Average User Score: 4.2Jul 9, 2013Very decent sneaker with some interesting twists to the genre in the form of different vampire powers. Teleportation, distraction, domination, confusion and even using shadows to kill someone from a distance. The stealth is pretty well done, being comparable to other good sneakers before it like Thief, Splinter Cell and so on. It's let down a little bit in that department by enemies not being able to follow you past area borders, so you can be cheap and run back to the last area until the alarms die down if you screw up (which is tempting with the limited saves per area).
The good parts are that stealth is done very well, if you like Max Payne's noir feel then the story feels quite decent too [see below for a couple of exceptions] and it looks quite pretty with its Borderlands style artwork and some nice lighting effects. When I first saw some of the trailers I was unsure about the combat mechanic of everything being an insta-kill, but they made it work.
The game is let down by a few minor issues: it doesn't really take good advantage of some of the things you can do with the teleport ability like being able to bamf up or down levels in an area. Generally the levels are quite well designed, but given what they let you do, they could have done better in my opinion. Secondly their enemies tend to be quite tightly clustered, meaning it's quite difficult to play with stealth as your primary mechanic and end up having to kill people. I know, you're a vampire, you need blood and stuff, but when presented with a sneaker I feel like I should play it like a sneaker first and a vampire second.
There were two pretty big annoyances in the story. One is the ending being a bit of a let-down, climactically with a super lame boss battle. At least it's short. The second comes right at the beginning when you're told that people who are killed by vampires but not given their sire's blood are destined to become mindless ghouls... then you spend the entire freaking game draining folks of their blood. Perhaps they're planning a followup game where you play the cleanup crew who has to take out the whole mess of ghouls you create.
Anyhow, overall a good short game, probably a bit on the overpriced side. If you dig sneakers wait til it's on sale.… Expand
Average User Score: 8.4Dec 30, 2011Although the story progression bears some significant similarity to the original, Human Revolution is pretty awesome. The environment is superb, especially considering the limiting size brought on by console versions of games in recent times, the voice acting and models were by and large excellent, and the length of the game was very satisfying. More importantly, this *felt* like a Deus Ex game.
Where Human Revolution really shines however is the flavour items. The little bits of peoples' lives you get through reading their email, overhearing their conversations, and reading ebooks and news items scattered around the place. While many other games have these elements in them, they have often either go over the top in terms of length and typically suffer from poor writing and formatting, making them a chore to read. Human Revolution's tend to be short, to the point, and entertaining. They make it worth breaking into someone's apartment to read their email, and thus exploring is fun, and not just a way to get more gear or experience (although you will gain both).
It's rare to find a game that strikes a good balance between sneaking and combat, but HR does a very good job of both (although the alarm system is a bit unrealistic in how quickly things get back to normal after you disappear, but that's a sacrifice on the altar of fun). Taking a leaf from Splinter Cell and requiring you to hide bodies if you want to stay stealthy is a lot of fun, even if the dragging animation isn't as good as Sam's fireman's lift; being able to stash bodies in ventilation ducts makes up for it.
Buy it.… Expand
Average User Score: 4.3Apr 23, 2011Disappointing. The great writing is there as you would expect, and the interaction between your character and your companions is still great, but there are some glaring problems with Dragon Age 2 that Origins didn't have. Combat is just terrible. Enemies pop out of nowhere in waves. The game itself says you should guard choke points with warrior classes to protect others, but then continually spawns mobs both in front of and behind the party as the waves progress, meaning that tactics generally go out the window. Long cooldowns on many abilities mean that combat tends to focus on regular hack and slash rather than use of abilities. Companions can only use non-armour equipment, which means the majority of the items you find are useless.
I suppose the best way to describe what I thought about this game is this: In Origins I played it through multiple times with different races and classes to see all the areas and uncover different stories. It was a pleasure to play through. Dragon Age 2 I will only play through once (barring a bout of amnesia) and as I was going through it felt like work; just trying to advance the story to find out what happens next, because you're always in the same damned areas you've been in the rest of the game and there's nothing new to keep you interested.
Bottom line: Dialogue good, game design bad. Might as well have been a book.… Expand
Average User Score: 6.5Apr 23, 2011I bought this hoping that there would be a significant single player campaign akin to the main game, but alas, it was only 'challenge' content (so if you die, you start again). To be fair however, it's also cheap, and what's there is a lot of fun (as long as you bring friends... it's Hard). Brings a few new laughs from old movie cliches, some new weapons, and of course a lot more blowing stuff up.
Summary: Fun addon, but nothing special.… Expand
Average User Score: 8.8Apr 23, 2011Not perfect, but pretty damned good. With sequels popping up left and right and usually missing the mark by a fair way, Portal 2 takes what was good in Portal and, well, keeps it good. The writing for the dialogue is spot on, the co-op is just fantastic, down to a snarky GladOS making comments at you waving at her cameras, and the portals are as good as ever.
But. In some cases the puzzles feel a bit too easy. In many cases it's too obvious where you should be placing portals, and one feeling that I consistently had while going through the single player game is that there was far too many surfaces that you couldn't attach a portal to, meaning that when you found one, you knew it was important. I felt that took a little away from the game.
That somewhat minor quibble aside, the game is just great.
I hope there will be more available for the co-op aspect of the game, as I think this is where the game really shines (user-generated or commercial, both would be good), and if they expect people to spend any money in their co-op bot decoration store, there better be a good reason to do it.… Expand
Average User Score: 2.4Apr 14, 2011TL;DR - Don't Do It. I was looking forward to a sneaker/action mashup, and all I got was a half-arsed shooter. I would have forgiven this game if the stealth was any good, but it's just laughable. Enemies have don't see you when you're standing in front of them until their surprise meter runs out. You can stab people in the neck after sneaking up on them with your nano claws, but can't use it in any form of meaningful combat if you get caught in the open. There seems to be all of one line of dialog for enemies you catch off guard.
The list of inadequacies is a long one. Read the first line - Don't Do It.… Expand
Average User Score: 7.6Apr 1, 2011Magicka is just plain fantastic. From the derpaderp speech of the characters, to the level and enemy design, to the just brilliant spell system. As soon as you get outside the tutorial, you run into a woman with a big gold exclamation mark over her head in good old RPG fashion, asking you to kill rats in her basement or something like that. You know you're on a winner when she gets attacked by goblins and the quest marker falls off onto the ground and you get down to some good old blowin' stuff up instead.
Best things about Magicka? No mana. Limited inventory (you can pick up a staff and carry a 'melee' item). No quests apart from killing the next thing in front of you. GREAT spell system, where you have 8 different elementals, each bound to a key, and you can combine them in any way you want to create spells, some of which just combine effects, some of which form unique Magicks.
Worst thing about Magicka is that the engine doesn't always perform as well as it could. That's all there is. It's a very hard game in places, but people, there's absolute simplicity in the rest of the game so you can focus on STRATEGY. Everything is quite straightforward once you figure out what the enemy's weaknesses are, and that's half the fun. (The other half of the fun is blowing up goblins in new and exciting ways.)
Summary: buy this game. Now.… Expand
Average User Score: 7.5Jan 25, 2011The story is a lot of fun, the RPG elements through character development and especially _meaningful_ conversation options is just superb, and the sneakiness is refreshingly well done. I feel that the only thing that lets Alpha Protocol down is that the active combat (ie when you're not ambushing people and they're aware you're around) is merely good, and not great. While games like the Splinter Cell franchise have tended (in the past, sadly) to do the sneaker side of things better, Alpha Protocol has tied the whole thing into one package very well indeed. Do yourself a favour and get it.… Expand
Average User Score: 8.0Dec 23, 2010While it's nothing special in the graphics department, and some of the controls can be a bit of a pain (particularly targetting in combat), Depths of Peril is a surprisingly enjoyable game. A combination of hack and slash adventure game ala Diablo and Civs style diplomacy, the game has a fair bit of depth to it.
Your town is made up of a number of houses, each ruled by a hero like yourself, and each vying for supremacy, both in power and in influence. You can trade with each other, form pacts and alliances, fortify your bases with NPCs and hired beasts, and of course go to war with each other.
The dungeon crawling part of the game is pretty straight forward. You get (random, level-appropriate) quests from the people in town, and venture out into the wilderness and associated dungeons. You can meet NPCs fighting for their lives out in the wilderness and get them to join up with you, or get them to join you by doing quests from town, and then they can either defend your base (or join you in raids against others' bases) or one of them can join you adventuring, thus levelling themselves up in the process. Of course there's the usual Diablo style loot system to keep things interesting as well (which you can also spread around to your NPCs).
After each 'game' (when you've won out over your opponents), you start again with a different and tougher set of houses to beat, keeping your hirelings, money, and loot.
While none of the elements are perfect, the combination works really well, and makes for an engaging game with a fair bit of life in it for long term play.… Expand