Average User Score: 7.9Sep 17, 2012The game is astonishing, I have played WoW for 6 years and every other MMO I haven't even bothered to try, all of them have been the same.The game is astonishing, I have played WoW for 6 years and every other MMO I haven't even bothered to try, all of them have been the same. Finally a game breaks the mold. I quit WoW almost a year ago now (DS my final raid after raiding everything since Vanilla). I won't sit and explain what most of the critics have already said, suffice to say, even if you don't like RPG's or MMO's, give the game a go, it has something for everyone.… Expand
Average User Score: 8.8May 11, 2012Portal 2, Game of the Year, and a must purchase.
I find it so frustrating to see people putting scores in the mixed and negative end of thePortal 2, Game of the Year, and a must purchase.
I find it so frustrating to see people putting scores in the mixed and negative end of the spectrum for reasons such as not appreciating the humour, or finding the game not aimed at their demographic. While I understand all reviews are going to be somewhat subjective are people really that incapable of understanding that if a game has to be based on what everyone likes then we are just going to have games that are half decent at everything instead of amazing at just a few things?
How about recognising Portal 2's extension upon Portal's brilliance, how it took a game, so close to perfection and blew everyone's minds into oblivion when they developed a game that completely rewrote how perfection should be perceived. That is what the developers have done here. As a game enthusiast - but not a true gamer, I have great respect for a developer who develops behind the doors, responding little to the push and shove of corporate media and hungry investors, or the manipulative maneuvers of the gaming audience whom wish for nothing but a game designed just for them.
Portal 1 was the true baby of the developers at Valve, and Portal 2 is what happens when the baby grows up into a full game. A laundry list of intuitive and complex puzzles, a handful of interesting and engaging characters and possibly the most rewarding gameplay that I have experienced from a single player in my lengthy 20 year gaming career.
Completing each puzzle at first seems like a struggle, there is a moment where you think to yourself "How am I supposed to do this?" this is the moment where most games of today hold your hand unashamedly; deterring you from being intellectually challenged or even challenged at all. Not Portal 2, Portal 2 has a great set of tutorial levels at the start that provide story, structure and a learning curve that many developers could aspire to... copy. Not tiring for even the greatest of gamers these initial levels introduce the many facets of Portal gameplay for the new and experienced and get everyone ready for the challenges ahead. I never felt like I was drowning because of not being told about a certain aspect of a puzzle room - as each puzzle was cleverly marked with particular coloured panels that were capable of interacting with certain devices, such as your portal gun; however at the same time I was always challenged to work out how I could use the set of devices to complete a certain objective.
All of the above is as true of co-op as it is in single player, but co-op just takes the cake (and makes it a lie). The cooperative experience here is as refined as any you would find in any game that ever existed, a great length and a great many puzzles, the same tutorial level structure that you experience in the singleplayer but to get you comfortable with having 4 portals and 2 people involved in the puzzle - as well as challenging 2 minds at the same time.
If there is anything bad about this game, it's that some people unfortunately cannot see it's greatness.… Expand
Average User Score: 7.5Nov 15, 2011The singleplayer is very well made regarding graphics and story, there are some awesome quick time elements, unfortunately the A.I. is notThe singleplayer is very well made regarding graphics and story, there are some awesome quick time elements, unfortunately the A.I. is not excellent and the areas in which you fight are often enclosed making it like a shooting gallery. For the most part it is very linear, which makes it lack a depth in the gameplay that I find necessary in this age of games. However, the co-op mode is a great inclusion and I find the co-op missions really fun, all depth returns when you can play missions with a friend - and the fact that the missions have a separate story running throughout and are all completely different scenario's is ideal. And then of course there is the MP, while not a perfect bug free experience it is without a doubt the most robust and statisfying first person shooter experience on any platform. Tonnes of unlocks, tonnes of weapons and vehicles including jets, 64 player combat et all. Alongside that, Battlelog is a great addition, it's in it's fledgling stages at the moment and there are issues but it is greatly powerful and these things are all being addressed by Dice.
Alongside that, because I preordered BF3 (For Â£30) I am getting Back to Karkand for free, the first DLC, with another 4 maps, 3 vehicles and 10 weapons. All in all, the game is remarkable, while not perfect it undoubtedly deserves a 10 for really stepping up what is expected of you in an FPS.… Expand
Average User Score: 8.1Nov 14, 2011Overall this game has a great story and engrossing and believable fantasy world that looks and feels great, but the gameplay is lacking andOverall this game has a great story and engrossing and believable fantasy world that looks and feels great, but the gameplay is lacking and unless you can take enjoyment at exploring just the world and meeting the people, there is little difference to this title than there is to Oblivion. Why people liked Oblivion so much is beyond me, it was a minor improvement over Morrowind - in fact I enjoyed Morrowind more. The combat by now should be far better than what it is, and so should the stealth. The fact that it has been 8 or so years since Morrowind was released and the combat still feels the same really lets this game down, alongside the A.I being poorly pathed and difficulty settings poorly scripted, it makes the game feel more like a highly interactable novel, but not a great novel that you enjoy reading and recommend to friends, more a novel you might hear about in reviews and buy if you saw it in a charity shop.
This game is hardly due of the attention it currently receives and I think it's mostly due to the mindset of the people wishing to review. Most hardy gamers, who throw themselves at fantastical franchises get too engrossed in the fact that it is as close as they can come to a living breathing fantasy world that they can explore, engage in and conquer. What they seem to forget, is the "as close as" part. While the game does draw out an epic fantasy adventure that feels unscripted and organic, where every small action seems to have consequence to larger actions and where the depth of the world is at times mesmerising there are many flaws. And the reason these shouldn't be overlooked - is that the same flaws were present in Oblivion as are present here.
When I see this game getting so many 100 reviews it almost makes me sick that such a game is garnering such attention when so many of these flaws have existed for almost 6 years. Floating NPC's and objects STILL in the game since Oblivion. Poor A.I pathing, STILL in the game since Oblivion - including the very annoying friendly units getting in the way. The clunky and shallow combat system STILL in the game since MORROWIND. Melee combat is still shallow and lives a bitter taste in the mouth, it is tiresome and dull and the reason for this is its not exactly easy, but at the same time provides no satisfaction. The difficult settings in the game STILL shallow, they do nothing but bunk up stats for the enemies and for the most part makes fighting them near impossible. Taking 5 hits to die against an opponent on adept? Them taking 10 to fel? Stick it up to Master and watch as they kill you in 1 or 2 hits while they take possibly 50 sword strikes to take down. That's not an exaggeration either. The A.I don't get smarter, they just get more stats, which makes the already tedious combat more lengthy than it should be. Alongside that, if you ever get companions, they seem to believe themselves the hero - and will always block your shot with spell or arrow, or your swing with sword, axe or mace.
Instead of engaging in combat that is natural, you feel like you are part of an unrehearsed college drama, swinging plastic swords at each other while you all forget at which point you are to act dead.
HINT BETHESDA - Why not use certain animations and gameplay mechanics that other stealth games use, like Splinter Cell or Metal Gear or Assassins Creed, or even GTA IV that have all copied ideas from each other and other mainstream titles like Gears of War. Make combat more fluid and natural, and more with the times, take ideas again from games like Assassins Creed, where swords can actually clash, and the strength of enemies felt to a degree
With all those points aside though, it has made improvements on Oblivion - I would have given Oblivion a 3, a 4 at best, but this definitely deserves a 6. It has potential, the story is much better this time around and it is much easier to get engrossed in the world and really enjoy the depth of everything to explore and do. There are certainly many hours to enjoy, whether you play them is up to you, and many of them are not really hours of fun but instead follow the grindy nature of RPG games - such as collecting ingredients, or deciding what you should and shouldn't loot from dungeons (which can be painfully lengthy due to the menu systems).
The game is clearly not designed at all for PC, the mouse has different sensitivities based on x or y, and the menu system is very uninformative and difficult to manoeuvre. I play using a USB xbox360 controller I bought for racing games and it feels odd but it is far less odd than the mouse and keyboard. The game also suffers greatly from consolitis, some of the graphics are stellar, and really evoking, while others remind me of the PSX and even the SNES.
Conclusion is at the top.… Expand