Average User Score: 6.1Mar 26, 2014As a PC gamer who grew up on FPS games such as Doom, HL, TFC, Q3A, UT (and the ensuing derivitives), I found the gameplay a refreshing returnAs a PC gamer who grew up on FPS games such as Doom, HL, TFC, Q3A, UT (and the ensuing derivitives), I found the gameplay a refreshing return to the ultra-fast twitch style of death match, capture the flag, and domination map play, but there are flaws from compromises required for console play.
Visually, and audibly, the game shines. there's so many sounds and vocal calls going on that are influenced by what's around you.The graphics are fantastic, and run extremely smooth in even the most congested of fighting spaces.
I enjoyed the intro/outro cinematics of the campaign greatly and wish they were just built into all the maps and gameplay modes. My only real gripe is the lack of more cinematics in the regular gameplay modes.
The Weapons are (for the most part) balanced with one or two exceptions.
Pilot loadouts allow you to change your gameplay style with many variations.
The titan's the aesthetic doesn't grab me strongly, but they feel real in that everything on them has an apparent reason for being there besides "Looking cool" Their animations make them feel heavy, yet fast and deadly when needed. The loadouts available for the various titans can drastically change the way you play.
The new game-play mechanic of the drop-ship escape when you lose is fun, and psychologically, doesn't make a complete beat-down feel that bad.
The level design allows for all game-play modes to be played on every map, but you can tell that certain maps had certain gameplay modes in mind when they were designed making playing them in other modes “awkward”
The layouts of the indivdual maps have a great "Flow" to them to allow for multiple routes and circuits to and from specific areas and around the map, but there each map has an area which is "awkward" to get to and doesn't serve an intended role in any gameplay type.
The game feels like it was rushed out about 6 months too early and that large and grandiose elements of the original game design were cut for time constraints and console compromises.
GAME MODES are old and tired. I'd like to see different game modes that I haven't seen 20 years ago. Adding in an assault mode like Unreal Tournament 2004 or even looking at MMO's such as World of Warcraft, or even Defense of the Ancients/League of Legends shows many other gameplay types that would work extremely well in the FPS genre.
The generation/leveling up concept is okay, but there's no real benefit to hopping a generation except for reaching the next generation faster. I would have liked to see something in-game available exclusive to generations, such as more burn-card space or a specific ordinance unlocked. Oh, and the 50 goose kills for Generation 6 is god-aweful, but rumour has it they're going to nerf/change that requirement.
Only 1 rider/rodeo per titan makes sense from a gameplay standpoint, but it is difficult to tell when a friendly is rodeoing an enemy titan in the heat of battle.
Player/NPC names are occasionally not displayed, making for annoyance when you start shooting your own grunts/players by mistake.
Matchmaking SUCKS. There have been countless times where I've sat in the lobby for 10 or 15 minutes and watch my side fill up, and the other side remain empty. Even back in 1999 FPS games got team based matchmaking right with quickly balanced teams, instead of the (very frequent) lopsided matches of 4v6 or (as my experience as an utter newb in the game) being a Generation 1, level 10 facing Genereation 3+ and nothing but level 40+ There needs to be a way to “bracket” matches based on level and/or generations. Take a look at how Guild Wars and World of Warcraft allow you to “shuffle” between game modes while waiting so that you can quickly get into an available game.
Wonky Titan physics/mechanics crop up at least once a game: There have been several times where I jump onto a titan to rodeo it from above and I fall through the model and it registers as being stepped on. dropping a titan right in front of me, or so I thought, and it turns out the game dropped it on the opposite side of the map, about 300m away. If you're riding/rodeoing a titan, and accidentally jump off and off a cliff (it happens occasionally), the pilot who damaged you last (even if it was minutes ago) gets credit for your death.
Getting on the jump ship is BUGGY. If you drop onto the jump ship from above you fall straight through to the ground. Also somewhat related, you cannot jump onto NPC planes that are zooming around maps despite the occasion where it looks to be in the perfect position to parkour off of.
Map damage is something that feels like it should have been in the game, but probably cut to make it playable on consoles.
Overall, a great game, but still falling greatly short of it's potential and original grandiose concept.… Expand
Average User Score: 8.2Dec 1, 2012Excellent gameplay, story, and overall production. The jokes are dark, but funny and well written, and there are countless pop-cultureExcellent gameplay, story, and overall production. The jokes are dark, but funny and well written, and there are countless pop-culture references and "easter eggs" to be found. the new classes, for the most part, aren't just polished versions of the old classes- they actually play fairly differently. I will say though, the gameplay really didn't take off until the second playthrough. Playing 2 playthroughs back to back did make me feel impatient at times to rush through the story so I could level up and enjoy the unfolding abilities. some of the levels were extremely FUN- the arena areas come fore-most to my mind in this regard. Multiplayer is very rewarding, as each classes' special abilities can create combos that have devastating results. My biggest gripes comes from the gearbox keys and end-game "content" the keys are so hard to come-by (and you only acquire them at a rate of 1 per account), that you feel like you're forced to wait until level 50 to use them, and when you do, the random loot system seems to give you crap, such as grenade mods, or class mods for a class you don't play. the DLC is fun, but the cost per expansion makes the dollar value only worth it if you bought that season pass special.… Expand
Average User Score: 7.0Dec 1, 2012Frustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in theFrustrating and not fun describes my initial reaction to this game. First and foremost is the learning curve. from the start you spawn in the middle of a fight with nothing telling you what your objectives are, or even where your teammates are. Should you be unfortunate enough to spawn in the middle of a tank fight (as was my first experience) you feel helpless as you die, respawn, and die again as soon as you respawn. An in-game "Newbie" area, some kind of zone where you go only when you first start a character would be greatly appreciated as throughout my first hour of gameplay I was consistantly pitted against players of level 38 or higher. The extremely large playing area makes snipers and tanks gods on the ground. I have not been able to fly any of the aircraft, yet because everytime I spawn an air vehicle it is destroyed immediately. I'm not an avid FPS player by any stretch of the means- I grew up on Doom, Quake, and UT, and I manage about a 1:1 Kill to death ratio in CoD, and tend to play support roles in TF2. On average I have 2 kills and over 50 deaths in planet side due to spawn camping. spawning at a point that is distant from the battle just means I get to run for 10 minutes to die from a sniper that I can't see. Playing a supporting role in PS2 is down right rage-inducing. Healing a friendly player may or may not reward XP, and unlike TF2, you cannot heal a heavy to keep them up while they sustain gunfire. Reviving fallen players is fairly pointless unless they died less than 2 seconds in front of you. The Engineer's turret is too inaccurate for the distances at which forces are regularly engaged in. The tanks are done well- and in many cases are over-powered. many of the bases are designed so you can just snipe away at the enemy generator with your tank and destroy it without worry of being engaged by the defenders. Running over your own teammates results in a suicide for them, and no penalty for yourself- great if you just want to troll your own team, as is often the case. What this game direly needs is level segregation of some form- whether it's designated levels for zones where as you out level the zone you do less damage, or you cannot respawn into a zone you are out leveled for, something needs to give a new player some fudge-factor to learn how the game works besides dropping you straight into a fight that you are grossly under leveled for.… Expand