Average User Score: 8.2Nov 4, 2014Seems to start off easier than the first game, but does eventually get back to its roots. Better graphics, new music (though I think anSeems to start off easier than the first game, but does eventually get back to its roots. Better graphics, new music (though I think an option for the originals would be nice), and a ton of content. Great game.… Expand
Average User Score: 7.9Oct 28, 2014Great art, great music, gameplay is sub-par and suffers from serious issues. Still feels like a prototype in many ways. Later floors sufferGreat art, great music, gameplay is sub-par and suffers from serious issues. Still feels like a prototype in many ways. Later floors suffer from major balance issues. Multiplayer has several problems and I would currently call it incomplete. Multiple pods provide gameplay variety that bloats the game and are completely unnecessary - game is at its best in the standard "Escape Pod" mode and it would've been better if they focused on ensuring balance there instead of having several game modes and none of them playing anywhere near optimally.
However, it is an interesting game due to its mashup of a few genres (roguelike, RPG, RTS and Tower Defense), so it's worth checking out, although I'd suggest waiting on a sale before buying it, as it just doesn't come together very well.… Expand
Average User Score: 7.3Oct 1, 2014Terrible port of a terrible version of a great game. I need 150 characters so I guess I'll just stress what a terrible port this is. Real bad. Bad.
Average User Score: 8.0Sep 29, 2014Currently the best indie Metroidvania available on PC. Has an art style that is reminiscent of Disney's golden era. Music is phenomenal.Currently the best indie Metroidvania available on PC. Has an art style that is reminiscent of Disney's golden era. Music is phenomenal. Boss fights are puzzles that occasionally require twitch reflexes in order to overcome instead of being bullet sponges. Polarity mechanic is used well and aside from a few areas (namely one optional room near the end for a scroll) does not feel clunky. Fun to speed run a few times, game itself doesn't take more than a few hours to complete the first time and after that it can be cleared 100% in about 45 minutes.… Expand
Average User Score: 8.4Sep 29, 2014Plays like a mix of tower defense and Final Fantasy: Tactics. Soundtrack is obviously heavily inspired by Uematsu (the main battle theme hasPlays like a mix of tower defense and Final Fantasy: Tactics. Soundtrack is obviously heavily inspired by Uematsu (the main battle theme has several segments that sound like they were lifted directly from the Final Fantasy 8 battle music), it's well done but loses points for being such an obvious copy.
Replaying missions at higher difficulties for increased rewards is fun on paper but does essentially amount to grinding in order to meet the demands of those challenges, instead of rewarding smart play.
Defender's Quest is a bit too long for its own good.
The 800x600 native resolution means that the only way to make it fill up your widescreen in order to reduce eye-strain is to stretch the image, which ruins the appearance of the art.
Game is good for what it is, overall I'm excited for the sequel because I think all the concepts presented here are unique, and they could really turn this into something special.… Expand
Average User Score: 7.5Sep 29, 2014First time playing FTL was with this Advanced Edition, so this isn't a review of what the Advanced Edition adds to the base game, but what theFirst time playing FTL was with this Advanced Edition, so this isn't a review of what the Advanced Edition adds to the base game, but what the whole package provides.
Gameplay is a mashup of roguelikes and RTS, with the ability to pause in order to make more strategic decisions when necessary. It *will* unfairly kill you at times. Once you understand the game, you'll find that you can make it tot he final battle more often than not due to good planning and a decent amount of luck, but the final battle is unfortunately where the success of your run due to the RNG elements comes into play. If you had decent RNG and great planning, you're still going to lose in the final battle because no matter how well you know the game, you won't have the power necessary to overcome the challenge.
Cool concept, decent art style, soundtrack is outstanding, took about 4 hours for me to get my first victory, did a few additional runs afterwards for kicks, beat it three times over the course of 10 hours, and that was enough for me. Not a must-play by any means, but if you're looking for something to play to kill time while waiting for a bigger release, then this is a viable option.… Expand
Average User Score: 7.7Sep 29, 2014The opinion in this review was based on the following content:
Sword of the Stars: The Pit Sword of the Stars: The Pit - Mind Games DLCThe opinion in this review was based on the following content:
Sword of the Stars: The Pit
Sword of the Stars: The Pit - Mind Games DLC
Sword of the Stars: The Pit - Gold Edition DLC
Sword of the Stars: The Pit - Pilgrim DLC
Sword of the Stars: The Pit - Juggernaut DLC
Game is a very uninspired roguelike that takes place in a cookie-cutter sci-fi setting. The environments are dull. The enemies are boring. The combat is glacial in pace. The music doesn't change tracks often enough, and what is there is essentially a half-assed attempt at cloning the outstanding soundtrack to "Blade Runner".
The game is way too long for how random the chance of success is. Like most roguelikes, by the time you start the game has already decided whether success in that run is possible or not, but you're playing to find out what your dice roll was. If you have a good run on Normal mode, the game will take 20 - 25 hours to complete. It's possible to get 15 hours deep in a run, lose due to RNG (because that's roguelikes), and have to start all over. That's hugely disrespectful of the player's time.
The XP and Item banking systems are a neat feature to try and fix thsi problem, but they're tedious and immensely timeconsuming to fully utilize themselves, and not fun in the least. You essentially end up having to choose between two ways to approach your run:
1. You are doing this run to try and make it to the finish.
2. You dedicate the run to grinding out XP and items so that you can bank them, kill yourself, then start over with a new character on that floor and use all the banked XP/items to create a character that's a far higher level with better equipment than he would possibly be if you had arrived at that floor from a fresh playthrough. This option is way too metagamey, and isn't enjoyable in any way.
The highlight of the Mind-Games addon are the psionic powers, and they are incredibly boring.
There should be the ability to create your own character, but instead you are forced to choose from pre-mades, which I can only assume was done so that if you wanted more variety in starting setups you'd feel inclined to purchase the character DLC (which I don't suggest anyone does). The way the new X-Com games do multiplayer (point system, each skill/stat/equipment purchased drains from the point system) is how a custom character loadout system could work in "The Pit". The exclusion is utter bullocks.
Crafting is tedious and dull. There are far too many items in this game compared to how many recipes there are, so you end up filling your inventory with a bunch of crafting items that may very well end up having no synergy within your run, and then dying before you can ever craft something useful.
This is a very bad game that nobody should bother playing.… Expand
Average User Score: 8.4May 24, 2014Neither game is nearly as impressive today as it was back at original launch. The remaster does some nice touchups but overall it still looksNeither game is nearly as impressive today as it was back at original launch. The remaster does some nice touchups but overall it still looks like a remastered PS2 game, and since the big draw of both these titles when they were new (mainly FFX) was how hard they pushed the tech, the game is left to rely a lot on the gameplay.
Far too many cutscenes, watch more than you play for the first 20 hours or so. No cutscene skip, which should've been implemented for the Remastered version. Battles get repetitive fast. Needing to have every party member do something each battle to get XP makes grinding become very tedious very quickly. Music remixes are a nice touch but completely unnecessary, some tracks (like Via Purifico) are absolutely butchered in the new renditions, overall this was an unnecessary feature and I really would've appreciated an option for the Original tracks.
FFX-2 is as painful to sit and play as it's always been. Cool battle system, but everything about it is incredibly embarrassing to play, even when alone.
What's really odd is there are frame drops in certain areas, and during spell effects. The game runs at 30fps, but constantly has drops to 20 or lower when big spell effects go off. This wasn't the case with the original titles, this is a matter of upgrading the graphics a *bit* for the remaster, and then failing to optimize properly.
If you've played these games before, or still have the original PS2 versions, I'd recommend waiting for a price drop before picking this up. FFX is still a very solid game overall which is what gets this a score higher than 1, but as a remaster, this package leaves a lot to be desired.… Expand
Average User Score: tbdMay 22, 2014Not worth paying for, and probably not worth your time. Plays like a game some kid would make as a homework assignment. It's obviouslyNot worth paying for, and probably not worth your time. Plays like a game some kid would make as a homework assignment. It's obviously trying to be a very cheap version of Metroid, but it's missing all of the elements that make a proper Metroid clone so great. I realize this was made by one guy, but so was "Cave Story", which is also a Metroid clone, and played like the developer gave it much more love (it had more varied tilesets, more enemy types, better graphics, and it even had a soundtrack, which this game sorely needs).
Doesn't feel like it had a lot of playtesting, either. From the midway point onward, it feels like the game was rushed, and all of the puzzles and timed underwater sections end up falling flat on their face. The combat reminds me of really bad shooters from the NES era (namely "Total Recall" and "Robocop").
The fall damage in this is also pretty ridiculous. Even after you get your shock stabilizer upgrade (very early in the game), you still take damage if you fall more than three feet, and due to the complete lack of healing items in the game (and that for some reason enemy damage effects your shields first, while falling damage immediately affects your health), you'll likely find yourself walking into rooms on a sliver of health, and then falling just over three feet and getting the "Game Over" text.
Honestly, this is a demo you shop around while looking for employment in the game industry, not something to be sold to people for $5. I like the idea here, but it doesn't play like the creator cared enough to do it right. This is not the way to start building brand awareness, and I'll remember this experience when "Magnetic Realms" releases their next game. I am really tired of new game developers thinking that releasing a trashy indie game for $5 through Greenlight is their ticket out of the mundane 9 - 5 grind. Take out a loan so you can quit your job and go full-time with your game development and hope your product is worth it, or stick with your day job and only develop in your downtime and take the five years it'd take to do your first game right, whatever, find a way to do it right and give your early projects the resources they require to be competitive on the market. You aren't a big dog yet, you're really going to have to work to win anyone over, startup projects like these are the worst way to go about procuring long-term success for a business.… Expand
Average User Score: 7.8May 16, 2014One of the best platformers since "Super Meat Boy" (Super Meat Boy is far better, though). Single player is a lot of fun, co-op is an entirelyOne of the best platformers since "Super Meat Boy" (Super Meat Boy is far better, though). Single player is a lot of fun, co-op is an entirely different experience (you don't just go through the single-player missions with a second player, you're given all-new challenges that require cooperation). The online Arena modes feel like a throwaway feature, which is how I felt about the non-story modes in "Castle Crashers", but opinions will vary here.
Music is superb. The taunting narrator is a fun twist, but he does run out of things to say and quickly starts repeating himself. You can, however, disable the frequency of his comments, or turn him off entirely, through the "Options" menu.
Controls fine on keyboard, but I've always felt these games are best with a gamepad.
I wish these guys could release a game every couple of years (it's now been six years since the original release of "Castle Crashers" in 2008), but maybe the reason they don't is because they'd rather make inspired games than simply churn out something to keep their name in the industry.
Two major drawbacks are the musical selection (there aren't that many tracks in the game, and they start repeating themselves very quickly), and the time it takes from confirming "Retry" to a mission resetting takes far too long for this kind of game. It also would've been a huge plus if they got the narrator voice actor to record even just 20 additional lines, as he starts repeating himself way too quickly as well.
I got this game for $10 during the launch sale, and I highly recommend it at that price. It's no "Super Meat Boy", but I don't think we'll see a game that steals the throne for a long, long time.… Expand