Average User Score: 5.3Nov 16, 2015I found Fallout 4 to be a nice next episode in the series. I'm running it on medium on a slightly above-minimum spec'd GPU but the world looksI found Fallout 4 to be a nice next episode in the series. I'm running it on medium on a slightly above-minimum spec'd GPU but the world looks great, the places are unique enough and are now filled with stuff. Unfortunately, the game has limited support for 4:3 aspect ration and I have to run it in a window (otherwise the UI gliches). I experienced frame drops when enemies are numerous, the environment too complex or having too much fire around me. The UI is acceptable and finally I can use the key E to accept a dialog (which requires a mod in Skyrim?!). I also like the fonts are big and the environments are bright (unlike Witcher 3 where I once failed to exit an Inn because I couldn't locate door in the darkness).
The economy seems to be scaled back, armor and weapons sell for tens of caps. When I clear out a location, it yields only about 400-900 caps which I usually spend on ammunition and relatively expensive Rad-Away. However, about 20 hours into the game and with the right perks, ammo won't be an issue anymore. Big positive property is that crafting has now real impact; I pretty much liked improving my armor and weapons and cook my food and investing in the associated perks proven to be rewarding. In addition, cooking now removes rad from the food, however, I don't think classical food such as Pork'n'Beans can be cleaned this way and as such are now useless to me at this point.
In previous games, you had to earn the right to use a Power Armor whereas here you get it as part of the main quest. This may seem odd and non rewarding but I think the game is balanced around it acceptably. It runs on fusion cores which are rare so you won't try to use it all the time except in hairy situations. For example, I run into a pack of Super Mutants of which 1-2 were way over my level. Returning with a Power Armor leveled the field nicely.
I don't mind the radiant quests either because of the XP reward helps reaching the next level much quicker. Otherwise, I didn't invest to much in the main quest line so far so I can prepare myself for it (hope it doesn't level enemies). Indeed, side quests so far are a bit uninspired: kill or fetch, not boring but not exciting to me either.
One negative thing about how the first few hours and levels I've spent is the fear of the environment. You are at a low level with simple guns with which you can't properly hit a Bloatfly or a Ghoul running at you 2x as fast than in FO3. I was afraid to take any of the starting quests because of the "show-off" with the Power Armor in the beginning: what if I run into a pack of Supermutants or Deathclaw with my little pistol? If an early quest sends you across the map, who nows what the intended levels are? But one has to go out to get XP to get perks to be able to upgrade stuff and once I got over the start, now I'm more confident and whenever I see some location, I go in without any fear by now (and get back in a Power Armor if necessary).
Given the new dialog wheel, I liked the previous list-based conversations (modded to show more lines) better as I find it a bit difficult to hit those small arrows on screen (are there keys for those?). Big positive thing that you don't have to open the transfer dialog (which was becoming quite slow to show up in FO3 and FNV) for containers but just point at them and loot them directly and immediately.
I haven't experienced any quest/game breaking bugs yet but had plenty of the ordinary bugs: Pip-boy and weapons invisible, stuck in rubble, CTD. Enemy pathing is sometimes buggy and they get stuck on things (which of course makes them easier to kill).
Perhaps the worst technical problem I'm facing is the loading time when fast traveling or entering/exiting a building. It can take up to a half a minute until the game loads up despite it runs on a 500MB/s SSD. I know this game is like 4-5x of Skyrim but Skyrim transitions rarely take 2-3 seconds on the same SSD. (I utilize this time to check my emails and social network sites...).
Bottom line is that this game is indeed more intended towards those kinds of people who want to experience a game without limits in a streamlined fashion (i.e., who have a daily job and/or family) and don't really want to spend time on too many branches and replays.… Expand
Average User Score: 7.7Sep 21, 2015It was a surprisingly good sandbox game. Great framerate, good tracking of progress and collectibles, unique and diverse locations. It was aIt was a surprisingly good sandbox game. Great framerate, good tracking of progress and collectibles, unique and diverse locations. It was a bit light on story but it didn't bother me much; I enjoyed the driving around and collecting stuff. There were, however, a few minor annoyances. It was hard to see anything in dark locations even with the flashlight and the hand-to-hand combat was tedious after halfway through. In addition, many upgrades to the car and Max are gated behind main story progress so one can't really prepare itself by doing side-quests or collecting stuff upfront. The cars handled relatively well with keyboard and mouse, except in races were I found it difficult to make small adjustments and ended up facing backwards too many times. In conclusion, this is a good game and was worth its cost.… Expand
Average User Score: 7.6Feb 26, 2015Ever since its release, I haven't seen any modern-combat strategy game that got close to Joint Task Force (I didn't like the modern mod forEver since its release, I haven't seen any modern-combat strategy game that got close to Joint Task Force (I didn't like the modern mod for Company of Heroes). The game looks surprisingly detailed after all these years and run always fine. The campaign is mostly bug-free, although the music goes away if I fail a mission and I have to restart the game.
The other thing, which might be an exploit or a deliberate design choice are the civilian cars: usually there are plenty of them to block off paths so the AI gets stuck behind them and I can effortlessly win the map. This is most apparent on the final map where the enemy vehicles are so numerous that I don't know how to win without this strategy.
The music tracks are aming my all-time favorite game music tracks, I like the music of the main menu and the credits.… Expand
Average User Score: 9.2Feb 26, 2015After all these years, HL2 feels and still plays as an excellent game. I replay this game once or twice a year ever since its release. GreatAfter all these years, HL2 feels and still plays as an excellent game. I replay this game once or twice a year ever since its release. Great storytelling, voice acting and physics.… Expand
Average User Score: 1.5Feb 26, 2015I was excited to see a real time space strategy with lots of achievement on steam and pre-ordered the game for the price of an AAA title.I was excited to see a real time space strategy with lots of achievement on steam and pre-ordered the game for the price of an AAA title. Never again. The game was practically unplayable and buggy; the first patches did nothing valuable. Then the developer filed for bankruptcy with no hope from the community side to make this game ever playable. Unfortunately, there was no refund available from my country. The sad thing is that the game was still available for purchase for months after.… Expand
Average User Score: 5.8Feb 26, 2015I held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightlyI held off on this game in the hope it gets patched to be usable with keyboard and mouse, but gave up on waiting. It is ever so slightly tedios, places and dungeons are now lush and unique. It is full of fetch quests but I'm a collecting guy and most items were properly marked on the map. I played the prequels but too long time ago so didn't get most backreferences. I've completed most sidequests but unfortunately but lost two my best companions, and their hand-crafted equipment so no point continuing. The controls aren't that bad and after remapping keys to be a regular TPS, the only thing left is the need to continuously press the right mouse to look around: some toggle options would be nice, although I got used to it (similar to Assassin's Creed where I almost always free run with shift+right mouse. The game has some bugs: uncollectable collectables, hangs and stutter in cutscenes (played on high with GTX 660), but at least haven't run into any showstoppers. Bugs are common in newly released games, but not fixing them for months has no excuse. After spending 70+ hours, I don't feel any urge to replay with a different build.… Expand
Average User Score: 7.6Feb 22, 2015It's a good game, funny, great visuals and voiceover. However, there are a few negatives:
- feels tedious to replay,
- inventory sometimesIt's a good game, funny, great visuals and voiceover. However, there are a few negatives:
- feels tedious to replay,
- inventory sometimes blocks the object to be interacted,
- puzzles' logic are sometimes not my logic; kept forgetting that one needs to retalk to people and retry using items,
- it feels a chapter is missing at least; perhaps the story's resolution will happen in a sequel,
- bugs; some small ones, some cutscene hangs, one or two game breaking.
In conclusion, the game is worth playing.… Expand
Average User Score: 6.6Jan 31, 2015I've been holding off on this until the patches and now with 1.7, I'm enjoing the game as much as I enjoyed Far Cry 3. Doing missions andI've been holding off on this until the patches and now with 1.7, I'm enjoing the game as much as I enjoyed Far Cry 3. Doing missions and collecting stuff is good as usual. However, there are quite a few annoyances:
- Body armor is practically useless, gets reduced after a few hits, including animal attacks.
- Animal attacks everywhere, can't get to a mission location without being attacked and wasting ammo and health.
- The helicopter is great but can't remember where they are except a few places and the map only shows them if they are next to you.
- Some towers have helicopters but they can't be fast travelled to.
- 50% of the time, if I fast travel to an outpost and try to leave for a mission/task, the outpost gets attacked and I have to turn back to help out which wastes ammo and health.
- High powered sniper rifles able to take down heavies come too late in the campaign, when there are less useful.
- Performance is acceptable but hiccups due to loading happens quite a lot despite being installed on an SSD.
- Enemies teleport sometimes, which makes picking them off from afar difficult because if the shot misses, they get alerted.
- I don't get the weapon accuracy, especially the bow. Sometimes I need to compensate for distance and drop, other times not. Enemies tend to sway their head quite more often than in FC3.
- Unmemorable location names; can't name any of them.
- There are lot of collectibles and they don't show in the map if it is zoomed out to far; I wish you could jump back and forth between the locations of certain collectibles.
- I spent the first 10 hours hunting for animals so I could get my equipment levels up. Starting out with a single weapon slot is ridiculous.
In conclusion, its a good game but doesn't go much further than FC3; if you liked FC3, collectibles, free roaming and sandbox gameplay, you should play this game.… Expand
Average User Score: 6.9Jan 11, 2015Quite a good looking game. However, the levels were really long, tedious and a bit boring. Maybe I didn't get the crafting system, but as theQuite a good looking game. However, the levels were really long, tedious and a bit boring. Maybe I didn't get the crafting system, but as the game progressed, it took more and more hits to kill an enemy. At the end, I only used lightning because the chain effect would deal damage to other enemies, saving time. The story feels a bit disconnected, never understood how we got from one boss to the other. Some UI text were really tiny (~5 pixel), barely could read them even from up close my monitor.… Expand
Average User Score: 8.4Nov 26, 2014I played it for like 3 hours, then an additional 4 hours in my dreams. I sometimes continue playing in my dreams, but only for the very bestI played it for like 3 hours, then an additional 4 hours in my dreams. I sometimes continue playing in my dreams, but only for the very best games; so this has to be one. I played all Borderlands games thus far and was immediately captivated by this installment. I was a bit afraid how they would convert the loot and gore fest of the original games into a point&click adventure, but I'm satisfied with the results: where you would shoot the bandits in BL, now you get past them utilizing cutting-edge ... conversations. It features QTEs and there is short a timeout on conversation options; it keeps the exciting up, but I found myself choosing an option due to the time pressure and not having enough time to think through the possible consequences. On e one hand, this is mildly frustrating, on the other hand, gives an incentive to play the game again and again. Voice acting is good, but doesn't feel as good as in BL2. Iconic sound effects are in the game, but they sound odd and unpositioned in the 3D scene. Graphics looks good and is performing well, but the settings lack fullscreen toggle (although alt+enter works), v-sync and certain resolutions make part of the menu fall off the screen.… Expand