|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 5.4Jul 31, 2016The devs created a pokemon tracking game without any tracking features. The only way to play this game is: hack your GPS, go on Twitch, andThe devs created a pokemon tracking game without any tracking features. The only way to play this game is: hack your GPS, go on Twitch, and use coordinates being shared through stream. This game truly is a flaming piece of garbage.… Expand
Average User Score: 7.7Feb 20, 2016Basically: Layers of Fear capitalizes on a great looking engine, some innovative visual effects, and would likely be 10x better on an OculusBasically: Layers of Fear capitalizes on a great looking engine, some innovative visual effects, and would likely be 10x better on an Oculus Rift. It lacks engaging gameplay and only has about 1 layer of fear that wears off 20 minutes into the game.
This is a beautiful game that really showcases and uses Unity in really cool ways.
All sense of tension is broken when I realize that I can't die in a horror game (or if the chances of dying are pitifully low). Layers of Fear is more like Amnesia: A Machine for Pigs. It's a walking simulator.
The game is crazy repetitive. Your walking through the different variations of the same rooms over and over, from jump scare to jump scare. Even the timing of the jump scares becomes repetitive. PT could get away with it because it was a DEMO.
The story is better than FNAF but it's no Soma.… Expand
Average User Score: 7.3Jan 11, 2016In Pony Island you're trying to escape from an evil videogame by completing puzzles (really just variations of one puzzle). Although the gameIn Pony Island you're trying to escape from an evil videogame by completing puzzles (really just variations of one puzzle). Although the game had the premise and potential to go off the rails and be awesome... it kinda just points to the 4th wall and pokes it... and keeps poking it in case you didn't get it the first time. In fact if you've seen the trailer on its Steam page then you've pretty much experienced 80% of this game.
At the time of my review this game is getting critical praise and I have no idea why. The idea of playing with the 4th wall has been done before in gaming, and one of the most interesting things that occurs in the game hearkens back to 1998's Metal Gear Solid (see Psycho Mantis). I guess videogame critics love games that they can complete and review in a 2 hour period while pretending that they've engaged in something "intelligent". In fact look at me I'm writing a critique of the critics (that's "unexpected!") and by acknowledging this I've broken the 4th wall (how "intelligent"!).
I'm giving it a 6 because it isn't bad... but don't believe the hype.… Expand
Average User Score: 8.3Nov 7, 2015This review contains spoilers, click expand to view. This is a pretty solid horror game. Great atmosphere, great story, and great motion capture/graphics. The meetings with the psychiatrist were a great addition.
This would easily be a 10/10 if it weren't for the fact that your decisions don't have much on an impact on the story. Yes, you will influence who lives or dies (and when they die) but that is it. No matter what the gang will go back to the chalet to blow it up. No matter what Josh will get the saw. No matter what Matt and Emily will go to the radio tower. No matter what Sam and Mike will make it to the final scene.
For a game that spends it's opening 1/2 hour of gameplay beating you over the head about the butterfly effect, you REALLY don't have much freedom and the freedom you are given only makes a difference about 1% of the time.
Also I've seen people comment that there are over 200 endings to the game. There really is only 1 ending with slight variations. The chalet blows up and everything else is just a cosmetic variation. Either 1) some/all/none of the teens live, and 2) Josh dies or becomes a windigo. Saying that there are hundreds of endings is like saying there are hundreds of endings for MGS5 - big boss could be wearing any one of 10 costumes during the end cinematic, holding any 1 of hundreds of weapons, with or without a headband, with any variation of items left locked or unlocked. But in the end it doesn't matter.… Expand
Average User Score: 6.7Sep 14, 2015A post-modern analysis of masculinity which not only had me revisit but also rethink the formative years of my life. This interactiveA post-modern analysis of masculinity which not only had me revisit but also rethink the formative years of my life. This interactive experience has allowed me to be a better father to myself.… Expand
Average User Score: 7.7Aug 7, 2015This just ended up being Dear Esther with a better engine and worse music.
The Vanishing of Ethan Carter does a good job of showcasing theThis just ended up being Dear Esther with a better engine and worse music.
The Vanishing of Ethan Carter does a good job of showcasing the Unreal Engine 4 and that's about it (I had no frame-rate issues).
The opening message of "This game will not hold your hand" makes it seem like you're in for either a game-play or puzzle challenge but in reality all you end up doing is pacing the environments until you're triggered every event.
The promotional materials that I saw for this game made it out to be Lovecraftian or at least spooky and (without spoiling anything major) it most certainly is not.
Wait until it's $5.… Expand
Average User Score: 8.0Aug 7, 2015A decent Metroid clone but GOD DAMN there's so much running back and forth every-time you get a new item. This is a cheap way to extendA decent Metroid clone but GOD DAMN there's so much running back and forth every-time you get a new item. This is a cheap way to extend game-play and it's a complete failure to include map markers when you're playing as a space gofer. The first 1/2 of the game was enjoyable but it got old fast.… Expand
Average User Score: 8.0Jul 22, 2015I bought and loved Dark Souls 2 when it first came out for PS3. After beating and loving Bloodborne I decided to get Scholar of the First SinI bought and loved Dark Souls 2 when it first came out for PS3. After beating and loving Bloodborne I decided to get Scholar of the First Sin to continue feeding my souls cravings.
That was a complete mistake.
1) The graphics are improved but still butt ugly. Despite releasing DS2 on a more powerful console From decided to withhold the graphic quality they were advertising in the original PS3 trailers.
2) The controls are sloppy and the game-play is dated. Bloodborne moved the bar. Fanboys will say that DS gameplay is "tactical"... that just means they like to strafe-block-punish.
3) The new enemy placement is just stupid. Dark Souls 1 is challenging in a good way... most of the time. The Anor Londo archers were challenging in a bad frustrating way. Dark Souls 2 vanilla was the right amount of good challenge. Scholar of the First Sin is a lot more Anor Londo archer nonsense.
4) The creation of a different DS2 client splits the player baser even further, hampering online play.
5) DIRTY BUSINESS PRACTICES. Fromsoft initially announced they they weren't going to release DLCs from DS2. They released a game with lose ends and then sold 3 DLCs to tie them up. Then after you bought the game and the 3 DLCs they sell the completed version of the game not as a patch or DLC BUT AS AN ENTIRELY OTHER GAME 1 YEAR AFTER THE INITIAL RELEASE.
You're Dirty From. You're so dirty. You took a near perfect PS3 game and made a steaming turd for PS4.… Expand
Average User Score: 7.8Jun 7, 2015Pros: Solid fighter.
Cons: Short story which doesn't include a bulk of the character roster, grinding for gold (or paying to unlock), &Pros: Solid fighter.
Cons: Short story which doesn't include a bulk of the character roster, grinding for gold (or paying to unlock), & more m-m-m-micro transactions!… Expand
Average User Score: 6.6Jun 7, 2015I really enjoy playing Heroes because it's a MOBA that went through an actual development process with the goal of making something enjoyableI really enjoy playing Heroes because it's a MOBA that went through an actual development process with the goal of making something enjoyable to play.
Good on Blizzard for breaking away from the clunky and cumbersome design of a decade old Warcraft 3 mod.… Expand