Average User Score: 6.2Oct 27, 2011This game has great graphics but that's about all it has going for it. It's almost like iD really wanted to make a Borderlands clone and thenThis game has great graphics but that's about all it has going for it. It's almost like iD really wanted to make a Borderlands clone and then forgot to include everything that made Borderlands so enjoyable.… Expand
Average User Score: 5.7Sep 21, 2011Games like this shame us all. Thousands of years from now a race of alien beings will sift through artifacts found in the irradiated ruins ofGames like this shame us all. Thousands of years from now a race of alien beings will sift through artifacts found in the irradiated ruins of Northern America, find this game, and then proceed to thermonuclear bomb the living crap out of our planet. Call of Juarez: The Cartel isn't just an unfinished mess of a game that wasn't that brilliant to begin with, it's a scam. While it's really hard to pinpoint the "worst"thing about this game, I'm going to have to say that it's the driving system. Instead of giving you the option of changing the driving perspective, they force you into first person from the perspective of sitting in the drivers seat. You use R2 to drive, the Left stick to steer the car, and the RIght stick to look around the cab. Since you can't see through the entire windshield from where you sit, you have to constantly look around the cab interior while trying to drive, and so driving becomes a frustrating mess. And then for no reason what-so-ever, they've made it so it's impossible to see behind you when you're driving. Finally when you are in a car, the health of the car is the same as your own health, so if the car get's shot up and breaks, you die for no damn reason all. Finally add to all that the fact that you can't exit the car at any point during a mission, so if your car starts taking heavy damage, you have no where to run.
This all screams of developer laziness. Rather than develop a special set of rules governing how a player controls a car, Techland just used the same control setup for driving that it used for walking. And that's just one example of the hundreds of bad decisions that went into the creation of this game.… Expand