Average User Score: 7.0Mar 26, 2013This review contains spoilers, click expand to view. Halo 4 is a good start for 343 Industries in not just Halo but in gaming. Sure they did a good job with Halo: CEA however that was what I'd class as half a job, they polished an already great game and did a good job to make it look and somewhat feel like a modern game. However Halo 4 is 343's first full blown game.
343 have already proven they can do a great job writing the story in Halo with its books, cartoons and many other productions they have created and I personally was very excited to see how they would take the Master Chiefs story and progress it further. A safe move to play would have been to just throw in a random reason that the covenant plan to restart the war with Humanity however 343 do a great job making Halo 4 feel bigger than the covenant, sure there is the storm faction (Poorly explained in the game) but they never feel like the main threat throughout the story and only feel like they are there to keep the Halo feeling we've all grown to love fighting them. 343 take the focus away from the Covenant with the Prometheans, a challenging but somewhat irritating new enemy in the campaign. At first the feeling that you are fighting something new and unpredictable gives you a great feeling, however there just always feels like there is something missing from them, that makes them feel fun to fight, that makes you feel like you are playing Halo and if you play the game on Legendary they become far less of a challenging enemy and become a bullet sponging monster that you just wish you could avoid instead of challenge it. However story-wise with the return of the Forerunners in particular the only one you see throughout the game; The Didact, if following the story makes you feel like you are dealing with something completely unknown, the first encounter with this Enhanced forerunner (Explained throughout Terminals in game) he makes our unstoppable Master Chief look like a pushover and throws him to the other side of the room with a simple flick installing the fear of him instantly. Although the end of the game is somewhat satisfying especially the speech from the Didact is still leaves you with not many hints of what could be coming next, sure people don't like cliffhangers but I can't help but feel this game would have befitted from one, when I finished the game although I know it's far from over, I jus felt like well... that's that dealt with. The story is great in this game even with it's underwhelming ending it defiantly leaves Halo with many different paths it could follow in Halo 5. Now the multiplayer of Halo 4 is also a mixture of goof and bad, as a long time Halo fan I'd love to be able to say yeah, it's amazing it's perfect but I can't, I personally have stopped playing it that often only a few months after release, it's not because it's bad but it just seems to bore me a lot more than any other Halo game has. I love the customization in this game with classes and your spartan is gives you many, many different options to customize your spartan in the way you want to, the only downside to this is the only real mode that makes you feel like your spartan is slightly important is Spartan Ops however although this mode is enjoyable and has a good story to it, it feels very respective and you just seem to be completing objevtives that add nothing to the actual story of Spartan Ops. Versus side of multiplayer is a blast to play at first but it doesn't take long for you to feel like something is missing that makes it feel again, less like Halo. The shear amount of playlists in the mutliplayer I personally find makes the game that much more repetitive as you can mostly chose the exact mode you want to play with very few playlists offering different modes within them. The DLC for this game sticks to traditional Halo DLC... Map Packs. Map Packs I can't help but feel are outdated DLC, yeah they can be good here and there but when the only DLC a entire franchise has ever revived is map packs then it kind of does become predicable, with the multiplayer already boring the player fast the map packs bring a few more hours of fun and then the same issues kick in with the game just feeling less and less fun over time, yeah every game eventually may feel like that but this one in particular suffers from it more than other games. I can't help but feel Halo needs some kind of great DLC like a full blown expansion such as what ODST was planned to be.
Over-all Halo 4 is a good start for 343 and one can hope that they will learn from mistakes made in the game and improve with Halo 5. There are a lot of other things I could go into with the game however most are just small things such as the new gun sounds and the whole new soundtrack. A great story, fun in short bursts gameplay and leaves the Halo franchise with some good options this game earns a 8/10 from me even if I'd love to give the game a 10/10 because I love the Halo Universe I just can't.