Average User Score: 8.6May 3, 2015I think this is a decent game. I've never really been a fan of the Dark Souls style of gameplay and mechanics, but this felt like they sped itI think this is a decent game. I've never really been a fan of the Dark Souls style of gameplay and mechanics, but this felt like they sped it up a little bit, so it made it more bearable. The world is as gorgeous as it is Lovecraftian. Even though I can't say I overly enjoyed my experience with it, I don't at all feel cheated for buying it at full price, I just have to be honest and say it's not my style of game. And if you're on the fence about whether you'd like it or not, I think the risk/reward is in your favor if you opt to buy it.… Expand
Average User Score: 6.1Oct 23, 2014This is Borderlands 2 on the moon. That is both a blessing and a curse. By that I mean that I loved Borderlands 2 (as many others did as well)This is Borderlands 2 on the moon. That is both a blessing and a curse. By that I mean that I loved Borderlands 2 (as many others did as well) and this game is just as enjoyable; however, it doesn't add anything that makes it feel like it's own, different game. In a very real sense, you could consider this a really big Borderlands 2 expansion. Case in point: The ending (I won't spoil anything) is a clear set-up for a Borderlands 3. Some people have been calling it lazy, which I certainly can't disagree with.
That being said, the game is still really fun. The new characters are really cool, the story still has its snarky dialogue and oddball missions, and the new items/weapons they added are fun. It's not a short game--and of course you have TVHM (they're version of game-plus)--and DLCs are on the way, so I don't at all feel cheated by it.
In conclusion, don't get too scared with all the negative reviews and try to be objective. If you enjoyed Borderlands 2 and don't feel like it bored you easily, then you'll really enjoy this game; if you're looking for something entirely new for the series, then you might want to avoid it.… Expand
Average User Score: 8.3Oct 8, 2014This game is immensely fun and exactly what you would expect from a Dynasty Warriors/Zelda crossover. Most of the criticism I've seen focus onThis game is immensely fun and exactly what you would expect from a Dynasty Warriors/Zelda crossover. Most of the criticism I've seen focus on all of the elements that make Dynasty Warriors games so great. It's the definition of hack-n-slash and it delivers on that. If you don't like DW, you won't like this; if you like DW, then you'll love this. It's that simple.
I initially thought the game would be lacking in characters/weapons/content because DW games tend to have a lot of characters and such, but I was pleasantly surprised to find that this was not the case and that there is plenty to do (plus DLCs on the way).
The only reason I can't give this game a perfect 10 is because there are some obvious rough edges. The targeting system is very flukie, and because of how specials work there are times where you get some glitchy outcomes. Using the hookshot on bosses, for instance, causes some weird pushback issues, and one time when fighting The Imprisoned, his toes glitched and I couldn't hit them, making completion of the level impossible. Same logic applies to dodges and blocks: There are a lot of times when you're on the receiving end of some ghost hits.
Also, as much as I like what they did with Adventure Mode, I'm not entirely sold on how they placed the treasures throughout the levels. Some characters have treasures in levels that are quite awkward for that particular character. I'm all for things being challenging, but I still like things to feel fluid and consistent with the character I'm playing. And, it would've been nice to have been able to get weapons earlier. (The only exception is Link, who has a ton of variety with his weapons, so you get plenty early.)
Overall, though, these things are minor grievances and hardly make an impact on my impression of the game. Very satisfied and excited for the DLCs!… Expand
Average User Score: 6.7Sep 22, 2014I'm going to start by saying that I'm insanely biased. DMC1 is (IMO, of course) one of the greatest games ever made. DMC2 was garbage, butI'm going to start by saying that I'm insanely biased. DMC1 is (IMO, of course) one of the greatest games ever made. DMC2 was garbage, but DMC3 was decent. (I actually skipped DMC4; it just didn't look good to me.) This isn't a DMC1 review, so I'll leave it at that, but I want to start there because my review of DmC is hindered on my perspective of the first game and the series prior.
First, I do want to say that the game looks good. The environment looked good and aside from the occasional awkward camera angle, things looked distinct, clear, and flashy, which includes the various combos and weapons animations.
Unfortunately, this game suffers heavily from cinephilia. The game is way too short and is very linear; the side areas/challenges/secrets offer very little in variety or exploration. This new weapon style of doing demon/angel activation felt awkward and did little to enhance the combo system. And for me, I've always been an Ebony&Ivory/Rebellion guy, but they neutered the guns and you literally can't use Rebellion (or guns, for that matter) on many enemies. (Speaking of, where are the enemies? Outside of challanges, it felt like I did hardly any fighting.) Rather than giving you a bunch of options and letting YOU choose which is more fun, the combat feels forced on you. Since the combat system is what always made me love DMC, this awkwardness is what killed the experience.
Lastly, I want to add that the story and the characters were incredibly weak. Dialogue was B-movie material and the characters were uninteresting (not to mention this new Dante looks like butt). I try not to put too much weight in stories for games like this, so that's all I say about it.
Ultimately, I got this game for less than $10, which is what enticed me to try it and why I'm not angry about wasting too much money on it, but it was disappointing and I can definitely understand how someone might be bitter about dropping $50 on this.… Expand
Average User Score: 8.2Sep 10, 2013First, I want to start with what I like. I like the variety of weapons, I like the island, and the various things you can go around and do toFirst, I want to start with what I like. I like the variety of weapons, I like the island, and the various things you can go around and do to get money, XP, and materials for crafting. Sure, it might feel repetitive, but I'm one of those players that has no problem grinding if I feel like I'll get good rewards, in this case better equipment and skills. What's more is that you have the opportunity to do this early game and level yourself before having to progress through the story, making parts of the game much easier on yourself.
My big gripe with this game has to do with overall sluggishness of the combat system and the unintuitive controls for a lot of different things. A great example would be animals who are predators. Yes, you can dispatch them relatively easily with a machine gun or something similar, but by doing that you risk alerting everything within 100 effing miles. While you get silent weapons as you progress, they're simply not meant for handling a pack of wild dogs, for instance, and your melee is so terrible that it's a huge pain to actually deal with this garbage. There's no reason you should have to work so hard for such a simple enemy. Hell, the guys who are supposed to be "hard" are easier to deal with.
I'm also not a fan at all of having to "hold" a button to activate something. Why is it I have to hold E to loot something as opposed to tapping it like every other game? Not a clue. It makes a tad more sense when targeting enemies/creatures, but when you get noticed, why is it that the game can't just automatically target those for you? But, what really confuses me is how you can get hit out of other activities, like skinning an animal. If you start, you have no choice but to finish the action, no matter how many bullets they feel like putting in you. At least give me SOME sort of defensive action for these scenarios.
And I can't tell you how much I hate driving in this game. I avoided vehicles for most of the game because of how terrible they handle. Basically, if I could run somewhere, I would do it even if it took me an hour. Thankfully, the fast travel system is really good in this game, so doing that wasn't too bad. (Dead Island has the same issue, too.) Why they couldn't make that 3rd-person is beyond me.
I also LOVE doing takedowns... but I HATE how skittish the takedown system is. The system will often deny you a takedown with really no rhyme or reason. What's worse is that if you mess it up you're likely to eat a gun-butt to the face and then get pelted with bullets. Really, though, this "skittishness" is everywhere.
Lastly, I hate the main character. It might sound stupid to some, but the guy you play looks like a preppy douche. I noticed some reviews saying how it really made no sense how this skinny, whiny dude can suddenly progress into a Rambo-esque monster... and I completely agree. It just pains me that I have to play this crappy character. It almost made dying so many times easier. (Almost.)
Ultimately, I gave this a 5 only because I did get my money's worth. I happened to get the game on sale AFTER they lowered the full-price to $40 and I actually used credits for most of the purchase, so it wasn't too bad of a deal. I would've been pissed had I spent $60 on this game, and I would honestly recommend getting Blood Dragon over this game. Your character is way more awesome, which tends to make the system flaws far less noticeable, and the story is AMAZING. Go play that. Don't get this. (Or, at least, not for full price.)… Expand
Average User Score: 7.9Sep 9, 2013Side-scrolling games really don't get any better than this, and when they do, they sure as hell cost a lot more than this one does.
First,Side-scrolling games really don't get any better than this, and when they do, they sure as hell cost a lot more than this one does.
First, let's talk the story quick. I thought the animation was great, the story was decent (considering how short overall the game is), the voice acting was pretty good, and the level progression was nice.
I'm also a fan of games that allow you choices in playstyle. This a stealth game, sure, but you can approach the game one of two ways: KOs or kills. There are times when you're forced into one or the other, but overall, you can play it either way. And, the game isn't so crazy hard that you have to worry about which style garners you more points for upgrades or anything like that. Plus, for those that maybe like to add morality into their gaming, you don't have to worry about slicing everything up.
The controls were fairly intuitive, although at times it felts like the game was trying to do too much. Keep in mind that you can do a lot of different things relative to how basic (read: few) the controls are. This sometimes results in the game misinterpreting what you're trying to do. A lot of this has to do with timing (like hiding in a duct or something), but expect to miss a few thing input-wise because you and the game weren't on the same page.
Needless to say, you're a ninja, so you're pretty awesome, but I also really enjoyed the various upgrades that you can get. It really prevented the game from getting too stale as you moved on. Some games simply increase difficulty without giving you new stuff to play with, but this did both.
Ultimately, it's a really, really fun side-scroller and at the price, it's hard to beat.… Expand
Average User Score: 6.0Sep 6, 2013I was torn for a while on what to rate this because, while I thought it was fairly enjoyable, I didn't think it was really a great gameI was torn for a while on what to rate this because, while I thought it was fairly enjoyable, I didn't think it was really a great game overall.
For one, it feels like every other action game you've ever played before. Admittedly, I played on the easiest setting because I'm too old to feel frustrated (and don't really need a "challenge" to enjoy a game), but even on the easiest settings there were some pretty annoying baddies. It sorta felt like I was in Dawn of the Dead, haha. On that note, I wasn't a fan of how the enemies were placed or were popped out. I can't think of any moment that made me jump, and being attacked by an enemy that spawned a mile back is somewhat obnoxious.
In any case, I really, really enjoyed the crafting portion. They definitely should have fleshed it out a bit more and given the player a little bit more information (for example, having actual numbers for each stat rather than just a meter), but otherwise, I had a lot of fun mixing and matching and crafting weapons that I liked. (I was a little sad, though, that the regular cutter wasn't as awesome as it was in the first DS.) And, the crafting system felt intuitive, for the most part, and seemed very much to fall in line with Isaac's character.
Along those lines, I felt the story was a bit... meh. It started strong, but quickly fell into generic dialogue and plot lines. The ending was a small surprise, but only in what the end boss actually is. (I won't actually spoil it for you if you haven't played it.) The voice acting was good, though, I just felt their lines were a bit weak, which then translated into somewhat weak characters, almost like it was written with the idea of over-acting in mind.
I also enjoyed the various locales. I'm a huge fan of areas that make you feel the vastness of the scenery, in this case outer space and the ice planet. To be sure, the graphics and detail were really enjoyable. I would have liked to have spent more time on the planet since the other two were primarily in space (you're in space for at least 30-40% of the start of the game), but that's more of a personal preference and really didn't affect how much I enjoyed the game.
In any case, all that being said, I am a fan of running around and shooting space zombies. That never really gets old. And, to loop it back in with my initial statement, I am far more an action-horror guy than a survival-horror guy, so although I enjoyed DS3 more than DS1, DS1 was an overall better game in its category.… Expand
Average User Score: 5.3Sep 6, 2013This is a good game. All the negative reviews I've encountered thus far seem to be judging it as if it's a $60 game and had a Tomb Raider-typeThis is a good game. All the negative reviews I've encountered thus far seem to be judging it as if it's a $60 game and had a Tomb Raider-type budget. It's not and it didn't.
First, let's get the bad out of the way. The game does have quite a few glitches and many people have mentioned issues with the camera; however, the game isn't long enough and the checkpoints are plentiful enough that restarting from the last checkpoint if you get stuck really isn't that big of a deal. At most, you've wasted a couple of minutes. And, for me, I really didn't encounter a lot of issues with the camera. Only when I was in a cramped space did the camera tend to geek out a bit, but the vast majority of the levels give you plenty of large, spacious area, so those moments were rare, to say the least.
The only issue I had was with the controls. I've heard people say that it's better on a controller, but my main problem was figuring out how to do all the strings, moves, and specials. Really, though, this has more to do with their training and tutorial features more than the actual game. Moreover, this only affected me when it came to the dojo as I couldn't complete certain moves. I can live without the dojo.
On to the good: Everything else. For $15, not only do you get a decent-length story mode, but you also get a challenge mode and an arcade mode. You also get a leveling system with skill points that you can use to boost the various turtles. Some people have complained that certain turtles are bad, but I didn't think any of them were unusable. I played mainly as Mike, who is traditional the weakest of the bunch, and had no issues. Certain turtles may well be better than others, but the game is not hard in any sense of the word, so I don't see how it matters. The point is just to have fun.
In any case, your level and skills transfer over to the various modes, which I think is awesome, and it's very ingrained in the fighting system, which I have to say is far more advanced than what I was expecting for a $15 game. I noticed a lot of people criticizing the fighting system for it's sluggishness (at times), but I had no problem adapting to it and, quite frankly, didn't go into the game thinking it would be as smooth or as polished as, say, a God of War or something.
I also want to address the looks of the turtles. People seem to forget that the turtles have had a lot of facelifts over the years and have been depicted a lot of different ways. (Any one remember that they used to ALL wear red masks?) The only "goofy" thing with these turtles is that they look more like... turtles. In the past, the turtles' physiques far more resembled humans than turtles. In truth, most depictions have them looking a lot like beefy green guys wearing a shell suit rather than actual turtles. So, it was a simple design choice to stress the "turtle" part of the characters, and it's not really one that bugged me at all.
On a minor note, I was floored when the game first started up and I heard "Turtle Power" playing. That right there almost made me score the game a 10, lol. Music selection A+++++.
So, I gave this an 8 and the only thing that prevented it from getting a 10 was the lack of help in figuring out the controls (and the fact that you couldn't change them); otherwise, it was a fun game and definitely worth the $15. And keep that in mind: IT'S ONLY $15. If you see it on sale and you're a TMNT fan, you're doing yourself a huge disservice in not picking it up. Remember, if something like this is successful, there's always the possibility they decide to give it a bigger budget and do a bigger, better game. … Expand