Average User Score: 6.7Apr 30, 2013DmC:Devil may Cry is easily one the best game and a refreshing one that come out of late. A HnS game that doesn't rely on QTE, actually letDmC:Devil may Cry is easily one the best game and a refreshing one that come out of late. A HnS game that doesn't rely on QTE, actually let you chain combos with a nice variation of weapon, and actually having some enemies worthy of DMC name it bears. All of this of course only possible thanks to the unimaginative mind of most developers where the all the combat gameplay fall into shooter genre plus minus some gimmicky mechanics. Not saying shooter is bad, but if 7 out 10 games that came out are shooter, something is wrong.
DmC's gameplay is clearly lacking when compared to the older DMC, No lock on, slow paced combat, slow and unintuitive enemies, poor boss fights.
In DmC we just have to hope that Dante attacks the enemy we want to attack, the lack of hard lock on diminish the precision of attacks or combos we could have and even become more apparent in vergil's downfall.
Now when i say slow paced combat, i of course mean compared to the old series, even DMC3 is a lot faster in combat. This varies greatly with how you play, but generally this is because of the slow demon weapons, even when you only use it scarcely, the animation for it is taking so much time that it abruptly slow you down from your previous combos.
The normal enemies are telegraphing their moved decades before they actually attack, hence at the end of the day they are no more than punching bags waiting to be slaughtered and provide no challenge at all... Some of the harder enemy, dreamrunner and drekavac,are actually challenging, but their near perfect blocking limits people in what they could use in a combo and break the flow of a combo more often mundane than challenging. Then there are those color coded enemies, the worst of all, because obviously for the same reason, but now they limit you more and their basic AI design is so boring when compared to dreamrunners. DmC insists on adding layers of shields rather than making their AI better, faster and more responsive.
The boss fights could be the worst part of the game, if not for vergil and barbas. All of the other bosses are just giant punching bag that doesn't even know how to fight back and I'm talking about DMD difficulty.Talk about la big let down.
But even after all that, DmC is surprisingly fun to play, since it was designed to give you that awesome feeling even though you didn't do anything out of the ordinary. The aerial combat is too easy too pull but it makes up for some awesome visual feats. Now the design to make the game forgiving is rather understandable since it was to pull in some new people to the devil may cry, but it was rather too easy.
DmC is lacking in front of DMC(combat gameplay wise) but it is a great game when judged on its own merit.
All in all DmC is a solid game when it stands alone. I'm even somewhat sure that if DmC:Devil may Cry was to be given new title, it would sold more.… Expand
Average User Score: 6.5Apr 30, 2013A old school platformer in 3D environment, have to give to the developer, the graphic(background) is pretty nice, and the music is easily theA old school platformer in 3D environment, have to give to the developer, the graphic(background) is pretty nice, and the music is easily the best part of the game. Although clearly no time as dedicated to the story nor the character. The powers come off as bit generic but still fun to use adn have awesome visuals to them
The idea of giving depth and multiple layer on the game is brilliant however the execution is somewhat lacking as no clear boundaries are present to indicate extra platforms. Moreover, there are a lot of hidden area that are impossible to find as the only way to find them is by falling and hoping that we fall on platform, which is rare since there's this mechanic that kills and prevent you from extending your jump when you first jump to a platform but a tad bit late. Now this is a problem because the destination platform is actually reachable if the game let you jump for the second time. Button mashing combat although it's okay here since the focus was puzzle and platforming.
There are glitches here and there but nothing major, the worst glitch i ever had was suddenly phasing through wooden plank and stuck in the middle, but it happened only once so grosso modo no problem.
In the end, Zack Zero provides you with visual and audio delight and gives you good and fun platforming and simple combat if you choose to stick with the main road. But this game is not for you who wants to try to explore(even though it was created to cater those people), all thanks to the broken mechanic placed in the game that kills you even when normally you still could save yourself. Not saying the idea even the execution of this game is bad, it's just some of the design choices are simply confusing as I have explained in the previous paragraph.… Expand