Average User Score: 4.6Jun 1, 2014This review contains spoilers, click expand to view. This game is really good depending on how you look at it. Sure the graphics are good, but not as good as expected, the performance by now is ranging from smooth to barely playable, the hacking is way too straight forward, but this game has so many not so obvious good points.
Let's start with the humor. I don't know how many people have checked the billboard text yet. I don't know how many have checked the ctznOS leaks by DedSec in the bunker (e.g. falling worker is called an UFO in the scan). I don't know how many people have listened to conversations between NPCs ("Since ctOS is watching everyone and everything I don't have the urge to jerk off that much anymore."). I don't know how many people have realized that there's social criticism in the whole game. If you think this game is just a cheap GTA with hacking, you're not taking a look to the right direction the game is aiming for. Aiden barely has eye contact at the bar or newspaper stand owner when he orders a drink. Instead he's paying attention to his phone. This is so annoying, yet one of the many behaviors that people show towards their fellow men. So many people / NPCs are just staring at the phone while walking along the street. So much technology is currently in place to make our life easier, yet you don't see that it could be easily abused by anyone who has the mind and the tools to do so.
I don't think you learn much from a GTA game for your real life. But this here should make you think about your everyday behaviour, your everyday use of technology and your opinion towards surveillance of public and private life. If you still think that after playing this game your government should have access to your digital data to "protect you", then you're clearly missing the point here.… Expand
Average User Score: 8.1Feb 9, 2014I don't know why but this game isn't showing its value with 3 million dollars of development costs. I'm happy to be a backer of the lower class and didn't pay more than it was needed to get the game. The game is not telling a good or even deep story so far, there's no riddle in this game (even the Riddle of Yorn is not a real riddle) and all the time I get the feeling that I may be not dumb enough to find it challenging. The coming-of-age approach gives me the feeling that it's more like a high school movie story but the settings have been changed so it's not that obvious for the gamer. Seriously: The hints of NPCs are way too obvious, you have about 4 real item-in-inventory combinations, the rest is giving and taking items to / from NPCs and I don't like it if the last answer in a dialogue option is either the exit (which is okay) or the solution (which is not okay). Also the pixel hunting was put to the next level. You have no descriptions of what you're point at, you can't look at, pull, push, pick up or talk to things. No, there's only the developers' pre-defined one or two interactions with the object and that's it.
Some dialogues are even below the belt (if you know what I mean and I wonder if anybody noticed). It is okay if it would fit the graphical style or general humor, but since there's not much of a humor, these jokes are in some way inappropriate. A Brütal Legend could've used one or another joke way better. The animations look so damn cheap, they're sometimes not even smooth. Even a slow-motion scene looked like my GTX 760 couldn't handle it but my graphics card wasn't challenged at any time. Even Prince of Persia (the original blond white version) had smoother character animations. There are no visible facial expressions, I've never seen real fear in the face of a character, even sadness was not a part of it. A face consists of more than just eyes, eyebrows and mouth. It's also questionable why some of the voice actors put so much emphasis in their voice while the facial expression doesn't fit to it at all. It doesn't make sense if someone is yelling but looks like he's talking to me in a normal way. This isn't the 90s, guys.
The only good thing is Peter McConnell. Thank you Peter for delivering such a beautiful soundtrack. That's why I go for 4 points, cos I would've given the game a 2 or 1. Even Telltale Games now offer better adventures for the same price but way deeper story for ADULTS, a majority of original Lucasfilm Games title players.
I can wait for Act 2. I can wait for it forever.… Expand
Average User Score: 8.6Jan 7, 2013This game is perfect concerning the emotions it transports through the story and the decisions. I don't know the comics or TV series and I was completely satisfied with the outcome. There are just three issues (two minor, one major) that I didn't like about the game after playing it once (and I'll play it again, of course): First thing is that sometimes the decisions you made in the past episodes aren't reflected correctly in the "What happened in the last episode"-scenes and even some dialogues didn't reflect what I was actually doing or saying either. The second minor issue is that it's way too easy. I like adventure games but it seemed like it had this "casual game" feeling: no real item combination or usage (only if the icon for the item appeared), low interaction possibilities with the "useless" environment and these limitations make it easy to succeed.
The major problem is that the last episode is relatively short and feels like they wanted to end it quick because all story content has been told. I'm looking forward to a sequel. It deserves one for real.
I enjoyed it and I will enjoy it again when I play it a second time.
For those who didn't like the content or don't care much about it: Think of this game as if it was you in this situation and what you would do. Think of you choosing who should survive and who shouldn't and then again think about the people you wanted to save but couldn't. This is such an intense feeling you get. And about the ones complaining of the low impact of choices: You can choose but it's not said that all your choices are gonna lead to something that is inevitable. I was surprised really often which makes this game more thrilling. Another fact is that it's no complete game split in episodes. Usually, they didn't even get started working on episode five when the first comes out and then have to rely on what happened before in all episodes. If you had more high impact choices, you had more spreading content which might confuse the story telling later on for sure and making it very complicated to code and implement in a logical way. Everything that a story-driven game needs is one ending. I mean, what would you do with more endings anyways? It's better to have a really good one than eight so-so endings. I played some Bioware and Lionhead titles and none of these games had choices that felt so deep emotional at all, even though they had huge impact. You either know a choice is good or bad, but The Walking Dead proves that some of these choices are all bad, maybe risky and you're choosing the better option.
Maybe it's better not to only play through the game but to think about what you're actually playing. You might find it more entertaining then.… Expand