Average User Score: 7.3May 7, 2014Is this game as good as the last one? Unfortunately, no, and I can say why for a number of reasons. Firstly, while the graphics are good, the pop-in is dreadful and frequent (though buildings thankfully remain untextured for only a fraction of a second). I have mixed feelings about the Hero or Menace system. On paper, it sounds unique but it falls just short in the fact that there is no real incentive to stay in the Hero bar unless you just want the in-game Task Forces off your back. It would have been far more innovative to create multiple endings and tie it in with this system, say getting a bad ending if you're too far into the Menace bar.
The story, while interesting, is sadly convoluted for the same reason people say Spider-Man 3 is: there's too many villains. There's Shocker, Kingpin, Black Cat, Kraven, the Green Goblin, Electro, and Carnage. Had they removed Electro and Green Goblin by perhaps making this game take place after the film, there would be more time to focus on the other villains and develop them better (maybe even have multiple battles with them). However, there is still much to enjoy in this game. Despite what I just said about there being too many villains, it was still nice to see them all, Kraven and Carnage in particular (as well as another brilliant cameo from Stan Lee himself). Like most Spider-Man games, there's a lot to unlock from audio recordings to readable comics to (best of all) alternate costumes. These new games based on the new films can also be credited for combining two elements from Shattered Dimensions: stylish combat and interesting stealth segments.
There's always something else for you to do in the game, and while I would give the game more like a 7.5 if the rating system let you give decimal scores, I still think this game is worth playing at some point. Maybe after a price drop or if you find a used copy. Just don't go into it expecting the next Arkham City.… Expand
Average User Score: 7.3Mar 10, 2014Well, this game's failure to sell single-handedly killed the series, so let's see what went wrong. In actuality, nothing really went too wrong. The basic game is the same rocking good time we've come to expect from Guitar Hero, this time with a soundtrack more focused on rock and metal. That's cool in my book, but what are the problems? Really just all the little things that Activision either forgot or ignored. Really, that's all I can do: just rant about what they did wrong.
Firstly, let's talk about Quest. I applaud them for trying to create an epic if overblown story, but that's the problem: there really isn't a story to speak of at all. Basically, you get the first four rockers together and transform them into these REALLY cool Warrior forms, you play Rush's 2112 song in its entirety to get the Legendary Guitar (cool segment. Not enough to make the mode worth all the grinding), you recruit the last four rockers, then you go fight the Beast. That's it. Compare that to Guitar Hero III, and you can't help but be disappointed. The Spirit forms? There's no reason those should even exist, and if they do, make them alternate costumes, not separate characters!
Now the soundtrack. I think the soundtrack was really well selected with a large assortment of songs by great bands, but I can't help but feel that they picked the right artists but the wrong songs. Why give us "Cryin'" by Aerosmith when we'd much rather have "Dream On"? Also, the charting on some songs is just weird. "Bohemian Rhapsody" I believe needs no introduction, but then there's "Wish" where the charting makes the song very near to unplayable. As with most Activison games made for the Wii, the graphics leave much to be desired (though they're much better than World Tour or Smash Hits).
From there, it's just a whole bunch of questions: why can you still only make twenty characters in the Rocker Creator? Why can you only have twenty songs from GHTunes? What happened to Guitar Duels? Where are the real-life rocker cameos (having Gene Simmons voice the Demigod of Rock is cool, and so is Geddy Lee and Alex Lifeson narrating the 2112 segment, but why do you think Guitar Hero III sold so well?)
I still love this game, though. It may be more of the same, but the same is great. You'll have a ton of fun despite forgetting or ignoring all the little things. If you haven't bought the game yet, go down to the store and buy a brand new copy of the game. That's the only way we're gonna get Activision to bring the series back: if the demand and sales numbers are there. Not to mention I think there's still some Soundgarden CDs lurking around in them.
Long review, eh?… Expand
Average User Score: 8.9Mar 10, 2014Sue me for all I care. I personally think this game is better than Melee. Don't get me wrong: I love Melee, but I would be lying if I said I didn't love Brawl even more. Why? One word: content. Brawl has at least twice as much content as Melee. The addition of the Subspace Emissary mode was a brilliant one on the developer's part, and while people whine about it having pretty much no story, they probably had fun playing it whether it had a story or not. Boss Battles mode is very challenging, Stage Builder (while a little bare-bones) is a great idea, stickers and CDs will keep completionists like me busy for months, and do I even need to talk about Final Smashes? As for everything else that's an improvement on Melee, Brawl just gives us more. More characters, more stages, more modes, more trophies, and pretty much just more things to do.
Was there anything really bad about the game? Well, not really bad, just annoying. The ability to unlock every character just by playing through Subspace Emissary I think wasn't a good idea (maybe if you just unlocked ROB, Snake, and Sonic as milestones), and the online mode is really laggy, though not enough to stop you from having a good fight with folks online. And yeah, there are a couple characters I would have loved to have in the game, but I won't hold that against the game. Every single crossover fighting game that exists suffers that problem. As for the lack of L-canceling or wave dashing or other crap like that, look at it this way. Most of the people who play Super Smash Bros. probably don't play it competitively (including me though I'm a die-hard fan of the series). This stuff doesn't bother me in the slightest, and if you're still kicking ass without those mechanics, it shouldn't bother you either.
Bottom line is that Brawl is a fantastic fighting game. It's one of the best games I've ever played, and no one will change my mind. Is Brawl going to become somewhat obsolete when Smash Bros. 4 comes out for 3DS and Wii U? Of course it is, but for now, if you have a Wii or Wii U and don't own Super Smash Bros. Brawl...you, my good sir or ma'am, are out of your mind.… Expand
Average User Score: 5.5Mar 10, 2014While it's undeniable that a few more months in development could have made this game far better, what's here is seriously a lot of fun. I'll start with negatives, though. The first problem is (of course) the graphics. The environments are rather bland with a few exceptions, and the character models vary from good for the game's playable characters to downright terrible for generic enemy and NPC models. Not to mention that the draw distance is very poor in this game. There are also several design choices that don't make a whole lot of sense, like being unable to jump, not including every story arc from the original manga, and having most of the coolest content as DLC. Maybe Koei's pushing for Ken's Rage 3, but who knows.
Now for the positives. The gameplay (while monotonous) really brings out the inner man-child in you when you're killing twenty guys in a single combo in a fantastic and bloody display. The characters are very likable (even royal bastards like Raoh and Kaioh were really cool once I learned more about them). The story is great (though I can't credit Koei for that since it's based on a critically-acclaimed and, like I said, they don't include every story arc), and even had me nearly tearing up from time to time when important characters died. And the music? Good God, is this game's soundtrack freakin' awesome!!!
This game is certainly not for everyone and it's a little overpriced (not helped by the fact that it's download-only), and don't get my praising it wrong: it's nowhere near as good as Warriors Orochi 3. But for any fans of Fist of the North Star or the Dynasty Warriors games, this is a must-own.… Expand
Average User Score: 6.7Mar 10, 2013Though it's certainly not as good as Metroid Prime, Other M is still a worthy entry into the series and I feel it's the most underrated game of the seventh generation. The story isn't quite as exciting as I would have hoped and has a few glaring plotholes (what was the point of the Deleter if we never found out who he was?), but it's still worth looking at. People complain to no end about the gameplay, but here's a newsflash for you: this game has roughly the same controls as the modern Ninja Gaiden games (having played Razor's Edge, I know what I'm talking about), though I will admit it's not as immersive as the first-person view Prime gave us. Regardless of that, it felt pretty awesome jumping around and shooting things the way you could, and the bosses were just epic. The graphics are some of the best you'll see on the Wii and the voicework really makes this game more movie-like as a result. And about Samus. While her narration isn't very enthralling, the rest of the time she speaks makes me feel like she's a human being. After all, that's what she is: a human being. Humans cry and get scared just like she did in this game. So she's not a silent protagonist anymore. That's a good thing! It means she's not an emotionless robot like Master Chief or Gordon Freeman anymore! She has layers, for God's sake!(Admittedly though, it wouldn't kill her to smile every once in a while.) Bottom line is that this game has been judged very unfairly and it's worth a second look. G4 and angry fanboys have complained to no end about this game, but I say at least give it a rent sometime and give it a chance. I don't think you'll regret it.… Expand
Average User Score: 7.3Mar 10, 2013I think the only reason the user score for this game isn't any higher is because there's some idiots out there who think this is the same game that came out for the 360 and PS3. How wrong they are. Having never played Ninja Gaiden before, I had no idea how big of a treat I was in for when I played this game. The first thing that needs to be mentioned is the gameplay. The last time I had such a good time with a hack-and-slash game was with No More Heroes 2, and not only is this game faster than it, it's also a lot bloodier than it. The story is very engaging and I felt like I really wanted to save the world from these pricks who are tearing the world apart just to prove that ninjas are outdated (they're wrong, anyway. ;D). With the bonus Ayane levels, the Chapter Challenge Mode and the online modes, I've dumped almost thirty hours into this game and I still haven't found everything. That shows you just how engaging it is. It's safe to say that Team Ninja definitely brought their A-game to this remake, because if you haven't played it, don't listen to me ramble on about it! Go buy it!
Just try not to throw your control at the screen because while this game is incredibly fun, GOOD GOD IS IT HARD!!!… Expand
Average User Score: 6.8Mar 10, 2013What this game lacks in graphics it more than makes up for in mostly every other area (I'm no graphics-before-gameplay guy but the jaggies in this game are pretty bad). Swinging around NYC with or without HD is just exhilarating to say the least, and like any open world game, there's plenty to see and do. The gameplay feels like someone took Arkham City and slapped Spider-Man's face on it...which is actually a good thing in this case because beating up Oscorp grunts and hostile infected is extremely fun. Collecting the little pages scattered around the city actually unlocks full comics for you to read later on, and as any late version of a game should, all of the DLC from the 360/PS3 version is on-disc, including the Stan Lee Adventure Pack. Top it off with a solid story and great voicework and good God, the effect is intoxicating. It's not quite on the same level as Ultimate Spider-Man, but it gave me what I wanted: a great return to the open world of New York courtesy of our friendly neighbourhood Spider-Man.… Expand
Average User Score: 4.4Mar 1, 2013I really wanted to like this game. I really did. There are some great things about it, but the negatives really outweigh the positives here. For starters, the fact that this is a port of a game originally for Kinect will instantly drive people away from it. The controls, while functional, just don't really seem to fit, and I can definitely say this would have been much better as a standard 3D fighter. And of course, there is a serious lack of content. There's no worthwhile story, and while Ubisoft did manage to scrape together a large number of well-known Marvel characters (and they look pretty good in a celshaded art style), they overlooked other famous ones like Deadpool, Juggernaut, Carnage, Ghost Rider and Cyclops in favour of characters like Scarlet Witch who most people have never even heard of. And locking content on the disc and making us pay for it as DLC? Really, Ubisoft? I thought you better than that.… Expand
Average User Score: 7.2Feb 13, 2013While it's certainly true that most of the games that Tecmo Koei makes nowadays are exactly the same thing with the only difference being characters and setting, that doesn't mean that they're bad, especially not when they deliver to an audience that hasn't had a good dose of their best. The Wii U version of Warriors Orochi 3 is different from the PS3 and Xbox 360 versions being that it has four extra characters (Seimei Abe, Shennong, Rachel and Momiji) and a new Duel Mode that is surprisingly an interesting addition. The core gameplay is the same hack-and-slash routine we've come to expect, but it's done so well that it almost doesn't matter,making you feel like a total badass when you cut down about thirty enemies with a single combo. The most pressing issue for this game is that it doesn't look quite as good as its counterparts and the enemies suddenly popping in when it looks like you have a clear path is really annoying. That, and quite a few of the characters aren't exactly balanced (Some characters being way too weak and others being way too strong or having combos that go on for too long), thus making fighting them in the Duel Mode seem a little unfair. Regardless of that, this is probably the definitive version of this game and I highly recommend it. Not to mention you can play as Ryu Hayabusa. Come on, that's cool.… Expand
Average User Score: 7.3Feb 13, 2013When I first bought this game, I was really hoping for a great RPG experience like the one I got from Tales of Symphonia. Sadly, that's not what happened. Granted, I had a little fun with strategic combat that the game provided and the graphics are quite nice (for the Wii, anyway), but as I played the game longer, the faults began to surface. While I did enjoy the combat system, it seems that console-based RPGs are more suited to real-time. Second is that while standard enemies are no problem, the bosses are unforgivable and force you to grind levels to even stand a chance agianst them. The last two things, however, are what really killed it for me. The story (for the most part) is very shallow and too similar to Tales of Symphonia to be bragged about, and I couldn't find one character in this game who wasn't either irrelevant to what was going on or just cliche as all hell, especially Adele and Ryfia. And of course there's what everybody else has touched on: the English voice acting is absolutely horrendous (not helped by the fact you can't change it to Japanese). The bottom line is that if you're looking for a good RPG on the Wii, Arc Rise Fantasia isn't the last game to look for, but it's certainly not the first.… Expand