Average User Score: 7.1May 20, 2013To a fan of the other original....skip it.....to a new comer....it MIGHT be what you're looking for. I'd personally recommend getting the originals off of GoG and then adding mods to bring it up to your tastes, since the fan mods aren't bound by the same restrictions Beamdog was and have put forth a much more enjoyable game.
Well it was a project doomed to failure before it even began. They're under contract to not change ANY of the original story plots or character quests, which means anyone hoping to see BG and BG2 in the way they were MEANT to be played, without the time constraints that forced so many quests and characters to be dropped...you're out of luck. Even among the modding community only a handful of the unfinished quests and plots have been implemented. And those terms are very likely to carry forth to BG2:EE as well. Meaning several character's questlines and plot points will remain tragically cut short, and ToB will still be a gutted, contradictory mess of what was supposed to have been an epic third full game (not an expansion) finale to the series.
And rather then correcting oversights in the BG2 engine that EE uses, they've broken it even further. Not to mention the new kits that are utterly broken (either they don't work at all, or are stupidly overpowered). But I don't 100% blame the developers for that. BG2's hasty release resulted in several official kits being grossly more powerful then intended and Beamdog simply based their new kits on those already in the game, since they're contract bound to not re-balance the kits. The new NPCs are somewhat of a mixed bag. Dorn is an overpowered monster that doesn't need a party at all, while Neera and Rashad are closer to proper NPCs (Rashad being grossly underestimated due to the fact that a low level monk plays MUCH differently then a high level one, rather then playing the same way throughout as in 3rd edition). The 4th hidden character, despite having ridiculous stats (they don't really do anything worth while to warrant griping about, unlike Dorn), isn't a gamebreaker any more then any other npc part-caster can be, and has a reasonably well written personality. With exception to Dorn, who needs some heavy tweaking, the NPCs weren't too bad.… Expand
Average User Score: 9.4Apr 29, 2013The best of the infinite engine games in terms of roleplaying (REAL roleplaying, not a game with a level-based progression system, more story then an action game typically has, with a bunch of empty choices). You're given a blank slate and are free to develop them however you wish, with your choices in game actually mattering, starting with your basic stats. In the other infinite engine games, there's few minimum stat requirements for dialog or quest options, making mental stats largely a waste, while physical stats, even for casters are usually the best stats. Not so in Torment....every action you take generally has some degree of minimum requirement involved. While a combat focused character can beat the game, they will have a DRAMATICALLY different experience from a more cerebral character would. This is actually largely a part of the setting. In the outer planes, reality is more malleable then on more stabilized prime worlds, allowing things as simple as believing in something enough (or enough people believing in it) to make it happen. This lends itself to a more thought provocting story. Though I will go ahead and acknowledge that the game play might not be for everyone. If you're more interested in combat or dungeon crawling, Baldur's Gate (equal balance on story and combat) or Icewind Dale (Dungeon Crawler with minimal story) might be more up your alley. However if a quality roleplaying experience is what you want, Torment does it best. There are actually very few games that can even rival it in those terms (mostly just Fallout 1 and 2, which are very similar in quality, though using a different overall system).… Expand