then complaining that you get fat.
But: Good guy Blizzard has you covered even when you got no money at hand. The "Arena Mode" ("draft" for those who played other TCGs) allows you to create a deck by picking from randomly selected cards which don't have to be owned, and then play against others who also have a deck created the same way. This means: No matter how much money you put into this game, in Arena you are all equal. So, if you do not like the monetisation model of Trading card games, then you can play Arena games and have a fair chance of winning each and every single game. If you are really good with playing arena, the earnings from it cover the entry cost for an arena round, meaning you can play Arena all day long and don't have to pay a cent of real money.
If anything this is an improvement over the monetisation models of all trading card games in existence, only made possible since this is a PC game.
More points you might be interested in:
Gameplay: Blizzard created an enjoyable trading-card-game. The rules are pretty transparent, especially when you already played other trading card games. You can only make decisions during your turn. You might argue that this takes away from the game's depth, but i think it was the right decision for an online game. All in all, the gameplay is fun.
Advanced Tactics: There is much room for combo play (combinations of cards to enhance their effectiveness). Even a few tribals (cards with a type that synergize well with each other just by belonging to this type) are added already.
Cards: The amount of cards is decent, but the card pool could be a little larger. New cards are supposed to appear on a regular base. Major complaint: Some cards are a little strong standalone, but this is a recurring theme with all trading card games in existence as well, i just hoped they'd get it right. Card limitations make sure that these cards appear less often, so we got that going for us.
All in All:
I deduce one point for not being able to act during an opponents turn. Adding this feature would be a challenge, yes, but it would be worth it for the added depth.
I deduce one point for the power of some standalone cards - these cards are truly game-changing, but neither do they require you to combo them in any way, nor do some of them offer counterplay because their effect (without combo) already goes of before the next turn starts. That's Anti-fun, and could have been solved better.
8/10 would recommend.… Expand
Average User Score: 5.1Oct 15, 2013I had a very mixed feeling when i first touched this game. I was never really into tanks, and i doubted that this game would fit meI had a very mixed feeling when i first touched this game. I was never really into tanks, and i doubted that this game would fit me thematically, but high praise of a friend brought me to give it a try nontheless.
World of Tanks is a third- and first person shooter with tanks. If you have shooter experience already: imagine this game just like any other shooter, with the twist that everything is somehow slower (this is an over-simplification, but it gives you a basic idea if you never played this game). This does not make the game boring, it rather makes it highly tactical: positioning, and being at the right spot in the right time wins or looses you your games.
The game features several nations (such as Germany, UDSSR and USA). The game devs are actively adding more nations, and add new tanks to existing nations. You do not have to decide for a nation, and can have tanks of all nations if you want to. Most nations feature a wide array of vehicles, most of them are pretty distinctive from each other.
You start out with tier 1 vehicles. By playing the game, each vehicle individually gathers experience, which you can use to improve your vehicle through researching better guns and other upgrades. Once you unlocked specific upgrades and gathered enough experience, you can unlock tanks of the next tier. The starting vehicles feel very similar to each other, but as early as you reach Tier 2 (which is a matter of 1-2 hours of even less) you can already feel huge differences between the individual vehicles. The highest tier is 10, and takes lots of time to get to.
The game features 5 tank "classes".
-Self Propelled Guns (Artillery, their task is to bombard key enemy vehicles)
-Light Tanks (their task is to reveal enemies and hunt for Self Propelled Guns)
-Medium Tanks (varying tasks, good allrounders)
-Heavey Tanks (heavily armoured, heavily armed vehicle with very low maneuverability)
-Tank Destroyers (destroying priority targets with their ability to pierce through thick armor)
Each tank has Crew members. These crew members gather experience in battle, which increases their performance. Once their performance reaches a peak, they can start to learn additional skills or perks, such as faster repair of damaged tank modules, increased camouflage, or better tank maneuverability.
The matchmaking is very balanced overall. Vehicles that feature roughly the same tier are put together in a match, and all classes are distributed among both teems in an equally balanced fashion. Some games can be frustrating if you happen to be the tank with the lowest tier in the match, but as often you can be top of the tier. Overall, the matchmaking is good and fun most of the time.
World of Tanks is free to play. By playing normal games, you earn "Credits". These Credits are used to buy new tanks or tank upgrades that have been researched. It is also used to repair damaged tanks, refill ammunition, and to buy certain "Modules" that allow you to further customize your tanks (such as camouflage-nets to hide more easily, or tank gun rammers that decrease your reload time). You can invest real money in order to purchase "Gold". Gold unlocks premium memberships (these increase your income and experience), certain Premium Tanks (which are not stronger than other tanks, but have the advantage to earn more credits) and garage slots for more tanks. Everything else can also be bought with Credits.
Even though this should result in a low buying-pressure, the opposit thing is the case. The more you play, the higher the buying pressure becomes. Unlocking more tank slots is essential if you want some variety in your played tanks. On higher tiers (tier 7 and up), the repair cost get horrendous, and it becomes really hard to earn credits without Premium Membership or Premium Tanks, while the prices of the tanks get higher and higher. This gets frustrating after some time. The prices for Premium Memberships, however, are fair and not over-the-top. Even Premium-Tanks with a high price-tag pay out due to their vast credit-earning ability.
Here have some more Pros and Cons to playing World of Tanks.
+ Controls in this game are good and responsive, providing a satisfying skill-to-power ratio
+ Huge variety of distinctive tanks
+ Varying events on a regular base (at least once a week) keep the daily playing experience fresh
+ Games last only 3-15 minutes
+ Certain "Missions" are available at all time which are completed during normal gameplay, feels very rewarding
- Buying Pressure ruins fun after some time
- Some tanks are balanced in a very disappointing way (way too strong way too weak)
- Playing with more than 2 other friends at a time gets complicated due to restrictions, except you play with 15 people (one team's size), then it is easy again.
- Graphics are a little outdated.
I recommend giving this game a shot. It is pretty fun, and it takes quite a while before the buying-pressure in this otherwise free-to-play-game kicks in.… Expand
Average User Score: 8.5Jul 12, 2011If you liked/played Minecraft and want to buy this game because you think this is similar, then this is the review for you.
My very firstIf you liked/played Minecraft and want to buy this game because you think this is similar, then this is the review for you.
My very first thought was: this gotta be a Minecraft clone in 2D. I like minecraft, so why shouldnt i give this one a chance? Plus, i like Platformers, so how could i get wrong?
To be honest, my first impression was a really bad one. After creating a detailed character for your adventure and choosing the world's size, you're dropped in a landscape with nothing but a guy next to you called "guide". The Guide gives you a few random tips, but only the first 4 or 5 are really usefull. Since the game does not provide any other form or tutorial, your first instinct is to read through all the tips. After around half of them you'll be totally confused and they'll stop making sense to someone who just played the game. The basic mechanisms of the game, such as crafting (which is REALLY essential) are not explained in detail. I had to watch tutorials on youtube in order to understand how to get started. Since there is a huge community for this game, it was not hard to find a good tutorial in no time. Still i dont think this is how it should be.
Like in Minecraft, you can harvest ressources such as wood, stone, iron ores and so on using the right tools. The resources can be placed in order to build structures, traps and so on, or they can be crafted, for example into better tools, pieces of armor or even weapons. Unlike minecraft, this game has a remarkable focus on defeating enemies, exploring dangerous caves and areas, dungeons and even finding magic pieces of equipment that increase your character's skills. Even spells, guns and many types of weapons can be found in chests, crafted or looted from killed enemies. You can improve your maximum health and acquire mana-energy which is used to cast spells (which can be rarely found). Several random events can take place in the world, most of them will confront you with threats in form of enemies. Even strong Bosses may occur which turn out to be a real challange without being too hard to beat, provided you have the right gear.
If you want to dig your way to the lowest levels of the game: have fun, it might take a while. The world is limited into all 4 directions (up, down, left, right) but there is more than enough space in all directions, and all of the directions (even up) has something interesting to explore. You can move around the world and find different Biomes which also have different undergrounds. Those vary in difficulty significantly, but since you always start in the "easiest biome" with the "easiest underground", thats fine.
If you think you're done with one world, you can just create another one and play it with your old char. You, of course, keep your items and upgrades. The same works vice versa: If you cant get enough of your current world, you can create a new character and play the world again. Structures built and wholes dug of course remain in the game.
As the Game goes on, you can even have NPCs move into your house (provided certain criteria are met or certain tasks have been fulfilled). The NPCs are mainly shops that sell potions, basic equipments, weapons and vanity items.
Now to the "But"s. There are quite a few of them. At first, the game seems to have a lot of content and it is a hell lot of fun to explore it. But you quickly realise: as soon as you have mid-game-gear (acquireable in only a few hours if you know where to find it), you already run out of challanges. While your first boss fight might have taken you quite some time and nerves, you'll quickly find yourself spamming that boss only a few hours later. The underground levels become boring really fast since they offer even less of a challange. As soon as you have reached high end gear (which as well can be acquired in no time if you know how), nothing can stop you.
While at first trying to acquire every little ore you find, later you'll even leave valuable ores behind because harvesting them is still unrewarding as soon as you got your gear.
I'll draw a quick bottom line since i'm running out of characters. This game IS fun, i'll give it that. But this is not the kind of game you can play every day. This is not minecraft. It has nothing to do with it except that you can dig and craft. It is more like an RPG. And as soon as you got your gear, you'll bore yourself to hell. Starting a new character wont help because as soon as you know how to get better gear or where to find it, you'll have maxed your second char in one or two evenings, facing the same problem again you had yesterday: you got nothing left to do.
This game needs more challanges on the long run. But for the first time playing, it will be fun, i promise it. And though this is not a long-term-burner, spending those 10 bucks on it aint the worst decision to make.… Expand