Average User Score: 6.1Dec 2, 2014More of the same, but also a lot less fun.
+gunplay improved (many guns feel better and this was much needed blands gunplay was always veryMore of the same, but also a lot less fun.
+gunplay improved (many guns feel better and this was much needed blands gunplay was always very weak)
+some nice hit reactions (exploding heads etc that feel like good feedback, also ties into gunplay
-tons of backtracking and chores through bland boring environments
-low gravity just makes movement feel even more sluggish than it already was, remove the sprint crap and make sprint the base movement speed.
-mostly boring enemies and encounters
-loot is super dull
-opening 454456446 lockers and boxes got boring by the end of fallout 3 , like 7 years have passed since then, it's more of a chore than ever.
It's not even the borderlands formula getting stale, it just isn't a very well made borderlands sequel, was this by the same developer?
Except for the gunplay it feels like a B team made it (not that blands was ever anything more than a 7/10 game series)… Expand
Average User Score: 3.6Nov 25, 2014Heavily (heavily) pay2win, endless exploits and dupes.
Promising sandbox but since they made all the traderoutes safezone there is no actualHeavily (heavily) pay2win, endless exploits and dupes.
Promising sandbox but since they made all the traderoutes safezone there is no actual world pvp to speak of, people just play farmville in pve zones instead.… Expand
Average User Score: 6.2Sep 13, 2014It's a genre mix of borderlands, halo and an mmo,but if you imagine this means it takes the best parts of these genres and combines them intoIt's a genre mix of borderlands, halo and an mmo,but if you imagine this means it takes the best parts of these genres and combines them into something beautiful , think again.
It mostly takes the flaws and bad aspects of these genres and combines them.
Destiny ticks off most of the MMO tropes: You have reputation npcs, dungeons, a raid (including a weekly raid lockout timer) and battlegrounds where your gear from the pve mode is put to use as well as fairly big instanced zones with npc enemies/monsters sprinkled across them and even some warhammer style public quests.
What it lacks though is anything that makes mmos enjoyable:
-It does not have smartly designed boss encounters like world of warcraft or terra, instead the elites and bosses are just big bulletspongers with the nonexistent behavioral patterns of an elwynn forest boar.
-It lacks the social aspect of mmos, instead of being put in the zones with hundreds of other people you are (hidden)matchmade to some instant area with a handful of players that you will most likely never see again (as they will be in a different instance than you next time)
-there is no real way to communicate, there is no text chat, no zone chat, no proximity based voice chat, nothing, you can't play or communicate with people unless you invite them to your party first.
-there is no mmo style economy or trading to bring people together
It's all the bits that make an mmo bad, without the good bits that make people tolerate all the bad in a game like wow.
On the fps/halo side:
The game lacks the vast variety of game modes from halo multiplayer, there are no skull modifiers to make you want to replay missions, there is no epic campaign with story exposition , no unique weapons like the needler.
Instead you get a story with less effort put into it than your average f2p mmo and mmo style monster spawns(the boring ones you grind your levels up on in mmos, not the cool bosses with cool mechanics).
On the borderlands/diablo loot side:
There is not even a quarter of the variety in the weapons you get compared to borderlands, there are little to no cool effects or modifiers, most of the loot is just the same weapon within its category with a different skin, a slightly higher fire rate or higher damage. If you expected anything remotely as cool as a rocket launcher that shoots 5 homing rockets that also act as mini black holes when they explode like in borderlands then you thought wrong.
The way loot is delivered is awful too, instead of loot fountains or beams from diablo/borderlands and being able to instantly see what item you got, you have to exit to the main hub town of the game , talk to an npc and open what is essentially a gambling chest with random loot (just with a different name)
What was the point of this extra step other than to make it more laborious and annoying to check out that legendary drop (that will turn out to just be a rare weapon or helmet most of the time when you open it)
Speaking of the hub town, it serves absolutely no purpose.
There is no voice chat in the hub town even within your own group, there is no way to text chat to people, the only way to 'communicate' is with some pointless emotes.
Since the world is not actually connected (you just load into different instanced zones with loading screens from a menu) and you can't use the hub town to meet or talk to people, who did they bother with it?
They copied the concept of an mmo town (including the reputation, quest , class and vendor npcs dotted across it) without understanding why it exists in the first place in mmos...
It's just ... there... it would have been much more convenient to replace it with a menu that let you access all the store/storage/reputation menus with the press of a button, rather than force you to run back and forth between characterless meaningless npcs in a hub area that serves no purpose.
Now that I covered the game, it's time to talk about false advertising:
there have been videos of the developers pointing at the environment in the distance and saying 'see all that, you can go there! (but we won't now in the interest of time), they sold the world as being bigger than anything they had done before and set a new standard in the industry.
But you can't go there... the world is not very big at all,each planet has one biome to visit and that is full of invisible walls, battlefield type forbidden zones where you simply die if you enter and physical walls. You can't go anywhere
They claimed the game only begins after the level cap and the story, when in fact the 'post game' consists of a few boring sterile dungeons with the same boring bulletsponge bosses that can't hold a candle to an mmo boss, ONE raid (which isn't out yet) and repeating some missions in areas you have already been to , where you fight higher level versions of the exact same enemies you fought in the story , at the exact same places. If there ever was any post game content they cut it all out to sell as DLC… Expand
Average User Score: 3.9Nov 15, 2012Still the exact same gameplay as medal of honor which cod first tipped off 10 years ago.
Stil the same flaws like the awful spawn system.Still the exact same gameplay as medal of honor which cod first tipped off 10 years ago.
Stil the same flaws like the awful spawn system.
No server browser, no more mod support, no rcon tools, narrow fov.
The series has regressed since cod4 and deserves a score that reflects that, it was never a very good game but now it's a mediocre game with a lot of features missing.… Expand
Average User Score: 8.4Nov 5, 2012Almost too good to be real.
The developer (Uwe) knows how to push all my buttons with NS2.
It features some of the best and most rewardingAlmost too good to be real.
The developer (Uwe) knows how to push all my buttons with NS2.
It features some of the best and most rewarding team play you can find in any game, A huge variation in gameplay, almost endless learning curve, the most friendly and enthusiastic community I've seen since the desert combat community for bf1942 and shiney graphics with a good sound track as cherry on top.
I can't fault them for a single thing they did (and I'm a huge cynic, this never happens for me). Just a shortlist of the best things about the game.
-community support dialed up to eleven! Rcon tools, server build for community, open source engine, mod and map support, amazing spectator mode. good quality VOIP in game. (actually the ONE SINGLE thing I miss in all of this game is demo recording like in quake or half life).
-Uwe developed their own engine, which produces some incredible lighting well suited to the game, super clean image quality, extremely responsive mouse input (best since half life 1! ). Can't fault this for anything. It is fairly cpu heavy (but looks the part!) The game runs really well on my pc from 2008.
-mod support and the sheer quality and variety of the game play ensures this is one of those games you can play for years without it ever getting repetitive or boring. It only costs 23 euros on steam too, almost ridiculously high value.
-No modern game tropes like ADS, p2p lobbies, DLC map packs that would split up the community, grinding for unlocks or level ups, mouse acceleration, locked frame rates, locked FoV or any of those shenanigans that can sully an otherwise good game.
They did right by the pc gaming community with this game.
If you like team play, or strategy, or shooters, or feeling like some solid snake/predator hybrid offspring or fun in general then you can't possibly go wrong buying this.
A lot of people will give 10 or super low scores on metacritic to influence the average because they think their opinion is worth more than others , but if I were to give NS2 an independant score I'd genuinly give it a 10. It's the first game since half life 1 that I consider to be truely in its own league.
Imo it re raises the bar for all other multiplayer and pc games to come.
Don't miss out on this gem fellas, you'd do yourself a huge disservice. The joy and giggles this game brings can't be overhyped, you will not be disappointed.… Expand
Average User Score: 7.4Nov 10, 2011It's hard to put a number on this game (the irony of writing this on meta critic, I know).
+Gameplay is still very diverse (the essence of aIt's hard to put a number on this game (the irony of writing this on meta critic, I know).
+Gameplay is still very diverse (the essence of a real battlefield game)
+animation, sound, graphics are amazing
+dedicated servers with tons of options to configure (though filters in the server browser need work)
+teamplay is very rewarding as always in a battlefield game
+damage from the guns feels great, there is actually recoil in MOST of the guns
+runs very well
+physics on the jeep +driving is fun
+the game overall is the best shooter since battlefield 2
+actually uses pc hardware especially vram
-battlelog is **** no way to communicate with friends who just logged in while you are in a game
-jet physics and heli physics are a far cry from the brilliance of the desert combat mod physics, it's better than in awful games like bf:vietnam or bad company, but it's not on par. At least you have full control, it's just too arcady and momentum barely applies.
Plane and heli physics are a big deal in battlefield that is why I mention them.
-A few of the guns have virtually no recoil, meaning noone uses the guns that actually have a learning curve to them -metro is unplayable because of rpg, grenade and most of all grenade launcher spam and the endless ammo you have for them as long as you stand next to any ammo pack...
-some broken mechanics like the supernova flashlight, infrared vision scope and silly mortars
-only 4 classes
-broken vehicle perks that stack
-netcode is still **** compared to proper shooters like cs , quake and UT99, at least it's better than the abomination called bad company 2
-the minimap sucks, they nailed it in the previous games I don't know why they made it so painful to read now
-they forced the modern warfare style carrot on a stick of filling bars on players, why can't it just be like bf1942 where you get your guns and the sandbox nature of the game is fun enough to last you for 3 years without needing a carrot!! -no mod tools, shame on you dice you greedy ****
-destruction is really lame, they talked it up and it turned out to be a dud. Just scripted where you shoot one of the hitboxes of an object till it runs out of hp after which part of it or all of it crumbles.
I guess their netcode is to blame for this, with proper physics based destruction it would soil itself most likely.
This looks like a huge list of negatives, but other than a few major ones (no mod tools, dissapointing physics and netcode, and only 4 classes / no commander) which bring the score down for me, the others can be (and most likely will be) fixed by a simple patch.
There are hundreds of hours of gameplay and learning curve packed into this game, it looks , sounds, feels and plays well so it's worth getting.
It's just a shame that they dumbed it down here and there and tried to market it to the retarded cod demographic, while the two games have nothing in common other than that there are guns in them.… Expand
Average User Score: 2.4Nov 10, 2011I'll start off with technical problems:
*Activision claims you get dedicated servers back, only you don't.
You can only get unlocks on p2pI'll start off with technical problems:
*Activision claims you get dedicated servers back, only you don't.
You can only get unlocks on p2p matchmaking servers (which is not upto pc -or any for that matter- standard).
*It runs horribly on hd48xx cards (which are more than capable enough to run a game like this) despite the mp maps someone looking worse than those in mw2.
Black ops had this same problem and it was NEVER fixed, don't count on it.
*p2p by its very nature makes for a worthless multiplayer 'experience', hit detection is off AND delayed because of it.
*tiny field of view which is unforgiveable for a pc game and there is no way to change it.
Even if you don't know what this is, you should care it's a big deal.
Now for gameplay issues:
-Maps are tiny and the spawn system (which is always bad in cod games) does not know how to deal with that.
-field of view turns it into a horse blinders crapshoot
-rock paper scissors perks/weapons and killstreaks really have no place in a pseudo competitive shooter.
-weapons still have no recoil which especially on pc is ridiculous, laser guns are no fun, there is NO learning curve for the gunplay in this game, just point and click.
Shooters are normally all about this learning curve, for shame!
-Animations, sound, graphics are not up to standard for a 2011 game
-AGAIN no mod tools! shameful since the early cod games upto mw1 and even world at war had those
-pathetic unlock / point / filling bars carrot to make up for a lack of interesting gameplay and variation, remove the carrot and this game wouldn't be half as popular, this is a FACT.
-bloom, blur, browngrey unicolor is so 2005
-community is trash, as always in call of duty games
-looks and feels like every cod game since the first one, only now the damage was doubled so that changed (for the worse, did not think that was even possible).
Cod started off as a shameless medal of honor allied assault clone, but at least it was decent at it at first, after mw1 the series has regressed in both quality and effort on part of the developent teams (teams that change more often than a pregnant woman changes her mood)
Even on fan sites you hear mw3 refered to as 'the latest SEASON in call of duty', if that doesn't give you a clue of how bad it is getting milked then I don't know what to tell you.
My biggest gripe: Every single change in the game could have been a patch for mw2, and WOULD have been a patch if the game were made 10 years ago.
People are finally starting to catch up to this and it shows in the user scores.… Expand
Average User Score: 5.5Mar 29, 2011Very buggy game, runs really poorly for some reason despite being an Unreal Engine 3 game (it looks really bad, and every other UE3 game runsVery buggy game, runs really poorly for some reason despite being an Unreal Engine 3 game (it looks really bad, and every other UE3 game runs at 100+ fps for me while usually looking a lot nicer).
They still haven't patched it and there is nothing about fixing the performance issues that the majority of players are having in the future patch notes.
Single player is extremely bad but I guess no one would buy this for the sp anyhow.
The multiplayer is just a poor man's COD, with worse performance, bad controls : mouse input has acceleration and mouse smoothing as well as input lag.
Vehicle physics are non existent, there are only a few maps, no mod tools, no dedicated server files for adminned to host and moderate their own servers, nothing.
I very much regret purchasing this game, and would not recommend it to anyone.
Kaos should have kept working under DICE as trauma studios and do the only thing they are any good at : using someone else's base game and physics engine and code and make a mod with it.… Expand