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Average User Score: 8.4Nov 8, 2015This is a good game, ruined on the PS4 (and probably any console) due to one oversight: lack of a setting to invert the Y-axis. After years ofThis is a good game, ruined on the PS4 (and probably any console) due to one oversight: lack of a setting to invert the Y-axis. After years of using a stick for flight/space sims, my brain is hard-wired that way. While the action sequences are more like QT events than anything else, they do involve positioning the cursor over a hot point, which I can't do fast enough since I invariably go the wrong way. And I don't want to try to rewire my brain for non-inverted Y because I fear that will ruin my reflexes in other games. Luckily, I can play the PC-version because I don't use inverted Y with that. So for me, the PC version is playable, console versions are not.
The game itself, like I said, is fairly enjoyable. Don't expect an action game though. It's mostly choose the conversation response you want (which might be on a fairly short timer, and if you don't choose, it continues on as if you made no choice most of the time), and click on the enemy (in time, otherwise you'll likely die and get sent back to a checkpoint). There's a few puzzles thrown in, but they seem to make good plot-sense rather than be Myst-like in nature.… Expand
Average User Score: 6.2Nov 8, 2015The single-player mode of Magicka 2 is fun... for a while. Then it gets impossibly hard as if it was on MP difficulty without the MP. TheThe single-player mode of Magicka 2 is fun... for a while. Then it gets impossibly hard as if it was on MP difficulty without the MP. The monster hordes give you close to no time for creative casting, and when you respawn, you're likely to be put into their midst with almost no time to revive your sprite (can't use the single-press D-pad cast because it's on cooldown after respawn). And if you die before you do, it's back to the checkpoint. Even using the 2-combo revive spell by casting is problematic at times because it relies on lightning, so if you're wet, you die. And any level with water makes it possible that you might respawn there.
There's no difficulty setting less than "Normal", so if you plan on playing solo mostly, you should reconsider.… Expand
Average User Score: 8.6Jan 27, 2014While overall I had a very pleasant experience, there's a fair amount of a "mixed bag" with this game. Overall, the visuals are quiteWhile overall I had a very pleasant experience, there's a fair amount of a "mixed bag" with this game. Overall, the visuals are quite pleasing, though more so in its vistas than in the "close-ups" which in contrast are somewhat "cartoon-y". Another downside is that you only have limited camera control at times, which makes it much more difficult to be able to appreciate the landscape.
It has, overall, a good main and a few good side-stories. However, on reflection, I do not agree with their choice of ending. I won't go into the details though. There's also a tone to the brothers' actions that I can't find myself really agreeing with. They sometimes run roughshod over other people's possessions and property, and given the linearity of the gameplay, you cannot avoid these actions.
As for the gameplay, once you get the hang of it, the puzzles are fairly simple and somewhat repetitive. I only found myself really scratching my head once. The hardest thing is to get the hang of controlling the two correctly, which is made somewhat harder by the camera that often spins around, which makes you have to adjust the direction of the sticks. I often had to resort to controlling the two separately--however, there's one portion where you have to have both run with somewhat good control to get through a section, and that's one I had a lot of trouble with.
Finally, value. Brothers is a fun play-through, but frankly, it's a one-time thing. A few hours and you're done. I can't say that I have much of an interest in playing it again. I did redo a few scenes to pick up the achievements, just because there are only a small number of them and since I probably won't play it again. However, I have to say that one of them doesn't make a lot of sense from a character perspective, and another is downright mean and cruel. Thus, I was glad I got this as part of the IGC of PS+ because I'm not quite sure how much I'd be willing to pay for such a limited amount of playtime, though that time was fairly well-spent.… Expand
Average User Score: 7.7Dec 29, 2013This game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as anThis game was frankly a surprise. I got it because it was on the IGC for Plus. I was playing another game and decided to play this one as an occasional diversion... and it quickly became the main game I was playing. Amalur doesn't have realistic graphics, most of the voices have the same accent, and as an RPG, it's not very innovative... but despite that, I've found it to be absorbing and great fun, more so than a lot of games, even a lot of AAA games. So just kick back and enjoy the ride.… Expand
Average User Score: 8.3Sep 18, 2012If I had to choose one word to describe this game, it would be "bipolar". While it has clear aspirations to be one thing, the implementationIf I had to choose one word to describe this game, it would be "bipolar". While it has clear aspirations to be one thing, the implementation of game often seems to be quite the opposite. Starting with the story, the setting and the tone it sets, it felt like a breath of fresh air in the MMO landscape. But then it chose to give your character no voice, literally or figuratively. In all the quests and cut-scenes, there is almost no input from you, or even your character, who stands mute and emotionless during the monologues of the quest giver (or dialogues, in the few cases where the giver is more than one person). I felt less involvement and immersion with my character, than I have in most FPS games, much less one that is supposed to be an RPG. (Even the characters you play in Left4Dead have more personality.) At the end of the first chapter, I was afforded a choice, which took me aback. But even here, I felt I lacked the information I needed to make it, and afterwards, I felt little repercussions from it. Also, I found that contrary to the setting and premise, there's very little exploration of the conflict between the secret societies. For the most part, it's filled with "monster-of-the-moment" quests, with little flexibility as to achieving the goal--and after you do so, the lack of interacting with the quest giver again often feels like there is a lack of closure to the mini-story. After finishing the first chapter, looking back it just didn't feel like a cohesive and engrossing plot line--just a string of connected events. The "subterfuge" type quests promised different gameplay, and in one sense it does as you try to avoid combat, but without any stealth mechanics in the game (not even the ability to crouch behind things ala Deus Ex: HR), "sneaking around" means just staying out of aggro range. You cross open areas with enemies in plain sight, but just not close enough for them to engage. I guess they are all very nearsighted and lack glasses.... The investigation-type quests also had potential, but since this takes up a slot as your one allowed main mission, you feel "frozen" as you have it, and instead of keeping it in the back of your mind as you explore, I found myself getting very impatient with them. The game touts itself as "leveless", but it only meets that literally. You have to buy abilities with AP and some skills with SP. Tied with bonuses due to gear, this means that the game has a very definite progression, perhaps less than in some leveled systems, but still very pronounced. Plus, the ability system seems to reach "plateaus" of effectiveness, meaning that there are often huge stair-steps in your progression. Eventually, about 2/3 of the way through the first chapter, I found that I had pretty much max'ed out a build, and that to try to achieve something better would mean trashing and reformulating my build, all the while not getting any "better". Gameplay itself, while promising to be fresh, plays that way to begin, but then devolves into monotony, as with only 7 active abilities at one time there's very little tactical selection when playing solo. You end up using the same rotations over and over. As a final comment, since this game uses a subscription model, you are constantly reminded of the fun-vs-cost ratio that must be maintained for your own satisfaction. In my opinion, it doesn't come close to meeting my bar for such. If you are looking for a story experience, SW:TOR delivers far better. If you are looking for gameplay, many others are more entertaining.… Expand
Average User Score: 5.9Dec 21, 2011From the beginning, it was clear to me that all of BW's hype was directed towards one goal: producing an MMO that would be more like KnightsFrom the beginning, it was clear to me that all of BW's hype was directed towards one goal: producing an MMO that would be more like Knights of the Old Republic in gameplay and style than the traditional MMO. In that, I think they have come closer than any other MMOG. If you like the single-player RPG, you'll appreciate SW:TOR. The questing is actually more like Mass Effect, with full voiceover and a somewhat limited 2-3 response system. I find I miss the more extended conversations you could have in KotOR, and even ME (using the "left side" of the dialog wheel that could give you more info rather than make character decisions on the right).
So, if you are looking for the "traditional MMOG experience"--focused on raiding, endgame, and PvP, you might find it lacking. It has those, but it certainly isn't a distinguishing element of the game. If, on the other hand, you are looking for a KotOR/ME kind of game, you will likely find it engaging.
So far, I find the questing fun and engaging, with some character's stories a bit better than the others (have only played two main classes so far). There are 4 main classes in each faction (Republic/Empire), with unique stories for all. However, the side quests are shared among all classes.
So far, I've noted the lack of what feels like "grinding" (I've gone into the early 20s with one character), and I've seen very little need to "farm" mobs (though I did a little at times to get that little extra XP to level). If this keeps up (and I was told it does pretty much up through the 40s), this is in itself unique in MMOGs--having fun while leveling? Incredible :)
And a final note for the hardcore gamer: I am seeing a lot of subtle complexity in the ability system that one needs to master to maximize your character. It's not conducive to having a strict rotation, and you are constantly having to manage your resource pool and activate abilities based on the special effects that sometimes get triggered from other abilities. So here's a place for you to show off your l33t performance :)… Expand