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Average User Score: 8.4Mar 6, 2017I've been playing games for the last 24 years (Since i was 4), and this is the game i have always dreamed of.
The Legend of Zelda Breath ofI've been playing games for the last 24 years (Since i was 4), and this is the game i have always dreamed of.
The Legend of Zelda Breath of the Wild is the first true open world game in the series, and it sets a benchmark not only for upcoming Zelda games, but all open world games in general. The amount of wonder this version of Hyrule (the name of the land) brings is otustanding. There's never a dull moment while traversing the landscape, and the amount of sigths is incredible huge: from pretty vallleys filled with flowers and greens, to hellish volcanoes, perilous deserts and freezing mountains: it's all there, and everything blends perfectly.
Gameplay wise, if you're a veteran 3D Zelda player, you'll have to unlearn everything you've learned over the last 2 decades, this entry mixes up things a little: no longer does Link auto-jump gaps, there's a dedicated button for that. Your weapons break, you have to change them at the middle of the battle or procuring new ones either in the battlefield, looting them from enemies or finding them on the wild. Is sorta like a mixture of Dark Souls and every other eastern action RPG.
Storywise, Zelda has never been this epic in scale and dramatic yet heroic on execution, and the game last however long you want it to last: the story has good pacing, interesting characters and a very (very) satisfying ending.
Graphics are incredible, though with some little problems here and there (bad anti-liasing and some frame rate drops, but nothing too serious, (no really, they happen veyr rarely), but the artistic style is pure bliss: the amount of color and life put into this open world is outstanding, and it makes every other open world out there (except maybe, Dragon Age Inquisition) look dull and boring in comparison.
There's not a single thing i can complain about on this game that hinders the overall quality and awesomeness Nintendo has brought to this franchise. Nintendo has looked over every other open world game out there and surely thought for itself "i can do the same, but better". Experienced players will surely identify things that other games did before this (Assassin's Creed, The Witcher 3, The Elder Scrolls, Dark Souls), but Breath of the Wilde took those elements and made something special out of it: like a recipe for perfection). At the end of the day, BoTW may not be the biggest open world out there, neither the most dense with side activities: but it is, beyond any doubt, the most fun open world game i've ever played.
Breath of the Wild has become the best game i have ever played, and in a world where i also played the everlasting awesome games like Bioshock, Red Dead Redemption, Dark Souls, God of War III, Bloodborne and The Elder Scrolls, that's one hell of an accomplishment.… Expand
Average User Score: 8.2Feb 7, 2017Holy **** i never expected this game to be this awesome.
Doom 2016 understands the most important thing about videogames: fun. And whatHoly **** i never expected this game to be this awesome.
Doom 2016 understands the most important thing about videogames: fun. And what does it do that makes it so fun to play?: GAMEPLAY. The controls on this game are PERFECT. They respond so precisely, so quick, they feel so natural. Doom 2016 does not care about the modern standarization of FPS's, there is no such thing as a regenerating health: if you want to recover HP, you need to find medipacks spread across the map, or man up and defeat your enemies for a health drop. Cornering away and shooting enemies from afar will not get you far in this game, specially on the later stages, where the amount of enemies on screen is RIDICULOUS, and not a single frame drop on my whole playthrough.
Also, the chainsaw: an insta kill (on limited amounts, of course) to any enemy. When cut in half with the chainsaw, enemies drop ammunition, so your carnage of lead and bullets continues, this balance between insane amounts of action and shooting never stops, and even if you run out of ammo, with a simple cut of the chainsaw the action goes on, giving this shooter an unstopable pace, no moment feels dull or boring, its action from beggining to end, not even the story makes a halt to the fun experience: as it almost non existant: the plot may very well be resumed like this: the gates of hell are open, demons sprawl on mars, go ahead and kill them all. That's it: there's almost nothing to spoil, nothing to tell, and it feels so refreshing.
I just cant stress enough how good and fun of a shoter Doom 2016 is, and if you're fan of the FPS genre, you own yourself to play this.… Expand
Average User Score: 7.9Feb 7, 2017Oh boy, this is a very hard game to review.
On one hand, the amount of charm, love and effort that went into this game does not goOh boy, this is a very hard game to review.
On one hand, the amount of charm, love and effort that went into this game does not go unnoticed. The enviroments are incredible, huge in scale and unique in arquitecture, feeling both natural and well thought: the sound design increases the impact of the scenery, adding nature sounds like wind across the stone arcs, or the tweets of birds high flying across the imposible buildings sorrounding the player, that's speaking for the enviroments and universe.
I will talk about the creature, Trico, the undeniable star of the game. Trico is beautiful, huge, intimidating, scary, tender, obedient, rebel, in other words: a true animal. In no other game i've felt like wandering arround side to side a wild creaature, a magnificent one, and that comes with a price: some frustration, you see, the beast does not always behave like you expect, and that surely hurts the game flow, but in other hand, it adds to the immersion. Its a double edged sword, the authenticity of the beast: feels real, and also feels thedious. Eventually, you gain the ability to signal the beast and pin point whichever place or direction you want the crature to go, and it's not to shabby, most of the times Trico did as commanded, but on those rare instances when he didn't, some frustration ensued.
Now, the true issue with this game are the controls, and that's a very hard thing to explain, i can't make it justice with written words, but in a nutshell they feel "tanky and ragdoll-like". The nameless kid the player controls is so fragile, weak, fragile and... useless, that most of the actions he performs come with obnoxious side effects: climbing into the creature's back is weird, also the movement, sometimes the kid goes (while climbing) unto an undesired directon, other times he falls flat on his face while running, or does not let go of Trico when you press the "let go" button. Also, the Camera can sometimes mess your jump timming, your location and... i would say your gameplay, the camera is Ok on the best scenario, terrible at the worst.
Technically, the game is also on the lower end of the spectrum: i noticed lots of frame drops on my vanilla Ps4, but nowhere near terrible or unbearable, specially for the nature of the game, if this was an action focused game, that would be unforgivable, but on this puzzle-platforming oriented game, is just an annoyance (which, granted, given the nature of the game it SHOULD run smoothly)
So... why do i give it a high rate?. Because NO OTHER GAME is like this game (you can argue ICO is similar, but i disagree). The bond with Trico is natural, progresive, the beast itself earns its place on your heart, and the amount of stuff that happens in the game makes you feel a closer connection with the crature. it's amazing the amount of complex feelings this game can give with having very very few lines of dialogue: this game is the clear example of "showing instead of telling" when it comes to both of its main characters. Also, it helps that for once the game's ending is not somber nor tragic. We need more endings like this game has.
In the end, despite its obvious flaws, i absolutely loved this game, and as a long time fan of Fumito Ueda (game's director, also director of Shadow of Colossus and ICO), i am greatly satisfied with the end result, and i consider this game the best of his works yet, and i am happy that this game came to exist: it's an unique game, and one that will earn lots of cult following for the years to come.
If you liked Shadow of Colossus and specially ICO, this game is a MUST.… Expand
Average User Score: 7.5Jan 24, 2017I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.I wanted to love this game. Starfox 64 for me is one of the greatest games ever made. But starfox Zero was a complete dissapointment.
Graphics first.- I don't complain too much here. Graphics on this game are an obvious artistic choice for the developer, and they run smoothly and the color palete is vibrant, but some times the colors become just dull shades of gray, unapealing to say the least.
Sound.- This is also Ok, some clasic Star Fox themes are rendered in orchestra and choir (StarWolf theme, for example) and they certainly add to the experience. Original tracks, on the other hand, are nothing to brag about, this does not top the legendary tracks of Starfox 64 or the original StarFox.
Gameplay.- THIS is what killed the game for me (and i can only speak for myself). I cannot grasp the train of thought Nintendo and Platinum had when designing the control schemes for this game: You have 2 cameras: inside the cockpit and outside, first one on the Gamepad screen and the other one on the TV screen, and have to switch between them on a regular basis, on paper it does not sound so bad, but when playing you can truly feel the clunkiness and oddness of this controls. Granted, you can press the - Button to change screens on displays (AKA not having to look down to the gamepad), but that still does not correct the calibration (or lack of it) of the giroscope inside the Gamepad Controller. You aim with motion controls, and aim with the reticule inside the cockpit view (Which obviously reduces the field of view by an annoying amount) and this lack of harmony between the aming reticule, the controls and what is displayed in both screens is really annoying, specially considering Star Fox 64's controls are super responsive, intuitive and FUN to play with.
The game is short, but that can be said for every other StarFox, so i really wasn't dissapointed by this factor, and it offers quite a sustantial amout of replay value given the many optional paths every mission offers, with different outcomes.
Story.- Also, incredible dissapointed. It's clear Nintendo has no idea what to do with StarFox's story.- This is basically a remake of SF64 (Which was, in a sense, a remake of the original). Zero uses many of the previously seen set pieces, and the sense of deja-vu was present all along my playthrough.
After so many years of hiatus, Star Fox deserved way better than this...… Expand
Average User Score: 7.9Jan 24, 20171/2 genie hero retains the same formula that has made previous entries so much fun to play: simple and responsive combat, solid controls,1/2 genie hero retains the same formula that has made previous entries so much fun to play: simple and responsive combat, solid controls, awesome music, good level design, funny characters and silly story. Transforming dances return, way more in depth than before, and the overall level layout has been streamlined for easier navigation (which is a good thing, considering the huge amounts of backtracking this game requires). The graphics are bright and colorfull, vibrant and most important: fluid. The only thing that this game lacks, are more awesome boss fights, but other than that, is a very good game, specially for those who were born on the golden era of platformers (the late 80's and early 90's)… Expand
Average User Score: 8.3Jan 10, 2017This sequel is a major upgrade in terms of gameplay, lenght and humor. Risky's revenge confusing map system has been overhauled, and so doesThis sequel is a major upgrade in terms of gameplay, lenght and humor. Risky's revenge confusing map system has been overhauled, and so does the airborne combat, it feels more organic and responsive. Music is a major improvement aswell, and listening to previous themes in this new version of the game adds a lot of life to Pirate's Curse OST. Characters are still simple, but their dialogue is more elavorated and the charming humor has been emphatised, while still retaining its charming sprites and pixel art.
Make no mistake, it's a great game, a very charming one.… Expand
Average User Score: 7.9Jan 10, 2017This is a good platformer game with some "metroidvania" elements to it (albeit it lacks the content of a metroidvania game). The charactersThis is a good platformer game with some "metroidvania" elements to it (albeit it lacks the content of a metroidvania game). The characters are fun, yet simple, one dimensional (and of a game of this kind its not a bad thing). The music is GREAT, and so does the sprites and enviroments. My only major complains are a confusing map system, and airborne controls (airborne combat feels somewhat clunky).
The game's lenght is about 5 to 7 hours of gameplay, which is ok for its asking price (10usd digital release), and for its price is a game worth paying for.… Expand
Average User Score: 7.6Nov 30, 2016Final Fantasy has always re-invented itself, and this time is no exception.
From the vastness of the open world, to the epic masterfulFinal Fantasy has always re-invented itself, and this time is no exception.
From the vastness of the open world, to the epic masterful soundtrack, everything in here feels Final Fantasy, and at the same time it doesn't. Combat took a heavy action oriented take, replacing the classic "per-turn" based gameplay for real time combat. Even though the controls and combat mechanics are FAR superior of those seen at both the Duscae and Platinum demos, it never reaches the overall supreme quality of other action oriented RPG's (Dark Souls series comes into mind), but neverthless its addictive, fast paced, visual and easy to understand, yet hard to master.
Storywise, this game does not reach the unsurmountable highs set by Final Fantasy VII or IX, but it's not bad at all, by any means, as a long timed Final Fantasy fan i would place this entry in the "good" storied main games. The Characters are lovely, Noctis' friends earn their place as one of the best parties on the series (yes, also the smallest), and by the end of the road, the little memories of photographs, fishing, hunting or driving arround next to Noctis' friends are the memories that remain, not the epic and amazing set pieces this game offers (And it offers quite a lot of epic moments, but it quite never reaches the incredible highs of other games on the genre, but bear in mind this is an RPG most of all).
You control Prince Noctis, in your road to marry his childhood friend Lunafreya. On the road, the empire overtakes Noctis' kingdom and its up to you to recclaim your throne, in order to do so, you must earn the power to take down the empire. Its a simple premise, with some twists at the end of the game, where the game suddenly changes its open world structore for a more heavily story-focussed linear path. That might overthrow some people, but in the end it turned out to be a very wise decision by the folks at Square-Enix, and after the credits roll, you may drive again on the open world, to tie up lose ends, so this design helped both the open world mechanic and the story, and it's a welcomed change to the RPG model.
The best moments of Final Fantasy XV are those heartwarming moments these four friends share, heavily reinforced by a beautiful soundtrack. At its very core, this is a story about friendship, not kings or gods, set on a fantastic world of imposible scale.
The amount of content is huge, saddly sometimes filled with tedious fetch-quests, although the party reactions along the way aliviates the tedium and adds a layer of humor, much welcomed after the bore-fest that were Final Fantasy XIII's story and characters.
At the end of the day, even though story wise is not the greatest final fantasy game, in terms of pure videogame mechanics is one of the best, and it paves the way for a bright future of the franchise. This is a Final Fantasy for all of us, fans or newcomers. If sharing heartwarming memories with friends, exploring caves, summoning powerful creatures, managing inventory, riding Chocobos and saving the world is not Final Fantasy, then i do not know what it is.
Final Fantasy XV probably it's not the best Final Fantasy ever made, but no other Final Fantasy (Or JRPG for that matter) is like Final Fantasy XV. This is a game that will stick with you, if given the opportinity… Expand
Average User Score: 3.6Jun 22, 2016Not the worst game ever. But that's it
Kickstarter controversy appart, Mighty No. 9 is a throwback to the Classic Megaman videogame series,Not the worst game ever. But that's it
Kickstarter controversy appart, Mighty No. 9 is a throwback to the Classic Megaman videogame series, but it has a lot more on common with the Megaman X series rather than the classic blue bomber games. That is not a bad thing, but the way the gameplay feels is somewhat clunky. There's emphasis on speed on Mighty No. 9 that somewhat mixes things up a little, but level design makes out of this a chore sometimes.
Mighty No. 9 production values are dissapointing: the game suffers from noticeable frame rate issues that should not by any reason be there, specially given the lackluster graphics and uninspired cholor palette and level size. A game like this in 2016 should not have any excuses to run smoothly, yet Mighty No. 9 fails in that regard.
Gameplay wise it feels solid, but it lacks the balance and pin-point precision of its source material (You know, Megaman). Weapons collected from Bosses are a mix bag of either really useful or downright useless (In this regard i see no difference with many weapons of the Megaman Series, truth be told). The combat is frantic and fast paced, just above the average expectations from this kind of game, not too shaby. But it does not make a name for itself nor it stands above any other game of the genre.
The worst aspect of this game is the way how it presents its story: boring cutscenes with dialog so uninspired and slow paced you have no dessire to watch them and listening to them again. Characters are dull, annoying at worst: bidimensional at best.
It's kind of easy to see the missed potential of this game, but in the end Migthy No.9 ends being a slightly below average game, with some interesting design choices and some terrible ones. It's dissapointing at best, bad at worst.… Expand
Average User Score: 8.3May 16, 2016Uncharted 4 sticks with the proven formula that has made the franchise shine amonst many other games. Gameplay wise it does not take any risksUncharted 4 sticks with the proven formula that has made the franchise shine amonst many other games. Gameplay wise it does not take any risks at all, but the once solid gameplay mechanics are polished beyond perfection this time arround. Shooting mechanics are improved, fire arms feel realistic, cover system is more reliable this time arround, climbing and jumping feel more responsive and natural. Uncharted 4 introduces a hook, which leads to some fantastic showcase of Nathan Drake's dexterity, and can be used in combat aswell, making the movement across the battlefield feel natural and spectacular. Stealth mechanics where added in this new entry of the series, altough minimal and basic in functions, they add a layer of depth much needed in the series, and can make your work easier when facing large gropus of enemies, though stealth is not forced upon the player at any time, and there are no real punishments for screwing over a stealth aproach, which is a good thing in these series. Uncharted 4 also showcases semi open world enviroments in some of its chapters, and offer a variety of paths to travel into, which is a neat addition to the game, but nowhere as complex as a sandbox game, but its clear that wasn't the developer's intention here.
Technicalwise, the game is impresive. The graphics are amongst the best i have experienced so far in this generation, standing over games like the Order 1886, Batman Arkham Knight or Bloodborne, at a very solid 30fps, with dips so rare and uncommon they can be labeled unexistent, even at the crazy over the top action set pieces filled with hundreds if not thousands of objects traversing the screen, and many enviromental effects: its a technical masterpiece. Sound design is also great: the voices distort when traversing caves or closed envoriments, so does the sounds of firearms. The atention to detail is exquisite, from one of the most realistic rain effects ever seen, to the underwater explotions lightning the water at the beggining of the game, or the distortion of shadows standing on water, or the surface of water being disturbed by the wind, or the light piercing over the treetops to land on a muddy surface: this is the most alive gaming world yet, when it comes to its enviroments and setting. Facial expresions are extremely realistic, and set a benchmark for games to come in the future.
Story wise the game is also great, but it comes with some pacing problems at the early chapters, but still it does make up for it with great character development and narrative fundations which flourish at the later chapters. Nathan's brother, Sam, ends up being one of the best characters in the series, and its relationship with his brother Nate feels natural and well written, specially by the work of its voice actor, Troy Baker, one of the best in the industry.
This 4th installment of the Uncharted franchise is also the longest, and by its end, the player feels a true sense of closure for one of the gaming industry greatest aventure series. Naughty Dog has proven once again videogames are to be taking seriously, and certainly the next gen begins when Naughty Dog decides to.
Uncharted 4 is a most own for every ps4 owner, and a must play for every gamer out there wise enough to ignore exclusivity and brand borders, in search of one of gaming's most intense adventures yet.… Expand