Average User Score: 7.7Oct 11, 2013Based on the original where the "Final" fantasy sprouted, it is an update/remaster of the classic NES RPG.
During the time the original Final Fantasy was released there wasn't much narrative and story in most games and this still holds true to this remaster, while there is a story present, namely: the four Heroes of Light trying to restore elemental balance to the world, it is spread far and wide, usually leaving you searching for clues on where to go next, this didn't bother me, but people less patient as myself might be offset by this approach of story progression.
This is where the game shines, while simplistic compared to current generation FF's, it is by no means bad, battles go well paced and you're always trying to get to the next town to increase your equipment or learn new white/black spells, the (over)world is well (re-)made with some extra dungeon's to boot, each holding a few new bosses from other Final Fantasy games.
It holds it's top-down view but has a tremendous graphical overhaul compared to the original NES version, and a far more crispier look then the GBA update, animations are smooth, spell effects are nice and the updated sprites for party members and monsters alike are everything you would expect.
Another high point, the songs are remastered and sound a whole lot better, with the new dungeons and bosses also comes new music from the games those bosses are from, I definitely like the improved Mount Gulg theme.
All in all, Final Fantasy Anniversary Edition is an overhaul with minimal changes to story and gameplay but optimal changes to graphics and music. If you can overlook the simplistic battle system in this day and age then it is the best version Final Fantasy I has to offer...… Expand
Average User Score: 7.3Oct 10, 2013Final Fantasy II is an enhanced remake of the original Final Fantasy II on the NES and the 2nd Final Fantasy on the PSP system.
The story starts with 4 friends (Firion, Maria, Guy, Leon) being hunted by the Palamecian Emperor and getting nearly slaughtered, while barely escaping with their lives, they wake up in the house of the resistance with only Maria's brother Leon missing, the story starts from here on out, trying to thwart the Emperor and toppling him.
The game plays like any other Final Fantasy, running around in towns talking to people gets you information while traversing the overworld or some of the many dungeons gets you into fights with monsters, a feature not seen in any other Final Fantasy game however is the level-up system, in my opinion a pain in the back...
The system works by increasing whatever you're using the most, say you attack a lot, then your Strength/Weapon Proficiency go up, if you cast Blizzard a lot, your MP/Intelligence/Blizzard spell will go up, etc etc... the problem with this system is that you'll need a lot of grinding getting your characters where you want them to be, fun for some, not so much for others...
There's also a new kind of conversation system, where someone would say something important (marked in red) and as a response you can "Learn" that keyword, later asking other characters about this keyword, in turn they might provide you another one, some keywords progress the story or give answers to plot questions.
Last but not least, there is some extra content in the Shrine of Souls and the Arcane Labyrinth.
Everything you expect from a first generation Final Fantasy game, movement is mapped to the D-Pad and the Analog stick does nothing as do the shoulder buttons on their own, however if you press R1 O you open the world map, triangle opens the menu and X usually gets you talking or has you inputting commands while O cancels stuff.
I do kinda regret you cannot walk diagonally, I'm assuming it was too much of a hassle to change from the original NES version
The graphics have gotten a much improved bump from the original and a crispier look then the PS1/GBA versions, all characters have their own distinct look, the overworld looks a lot better and everything just looks right!
Another bump in the music department, from the NES version it's a big step, from the PS1/GBA version, it's kinda the same music but better quality, the tracks from Nobuo Uematsu are as strong as ever and come to life with the better quality, there's even some added tracks not found in the original NES version.
+ Battles are fun typical FF style.
+ The music has gotten even better with the enhanced treatment.
+ The game looks better then ever!
+ Extra content
- The level-up system is horrendous...
- Barebones story, I know this is just the story from the NES, but extra narrative would be nice.
Worth a play as a Final Fantasy fan, but surely the weakest of the main series, while Firion and the Emperor are strong characters to keep you going, for me the flaws of the leveling system overweighs all.… Expand
Average User Score: 8.9Oct 10, 2013Metroid: Zero Mission is the 2nd Metroid game on the GBA and a remake of the original Metroid on the NES with enhanced features and more modern controls.
The story follows a bounty hunter called Samus Aran on her journey to the space pirate base on Zebes, Samus is trying to destroy the stolen Metroids, as her mission takes her deeper into the base she faces tougher enemies and various bosses who now became legendary in the gaming community...
There's also new bonus content after finishing the main story, in which you get shot down and captured trying to escape planet Zebes, this has you sneaking trough the pirates ship looking for your Power Suit and facing off against a familiar foe...
The game takes place in a large open world divided by doors and elevators, you are given a clue on your map on where you have to go next, usually to get there you'll need to find an appropriate power-up to continue towards your destination.
You control Samus Aran, who can shoot, jump and roll into a ball, later on you'll upgrade your Power Suit and your weaponry gaining new abilities and skills which you'll need to progress into new area's, the game involves a lot of backtracking as each time you gain a new upgrade, you might be able to find new areas in places where you've already been, containing even more upgrades. You should always check your surroundings aswell as there are dozens of secret places to discover, usually containing more goodies.
The controls are very tight and responsive, you can shoot (later hold the shoot button for a powered up version), Jump or go into a ball by pressing down twice, you can also shoot diagonally now by holding the L-trigger which should make things easier then on NES and activate special weapons by holding the R-trigger.
The graphics where spot on for me, it's all in 2D, but everything is bright and colorful and the new special effects look nice. The game is divided into area's which each has their own distinct style, the enemies grow tougher aswell as the game progresses and it shows in their design.
The music is superb, there's not track I dislike, they are excellent remakes (or enhanced versions) of the originals and stay very true to them, the song played in the background usually suits the area you are in pretty wel.
+ Gameplay is amazing!
+ Backtracking, looking for secrets, always something new to discover!
+ The music is absolutely amazing and true to the original.
+ The art style suits the game well.
+ New Content!
- It is quite short.
- Hardly any explanation when a new power is gained. (While not needed for me and many others, this might be offsetting for inexperienced or new players)
Metroid: Zero Mission is a perfectly enhanced remake of the original Metroid and any fan should have played this, the gameplay is solid, the music is epic and the Metroid universe is as awesome as ever...… Expand
Average User Score: 8.2Oct 10, 2013Dragon Quest IV: Chapters of the Chosen is the first DQ installment on the DS and an enhanced remake of the NES classic Dragon Warrior IV
The story is divided into various chapters, all starring your future party members and their own story or quest, it is unique in a way that you get to know your party members and their personal motives behind it all.
Eventually you'll get to the part where everyone joins forces and the main hero (you!) get introduced proper, from then onward you'll try and stop a certain Psaro the Manslayer (Who looks kinda like Sephiroth the elf?), who's out to evolve into the ultimate being and rid the world from all evil, after the story is beaten you can replay the ending with a twist, which I won't spoil here. ;-)
There's some sidequests to be done, like casino games and increasing your frontier town by looking for people interested to move there.
The gameplay is similar to any console-like RPG of it's kind, you train your party members as they gain XP and other stats, talking to people to get clues on where to venture next, defeating monsters to get coins to buy upgraded armor and weapons.
There is a huge overworld where you to leave town in which you'll be able to ride a ship and even a hot air balloon as you progress trough the story.
Battles are fought out in a 1st person perspective as you can see your enemies moving and doing their own thing, the pace of these battles you can decide yourself by manually doing everything or letting the AI decide the right course of action, it makes decent decisions and ensures you stay alive, tho I advice doing it manually at boss fights, I usually had the healer controller by the AI with spellcasters under my own command.
I played this on a 3DS XL and I must say the circle pad was heavenly, as the characters can actually move in 8 directions, but it's really annoying to do on the D-Pad, other then that I have no complaints, everything is mapped to the right button, movement is fluid.
It seems to be using the graphic style found in Dragon Quest VII on the PS1, personally I think it has a charm to it, it's a 3D world inhabited by 2D/Sprite characters and objects, still they look quite good.
I'm assuming it's hit or miss for some people, but it does the job well enough for me.
The music is your typical Dragon Quest kind, it's very melodical with a classical touch to it, some songs are better then others, I very much like the song Homeland, played when your hero traverses the overworld...
+ Charming graphics that capture the Dragon Quest spirit
+ Chapter system, showing you what drove your party members to join your cause
+ The battles are fun and paced to your own desire
+ Able to continue game after beating it with a suprise twist!
+ Some songs are amazing!
- Having no circle pad when not on a 3DS, seems annoying to move diagonally
- While the story is good, it takes a backseat after the main quest starts
- Some songs are not!
This is an excellent game and Dragon Quest experience on the go, the story while lacking near the end still holds up pretty well to keep you going all the way trough. The battles are good and the overworld is fun to explore.… Expand
Average User Score: 8.0Sep 11, 2013Kingdom Hearts 3D: Dream Drop Distance is an action rpg that directly continues the story where it left after the DS game Kingdom Hearts Re:Coded, which followed Kingdom Hearts 2.
The story builds on previous entries in the series, if you have not played any of them (or some) every previous game will have it's plot explained in short as will most terms used in the game (Keyblade, Heartless, Nobodies, etc...), still this falls a bit short and will surely have newcomers scratch their heads, for people who have played them all and know what the story behind the franchise is this is a treat.
The premise of this game's story is that Sora and his best friend Riku are now preparing to face the return of the evil keyblade wielder that is Xehanort, they do this by taking part in the Mark of Mastery exam so they can become full fledged Keyblade wielders. In doing so they need to "dive" into the sleeping Disney worlds so they can unlock these and halt Xehanort's return, however as the story develops you will see twists and turns, ultimately leading to the climax...
If you've played any other Kingdom Hearts it will feel very familiar.
You battle your way in real-time trough Disney worlds infested by nightmare monsters, trying to unravel the story behind each unique world, you'll quickly be introduced to the Dream Spirit system, in which you'll create monsters from materials gained in battle and minigames, in turn these spirits help you in battle.
Battling will earn you XP and LP, XP is used to level up yourself and your Spirits, LP is used to unlock various stat boosting power-ups, abilities and skills. Every Spirit has their own unique talent tree in which you can spend their earned LP on. Personally I'm not a big fan of this LP system as it could've been worked out better.
There are special portals in which in fight various groups of enemies, trying to beat all the portals is the message here as you'll gain various items and recipes to create monsters, after beating the game you can re-fight bosses as well as one super boss, this keeps you going even after finishing the game.
If you've played any other Kingdom Hearts (except Chain of Memories) you'll be right at home with the usual controls, the controls respond very wel, the camera is responsive and you'll always have your Curaga at hand with the press of a button!
Arguably the best graphics on the system, it is close if not surpass the visual detail of it's PS2 brother, some worlds are amazingly detailed, if you have seen the movies these worlds are based on, it will be an even bigger treat.
Composed by the famed Yoko Shimomura, the music fits every situation in the game, dramatic, passionate, close to their Disney movies, the music is superb. There's also some fanservice at the end with arranged versions of Kingdom Hearts 1 and 2 songs.
+ Arguably some of the best graphics on the system
+ For fans who follow the story this is a fully realised Kingdom Hearts game
+ Fun combat that never gets old
+ Amazing music that fits the mood of the game
+ Some extras after the story is beaten
+ Story ties up some loose ends left from previous installments
- Hard to follow story for newcomers
- Spirit system could've been better
Having a fully realised Kingdom Hearts on the go is any fan's dream, well, dream no longer!
This is what you're waiting for, as for people not familiar with the franchise, I recommend playing previous entries, with the HD release out now this shouldn't be a problem!… Expand
Average User Score: 7.4Sep 5, 2013Thrillville tries to simulate a theme park builder and succeeds at that, yet it fails to hit the high note that RollerCoaster Tycoon has set...
The story is fairly simple, you'll need to help Mortimer (a crazy inventor) best a company called Globo-Joy by creating the best theme park there is.
You start off by creating and customizing your own avatar, which you'll explore/ride/build your park with. After that you'll start at your first park, each park has 3 "zones" which are all themed towards something (e.g. Incavilla, Frontierville, Horrorville, etc...).
The game has a power meter which goes down as you place more attractions, this is essentially to not overbuild and overload the PSP system, I have not played the PS2 version yet, so I'm not sure if it is present there aswell, still it fills up quickly if you build a roller coaster, and you can have 2 in each zone, effectively blocking you from filling the zone with too much rides.
You have a lot of freedom over what you're building, which color you want it to be and where the entrance/exit needs to be, you'll also be able to build pre-designed roller coasters, or create your own from scratch, the nice thing about this game is that you can ride/view/play ANY attraction that you build, you're also able to socialise with other guests in the park, this could've been worked out better tho.
The controls are hit and miss, some minigames have you pulling your hair out, while others go butter smooth, the in-game controls are quite simple, perfect for a console/handheld.
The graphics are a downgraded version of the PS2 game, also I felt that everything looked kinda blurry, the coasters and rides do feel like they're unique tho, with every ride looking diffrent (even if it's essentially the same ride placed in a diffrent "zone").
The music wasn't that good for me personally, it's set up to emulate a radio station with a host and Mortimer talking from time to time, yet it loops around 3 4 minutes, making you hear the same thing over and over again, this is probably made because you switch zones a lot and every zone has a diffrent radio station, still if you hang about too long in one zone, you'll notice the radio is on repeat.
+ Fun on the go, a lot of theme park fun.
+ Varied and unique rides which you can all ride and customize yourself!
+ Varied themed zones in which you can place your rides in.
+ Total control of your park, staff, finances, etc...
- No replayablity whatsoever
- The minigames get stale quickly
- Blurry filter
- The power meter which will stop you from building the park of your dreams
Thrillville on PSP is a theme park builder on the go with some minor flaws, still if you enjoy RollerCoaster Tycoon or Theme Park World, there will be something here for you.… Expand
Average User Score: 9.1Aug 27, 2013Easily my most played and most favourite game of all time, played on release date and between then and now I have surely finished it 6 times or more. While some say that the graphics did not age well in this day and age, I view this product for what is was back in 1997 and everytime I see any footage of FFVII I immediately get drawn in, that is the effect this game has on me ever since.
It is a near perfect RPG with an amazingly deep story (including various hidden scenes to explain the story even more) and some of the most famed protagonists (Cloud, Aerith, etc...) and antagonists (Sephiroth, Jenova, etc...) alike, an overworld with secrets to discover and last but not least an incredible battle/materia system to get to know.
The pacing is good, especially at the start of the game to get you into things, it slows down a bit after a few hours, but still goes strong, once the world opens up you are free to continue to your next story destination, do side quests or just battle away and level up...Completionist can easily sink 100+ hours into the game.
In short, whether this is your cup of tea or not, this game was a revolution back then and has a legacy for many many years to come...… Expand
Average User Score: 6.8Aug 27, 2013This is the 2nd Ace Combat title on the PSP.
Story: The story isn't too overly complicated too follow, it paints you as the hero of the story, pushing your country out of the oppression of another, you also build a nemesis relationship with one of the enemy pilots as an added bonus.
Gameplay: If you played an Ace Combat game before you know EXACTLY what to expect here, this is a dogfighting action packed, arcade like flight-sim. The more you fly a plane the more colour schemes and weapons you unlock for said plane, making you try out what every plane has to offer. It has a mission type selection screen, with branching paths, this gives the ability to replay the game and play previously unplayed missions with the already unlocked planes at your disposal.
The controls are tight and there are 2 types of controls, expert gives you full control of your plane, beginner levels you out when hanging upside down which makes it easier for people not used to flying game, personally I think expert is better, since it gives you more freedom to get behind enemies..
Graphics: The graphics are very much like the previous Ace Combat on PSP, they look pretty good, the plane models are well done just as the menu interface is pretty sleek.
Music: The music was hit and miss for me, there were some good songs in there, but it was not very memorable.
All in all, Ace Combat: Joint Assault is a step down from the superior Skies of Deception, the mission select is not ordered well and the CPU usually is not doing much to help you, while I did find the rivalry with the other squadron a plus point, the rest of the story is a let down. If you're a fan of Ace Combat or action games alike you might find something good here... My verdict: good game with some shortcomings.… Expand
Average User Score: 8.6Jul 22, 2013Animal's Crossing: New Leaf is a sort of life simulator game, where time flows just like it does in the real world.
If you ever played an AC game before you know exactly what you're diving into, it's more of the same, only done better!
For the newcomers, this is a game that you play day by day as the year goes by, partaking in events, meeting the locals, relax as you catch fish/bugs and generally just do whatever you feel like, there are lots of goals to accomplish in-game, be it completing the museum with various collectibles or decorating your house to your liking, pay your loan to get expansions to your house or just casually play with friends, there's something for everyone here.
AC: NL brings some major and a lot of minor additions to the game, which ultimately enriches the experience by quite a lot, the biggest major addition tho, is being the mayor of your own little virtual town.
Being the mayor brings in all sorts of extra features, like being able to build town projects and putting ordinances into place. These projects range from building a new bridge over the river to an expansion of the town museum...
A minor addition (but a good one at that) is the ability to play with more people on 1 cartridge/town, this means if you and a friend/girlfriend want to live in the same town this is completely possible, but if your friend/girlfriend does something, this will be reflected the next time you start up the game for your character.
All in all, Animals Crossing: New Leaf has something for everyone and when you find time to invest in it, you can play for months to come, it's not for people looking for a fast and action paced game, it's something you need to do a few minutes/hours a day while relaxing and enjoying your ever growing/evolving town.… Expand
Average User Score: 9.3Jul 17, 2013Solid platformer and excellent port of the SNES classic, gets repetitive after a while, but still a very fun game to play, especially on the go.
Graphics are retained close to its SNES counterpart and the colors are as vibrant as ever, I really praise the art style they used back then and still use now, very waterpainting like.
Controls are very responsive, much like any Mario game plays.
Gameplay is your basic run-of-the mill platformer, anyone who ever played a Mario game is right at home with Yoshi in their hands, when you finish the game, you revisit past levels to collect any missed red coin/flower, which in turn opens up bonus levels which keep you coming back for more.
All in all, Yoshi's Island: Super Mario Advance 3, is a perfect port of the SNES classic, brings everything you loved back and even adds extra sprinkles on top!… Expand