Average User Score: 7.0Aug 8, 2012Made my way through 2 out of 5 episodes. Not a bad game. It has the right atmosphere (even if somewhat cliched). Story is ok (even if a littleMade my way through 2 out of 5 episodes. Not a bad game. It has the right atmosphere (even if somewhat cliched). Story is ok (even if a little repetitive). I liked the characters and voice acting. Gameplay-wise it's a run-of-the-mill point and click adventure, no surprises. It's mildly entertaining, but feels a bit too mechanical to me. Characters often lack context and motivation. Puzzles are hit and miss. All in all, the game is enjoyable if you have reasonable expectations.
Now, what I want from a game like that is a lot of polish; solid, 100% frustration-free gameplay. Unfortunately it's not always the case. First, movement is screwed up. On occasion it feels like walking through a maze with invisible walls that you need to "feel" your way around. E.g., can't cross the street here, need to walk a bit to the left and cross there, although there is no visible obstacle of any kind. Why!? Camera adds to the confusion. Important locations can be hard to spot, because camera provides no clue. E.g., need to walk straight to the camera to suddenly find yourself in some alley that was completely invisible before. This is what I call "frustrating". Shame on you, Telltale.
On a few occasions I failed to figure out puzzles, not because they were too hard, but because I failed to trigger some arbitrary game event. Not good either.
Also, why there are so many "action" sequences? I get it, it's an adventure. But they're all kinda samey and lack tension. Monkey Island had sword fights and they were fun. Action sequences - not so much.
Overall, meh+. I still plan to try the 3rd episode. Should be ok. I am not terribly excited about it though.… Expand
Average User Score: 5.6May 9, 2012I had a chance to try Risen 2 for about 2hrs, and I think there is a lot of potential there. Low user scores of 4 and below don't do itI had a chance to try Risen 2 for about 2hrs, and I think there is a lot of potential there. Low user scores of 4 and below don't do it justice. Most importantly the atmosphere reminds me strongly of Gothic. Nice music and voice acting. Interesting and rich environment. There are some issues with graphics at the moment (somewhat annoying on occasion), but nothing that can't be fixed by a patch. Animations are a bit clunky, but I really don't care. I was playing on hard difficulty mode and didn't quite master the swordplay (human opponents were beating my character all the time). However, at a glance the combat system seems more interesting and challenging than in Risen 1. In short, definitely not Arcania. PB should fix the graphics and release a demo. Really looking forward to spending more time with it.… Expand
Average User Score: 5.4Apr 30, 2012I have but one issue with this game - the writing. I mean really, how hard can it be? ME2 was no freaking masterpiece, but the story wasI have but one issue with this game - the writing. I mean really, how hard can it be? ME2 was no freaking masterpiece, but the story was compelling enough to make action meaningful, and occasional stupidities were just something to laugh about and forget. In short, it was fun. I think in general RPG fans (including me) have relatively low standards when it comes to writing, and it's ok. It should be just solid enough so that it doesn't spoil the game.
Somehow (miraculously) ME3 fails to deliver. Writing-wise it's a non-stop *facepalm*. How hard is it to come up with a response that wouldn't sound dumb or out of place? After first 30min I started to suspect that somewhere between the end of ME2 and the beginning of ME3 commander Sheppard got a lobotomy. Or maybe he is a husk? Or secretly mind-controlled by Cerberus and they *make him* say all these things? That would be a cool plot. I'd play that game. Apparently, ME3 is a different one, and it stinks. Bioware, what the hell!?… Expand
Average User Score: 8.4Jan 9, 2012The game is quite good. On first impression it seems like a remake of the first Deus Ex with better graphics (which is good news, I guess),The game is quite good. On first impression it seems like a remake of the first Deus Ex with better graphics (which is good news, I guess), even the plot turns are similar. Morst importantly, the gameplay is definitely there - thouroughly enjoyable. Closer to the end, however, I felt somewhat disappointed. The story became a bit too contrived and unconvincing, and the ending seemed a bit stupid. With better story and another 8-10 hours of gameplay (it took me 35hr) it could be a perfect game, like its predecessor. Still, I think it's worth the money.… Expand
Average User Score: 4.4Mar 19, 2011Frankly, I am baffled by so many negative responses. With user score 4.3 the game has to be real crap. Surprisingly, it's not. I spent about 6Frankly, I am baffled by so many negative responses. With user score 4.3 the game has to be real crap. Surprisingly, it's not. I spent about 6 hours with it, and I must say Bioware made a good job. As I hoped, they managed to transfer a lot of Mass Effect 2 look and feel into the new Dragon Age game.
What I like most about ME2 and DA2 is that for the first time in many years Bioware is doing something that feels fresh and new, and not yet another Baldur's Gate clone. Don't get me wrong, Baldur's Gate was great, probably the best thing that the company has ever done, and I immensely enjoyed it. Almost every game from Bioware after that tried and failed to live up to this high standard. It's time to move on. DA2 is an honest (and rather successful) attempt to do some change in the area.
Probably, other gamers are outraged by simplification, and there is indeed a lot of that. Personally, I think that it had to be done a long time ago. NWN2, for example, was a nighmare and completely unplayable because it was overloaded with all kind of junk that simply was no fun anymore: unwieldy inventory, complicated party control, monstrous class system, etc. DA2 makes an excellent job of cutting out everything that failed to work.
Now, dialogs. Maybe they are a bit oversimplfied, but defnitely an improvement. Don't get me started on dialogs in DA:O. They were horrible. The idea of "approval" ratings for party members was a distaster. To please everyone, your character had to be a real hypocritic bastard. The whole exprience was digusting, frustrating and boring. So good riddance. In DA2, it's "rivalry" vs. "friendship", which is much more fun, because both extremes have their advantages (similar to "paragon" and "renegate" in ME). Graphics. Ok, maybe it's not perfect. But "2003"? No way. I am running on "medium" detail level, cause my graphics card is not fast enough, and it looks great. Again, I see it as an improvement over DA:O, which didn't exactly work for me. I think in DA2 it's stylish and atmospheric. The city of Kirkwall is just beautiful. All races (dwarfs, elves) look definitely better. Darkspawn are scarier, etc. What else is needed?
To summarize, the game is a lot of fun. It's very well paced, packed with action, and there is much less boredom and pointless running around than it was in DA:O. Try it for yourself, if you haven't yet. However, keep in mind that the demo is real crap and doesn't give a good impression of the game.… Expand
Average User Score: 8.0Oct 27, 2010DeathSpank, Dispenser of Justice, Vanquisher of Evil, Hero to the Downtrodden. This game has everything you may want from an RPG: unstoppableDeathSpank, Dispenser of Justice, Vanquisher of Evil, Hero to the Downtrodden. This game has everything you may want from an RPG: unstoppable hero, mysterious red-headed beauty, the Artifact, powerful villain, terrible secret of the Purple Thongs, legendary blade and the ultimate horror - saber toothed donkey.
It (successfully) makes laugh of almost every aspect of modern RPG. And yet it is an excellent RPG in all its epic awesomeness. Don't miss this one, but beware of chickens.… Expand
Average User Score: 6.6Oct 24, 2010The game lives up to all you'd expect from "Prince of Persia". Insane acrobatics, dynamic fights with overwhelming crowds of bad guys, hugeThe game lives up to all you'd expect from "Prince of Persia". Insane acrobatics, dynamic fights with overwhelming crowds of bad guys, huge and terrifying "boss" monsters: the "Forgotten Sands" has a fair share of everything. I heard a few complaints about new combat system as being overly simplified. They don't seem well-founded. Fights are enormous fun. The list of combos has been reduced, but frankly I was never able to use most of the old ones in a meaningful way in combat, so good riddance.
There are few neat surprises in acrobatics. New elements (i.e. "abilities" of the Prince) are uncovered gradually as one goes through the game, keeping player from getting bored. Some sequences are infuriatingly hard and may require flawless timing and a lot of practice to get through. Implementation of camera and controls is not exactly perfect. Occasionally, a sloppy camera movement may mess up some complex acrobatic combo, which is frustrating.
Traditionally, as it gets closer to the end, the game goes completely crazy. It's hard to believe that what you see on the screen is possible even in a computer game. It's still fun though.
The game features new DRM sub-system. Apparently, a substantial part of game "logic", e.g. which door is supposed to be open or closed, which lever does what, etc. is downloaded on the fly from remote server. That's why stable Internet connection is required to play. This is a cool technical achievement. It also seems to work: all "cracked" versions so far are buggy.… Expand
Average User Score: 4.4Oct 24, 2010As a fan of Gothic 1, 2 and (somewhat) 3, I didn't enjoy the game. From the start, it was failing one by one all expectations I had for a gameAs a fan of Gothic 1, 2 and (somewhat) 3, I didn't enjoy the game. From the start, it was failing one by one all expectations I had for a game promoted under "Gothic" brand. Among the major disappointments:
1) The hero is a wuss. Gothic games are traditionally built around rugged, self-reliant, morally ambiguous character. In Arcania, the character is a pathetic simpleton, whose life ambition is (you gotta be kidding me) is to get married. Also featuring charming looks of a stereotypical junior office manager. 2) The dialogs are a rip-off. RPG computer game is not supposed to be exactly a work of high art, but *dialogs are supposed to make sense*. Characters in Arcania drivel. Dialogs in the game are built from trivial statements, repetitions and linearity.
3) Limited freedom. For example, in Gothic it was possible to attack any NPC in the game, usually with dire consequences (e.g. the whole town population became hostile). Psychologically, it makes the player feel responsible for his actions, which is an important part of game atmosphere. In Arcania, you are unable to harm NPC, unless he or she was specifically designated as hostile by the game. 4) Character development is a sham. It could be a minor point, if the game was good otherwise. For example, recent Mass Effect 2 also has a greatly simplified character development, but it is still a great RPG. For Arcania, however, it is yet another nail into the coffin.
5) Poor performance on Windows XP. The saying is that the game was optimized for DX 11. On WinXP, with minimal configurations, it looks much worse than, say, Risen and runs slower. This problem is *not* fixed by the first performance patch (distributed shortly after the release). Probably, it will get better with subsequent patches. However, until then I strongly recommend against using the game under Windows XP.
Don't get me wrong, though. The game is not all bad, it is just a huge disappointment for most of the old Gothic fans. If you are new to the series, you may like it. The graphics is awesome and the combat system is not bad at all. If you are a fan of Gothic series, try something else. Risen is real good unless you have played it already.
In general, Arcania seems like a step towards casual gaming, of which I strongly disapprove. It's certainly a bad idea to make a casual game from an epic, atmospheric RPG such as Gothic. Good casual games are many, good RPGs are scarce. Now it's one less.… Expand