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Average User Score: 8.6Nov 22, 2010Firstly, this is way better than the original. The characters are funnier, the fighting is better, and the game is harder. But not harder inFirstly, this is way better than the original. The characters are funnier, the fighting is better, and the game is harder. But not harder in an off putting way though, harder in a way which makes you just want to kick ass. Plus the game is actually intelligent, in that if you seem to be struggling with your path of progression it can actually change to adapt to your skill level so repeat plays can make a completely different experience increasing the playability.
The melee weapons are the big new thing about L4D2. Killing the undead with a guitar is surprisingly fun, although I must admit the fun of hacking and slashing your way through the hoard does wear off slightly, and you'll probably find yourself switching back to your gun often. By far my favourites are the axe and the chainsaw. The chainsaw especially when used again the witches. They were the one special zombie which caused me no end of deaths in the original L4D, so the satisfaction of bringing one down alone in five seconds flat is extremely fun.
The special zombies are much more common in the sequel (or at least I noticed them more). The new ones are Spitters (My mortal enemy) who spew out pools of acid which are deathly if you stroll into one; Jockeys, which take control of your movement; and Chargers, who are like mini tanks but much, much easier to kill. Of course, the witches and tanks are still there in full force, along with the Boomers, Hunters and Smokers ready to massacure you in a split second if you're away from your team mates.
Speaking of team mates, L4D2 is very much a co-op game, and is really at its most enjoyable when played with a friend (or three). Team work really is essential when the zombies start swarming you, and to help you find ammunition and all the good weapons. It's encouraged further with the addition of a defibrillator kit to revive dying team mates, plus rooms which you have to locate to revive dead team mates (and there's nothing as annoying as sitting back while your team mates refuse to find the door because they're on a roll, but then on the up side, you can vote to kick them).
Mind you, all that team mate stuff goes out the door in the online versus games, when four of you are the survivors and four of you are trying to annihilate them ruthlessly. Probably better played with strangers, since you will fall out. A lot. Especially when they start teaming up on the weak one. Which is usually me.
A little note about the AI characters here. They're crap. I wouldn't like to play the game solo on a hard difficulty because the AI characters have stopped being as good as they were in the original and started being incredibly dumb. They'll revive and heal you sometimes, but I found they shoot less and get hurt more and sometimes even leave you to die while they go off and save their own sorry asses. And that's just not cool. The AI is the only thing about the game where the original L4D has the edge.
As well as Versus and Campaign mode, you can also play Survival and Scavenge, which are shorter and more competitive (if you can get more competitive than Versus). Survival sees you battling to stay alive for as long as possible against swarming hoards, and with no chance of escape it really does come down to who lasts the longest. Great way to get used to using the weapons, but it does get a little old quickly. Scavenge mode has more replayability as you can play as survivors trying to collect gas tanks to fill up a generator and thus add time to keep a rapid clock counting down going, or as the infected trying to stop them. Again, you'll probably fall out by the end. But in a fun way.
Overall, this a game I'll be recommending. If you liked the original, you'll like this even better, it's a much more rounded game and although the same could've probably been achieved with a couple of expansion packs, that wouldn't have been half as satisfying. If you're new to the series then buy this instead of the first one.… Expand
Average User Score: 8.7Nov 22, 2010I'll give you a heads-up now, just because it's made by the same people who made Fallout 3 doesn't mean it's any good so don't waste yourI'll give you a heads-up now, just because it's made by the same people who made Fallout 3 doesn't mean it's any good so don't waste your money!!!
Firstly, the AI has hardly been touched. Yes, artificial intelligence is a difficult thing to program but really, when I murder the bandit on the left and the bandit on the right, the guy on the corpse should realize something is terribly wrong, instead of wandering around hopelessly. Similarly, it is brutally and unforgiving when it comes to accidental thievery. Try to click on the bartender to talk to her, and likely you'll accidentally click on an alcohol bottle. THIEF!!! she cries out, and even if you put the bottle down immediately, a guard will escort you to the castle, where you'll have to pay a fine for touching a bottle on a bar. Character interaction is annoyingly weak. To get a character to like you, you'll need to, in a brief period of time, Boast, Joke, Admire, or Coerce him/her, repeatedly, via a mini-game. Bashing heads solves almost every quest, so the talking issues in the game are neatly covered up by massive bloodshed (although corpse cleanup isn't so good; this one poor shop has had 3 naked corpses in it for months now).
Also, the main story line is, no fun. It's not just the "you start in a prison with no equipment or past" lameness that's been done so many times before. Opening up the gate from a hellish world all through the countryside, you're told things like, "You must save him RIGHT NOW" but we still have the theme of do whatever you want so the invasion or execution or whatever will patiently wait until you go off and become head of every guild, visit every city a dozen times, or do whatever else you feel like. The main quest just doesn't feel right in this context. You'll also need to close many gates, and the sense of accomplishment for doing so is a bit boring, as each close the gate quest is almost the same.
Finally, we have an overall design flaw here. Usually, once your character gets above level 25 in any game, there is nothing left to challenge you, making the whole game extremely easy. Oblivion (tries) fixes this by making the monsters and treasures as your character does. So, a cave that would hold rats for your first level character holds trolls at a higher level. It sounds nice, but it creates new problems as well. First, the thrill of exploration drops off a bit; I know the monsters I meet and treasure I gather will all be set to my level, there's no danger in encountering something far too tough for me to defeat with a simple thumping, and there's no thrill of finding a great artifact far outside the power of my character. Second, the non-player characters generally aren't leveled. A number of missions grant you help from additional soldiers and such. If you're too high a level, the monsters you encounter will toss those soldiers around like confetti; leaving you all alone to deal with a horde of monsters (at least you can loot the soldiers corpses for extra gold). Curiously, the best counter to this is to design a character that does NOT go up levels. By basing your character around little used or unnecessary skills, you can get a character that goes up levels at a slow enough pace that you can see all the game has to offer; go up levels too quickly, and you'll miss many monsters that simply won't appear for high level characters.
So like I told you at the beginning, DON'T WASTE YOUR MONEY! (The only reason I gave it a 2 was because of the lovely graphics!)… Expand
Average User Score: 8.6Nov 22, 2010The single-player campaign follows the story of a bunch of soldiers as they travel around the world on the hunt for a mythical weapon of massThe single-player campaign follows the story of a bunch of soldiers as they travel around the world on the hunt for a mythical weapon of mass destruction which absolutely must not fall into the hands of the Russians. It's a typical story of unlikely heroes as they attempt to save the world, and it will take you across a great variety of locations that range from frozen mountains to densely packed jungles.
Unfortunately, DICE still hasn't wowed us with its single-player design in Bad Company 2. Unforgivable bugs, linked to a weak trigger point system, cheapen a campaign that's far from brilliant in the first place - even without taking the bugs into account, Bad Company 2 still plays out unremarkably. Hopefully Bad Company 3 will make a strong campaign. (For once in the Battlefield series!)
But, for many, the campaign won't matter one bit. These people come for the multiplayer and that's where Bad Company 2 delivers. Here the destructible environments of the campaign take on a new meaning. Your target might be waiting inside a shack. An enemy squad may be using a tower as a spawning point. This can all change with just a few well placed explosives as you literally level the playing field. It adds an extra tier of strategy to the game as you struggle to work through extended fights, adapting your approach to the fight as the world around you crumbles.
Little squads can be created, making larger teams into strike forces which can each play a specific role. Then within that squad, players can choose between four load-out kits that range from the light machinegun toting medic to the SMG wielding specialist engineer. Each has its own weapons and unique tools that allow you to set yourself up as a small but integral part in the team's success. Teamwork is the key in this game so if your used to never playing with friends or sticking together with other players, you will die A LOT.
What impressed me the most with Bad Company 2 is how flexible the multiplayer game is. The class system allows you to choose what your approach to battle will be. It's the maps and modes that allow you to choose exactly what kind of game you want to play. There is a huge difference between the giant and extended team Rush games which is an attack and defend mode which plays out across expansive maps and features lots of vehicles -- and the tighter Squad Deathmatch games which can feel like there's an enemy around every corner. If you care for something in between, you can just hop into a Conquest game to try your hand at the classic Battlefield fight over specific areas controlled by raising and lowering flags.
In my view, Bad Company 2's online is the best around (Yes, BETTER than CoD and Halo) but has a weak campain so just misses out on 10!… Expand
Average User Score: 8.9Nov 20, 2010Human colonies have started disappearing around the edges of space. Suspicious that the Reapers - the ancient machines - are behind theHuman colonies have started disappearing around the edges of space. Suspicious that the Reapers - the ancient machines - are behind the attacks, Shepard joins up with Cerberus and its mysterious leader, The Illusive Man (voiced by Martin Sheen), to investigate.....
The sequel's events kick off a few months after the original title's conclusion, taking into account all the choices you made and people you killed and spared in the original game (if you've kept hold of your Mass Effect 1 save at least), with The Normandy under attack by an unknown attacker. Without spoiling anything, Mass Effect 2 has one of the most memorable openings to a game ever.
Mass Effect 2 makes its amazing original look really simple. Whether you're eavesdropping on a pair of Krogans in The (New) Citadel, mining planets for resources from space, or outfitting your private quarters with a fish tank and a space hamster, almost every area in the game is improved upon and impressively presented. It really does feel as if BioWare compiled a big checklist of the first game's bad points, and scratched them off one by one. Rubbish vehicle sections, overwhelming inventory management and, yes, elevator load times have all been thrown in the bin. The result is a more balanced and approachable game - arguably BioWare's best to date.
The game is fully deservant of it's reputation as "The Avatar of video games except it's better written better!" and has earned countless perfect scores in the process! This is not only Bioware's greatest game, it's not even only the game of the year but it might be the greatest game of the decade!… Expand