Average User Score: 6.6Nov 5, 2015Brilliant. It's as if they took Fallen Enchantress and fixed everything that was wrong with it. The UI makes MUCH more sense, it's intuitiveBrilliant. It's as if they took Fallen Enchantress and fixed everything that was wrong with it. The UI makes MUCH more sense, it's intuitive now. Crafting is fun. The doomsday clock adds excitement to lengthy campaign games. The map looks better now. No bugs or crashes after hours of play.
Finally the tactical maps are much more fun. They look better and play better.
I'm recommending this one to my friends. If you like fantasy strategy games, do yourself a favour and try this one.
I notice there's a few very negative reviews out there - it might be that some people are still "punishing" stardock for the buggy mess they released last time. It's been known to happen before.
Keep an open mind, and try this for yourself. It's currently my favorite strategy game.… Expand
Average User Score: 8.4Oct 21, 2015Something very funny is going on here. This is my second review of the game. The first was negative - and has been deleted. Other users haveSomething very funny is going on here. This is my second review of the game. The first was negative - and has been deleted. Other users have reported the same thing.
This game is just not very good. The puzzles are awful - in one you explored a room step by step, never knowing when you were going to fall through an "invisible" hole. Once you did, the hole was marked on the map, and you had to climb back upstairs and go through the room again trying a new step in a different direction - until the entire floor is explored. Sound fun? It isn't. Graphics are mediocre, combat is one one worst systems I have ever seen (You stand in a box and "bullets" fly at you and you dodge them. That's it.) and the sound is also so so.
So why is it getting so many high reviews? I don't know. It's almost like someone is performing a viral marketing experiment. The system seems to be being gamed. Negative reviews are being deleted. I wonder how long this one will stay up?
Giving the game a zero. It just isn't any fun at all. I was bored within minutes.… Expand
Average User Score: 6.3Sep 4, 2015A beautiful game with great music and sound effects.
The problem is, there's just too much luck. This is like playing a slot machine. IA beautiful game with great music and sound effects.
The problem is, there's just too much luck. This is like playing a slot machine. I played my heart out for 8 turns and got nowhere. Then I picked up a lucky card that grants you 1 prestige per turn for 3 turns...and 4 turns later I won the game.
It's a shame, because there's so much to like. The idea is unique (to me, anyway) playing different characters is fun, the sound is great, the game is enjoyable to look at.
But the thing about strategy games is...they have to be about using your mind to win, and this isn't. There's no doubt strategising helps *a little*, but it's overwhelmed by luck.
If they could make the game less dependent on luck, I'd be willing to give it 9 or 9.5 (The game area itself is very small too in terms of hexes and quickly feels cramped, you see everything in a few turns.)
I found this game very fun to play at first, but quickly lost interest. They need a bigger game board, a longer game and more things on the board (currently bare terrain, a settlement, or a stone ring....not much variety.)
If they can make a few changes, they'd have a real winner on their hands. As it is, it just isn't a strategy game. Giving it and eight anyway because it's fun for a while.… Expand
Average User Score: 7.6Sep 3, 2015A good game. Could have been a great game, but it's just too random; there is too much luck involved.
Your strategising does help; but theA good game. Could have been a great game, but it's just too random; there is too much luck involved.
Your strategising does help; but the most important thing in the game is chance. I've played for turn after turn and gotten nowhere (0 prestige ) and then suddenly gotten a card that allows me to gain 1 prestige per turn for the next three turns: After three turns I was prestige leader and was able to make the king choose to award me a 4th spirit crystal and I won.
Armello is verging upon greatness. Music is top notch; visuals are some of the best I have ever seen. The whole game screams quality and care. They really put effort into it and I congratulate them.
Unfortunately the thing about strategy gamers is...we want to think to win. Armello is more like a slot machine; whoever is the luckiest wins.
My interest is already waning...when I've won, it's because I got a lucky break so it's hard to take pride in it; when I lost it's usually because I was unlucky so it's infuriating. There's no denying there is SOME strategy in the game; however it is far outweighed by luck. When I can play for 8 turns and gain zero prestige; only to get 3 prestige in the next three turns because I got a lucky card....how am I supposed to feel skillful? Was I skillful in getting a lucky card?
Perhaps a patch could fix this, but I doubt it. I think there needs to be an Armello Two and athey need to make some serious adjustments to the game.
I'm giving it 8 anyway because it has been fun to play for a while , it's beautiful and sounds beautiful and is a high quality product. But I doubt if anyone will be playing it for more than a week.
Better luck next time guys please make the game less reliant on luck and more on skill and you've got a 10 on your hands.… Expand
Average User Score: 4.5Aug 17, 2015I had seen screenshots and was looking forward to this game, but it was a disappointment.
The start is good, city looks pretty, and yourI had seen screenshots and was looking forward to this game, but it was a disappointment.
The start is good, city looks pretty, and your boat lands. You lay your brother down and start off to explore the city...what ? I can't jump? I can climb like goat but can't jump? Feels weird.
So you explore the city....which consists of finding boxy buildings with bits of moss you can climb, and "bumping" into them. The game takes over and puts you on the wall. Hmmmm... you cannot fall. Also, there is only one path to climb each building. No enemies either. And my brother just lies there. All I can do is boat around and climb a preset path. Excitement is rapidly fading. This isn't a sandbox game it's just a game full of big boxes.
There are three kinds of rewards: Climb the building completely and get rewarded with a look through the telescope to the next kind of building. Also, each building may have a box of health for your brother. It also may have little books on pedestals - if you get one it tells a "story" by showing you a single, brightly coloured heavily stylised image of something, and some grunts in an unknown native language. So what's the story? I don't know; the language is unintelligible and the pictures are so highly stylised I couldn't understand what they meant.
So. No enemies. No way to die. Only one thing to do - explore. No-one to talk to. (Even your brother just lies there). No rewards except books I can't understand and health kits for my brother that don't do anything - you just "collect" them. Only one path up the buildings, apart from a secret area where a book or health kit might be.
This game is pretty and that's it. It's kind of fake; what looks like a big city teeming with life turns out to be full of empty buildings (most of which you cannot climb) and nothing else.
Oh man it was boring. Deleted and uninstalled. Let it submerge back into the depths from which it emerged. It's a terge.… Expand
Average User Score: 8.7Aug 15, 2014As someone who's been playing computer games since pong, about 40 years of gaming... I have to tell you that this is currently the best RPGAs someone who's been playing computer games since pong, about 40 years of gaming... I have to tell you that this is currently the best RPG ever made. A big claim, but D:OS deserves it.
Wonderful graphics, fascinating and deep fighting system, turn based so you can *think* about your moves rather than just reacting, beautiful scenery and monsters, ENORMOUS world, heaps of varied and interesting loot, great plot with twists and turns that surprise you, this game does everything right.
Currently standing at 9.0 for the user score, I have to tell you that isn't fair. They deserve a 10 for this.
Of all the previous greats - Planescape, Planetside, Baldur's Gate, Oblivion, SkyRim - this is the best. It should become the new yardstick for RPG's, eg: "This game is good, but it's no Original Sin.."
To repeat: This game currently stands rated at 9.0 and it's underrated. It's a 10.
You must try it, if you like RPG's and like deep games you will love it.… Expand
Average User Score: 1.4Aug 15, 2014This is NOT a "Sacred" game. This is NOT Sacred 3, even though it's called that.
What it is, is a bland imitation of Diablo, or Torchlight,This is NOT a "Sacred" game. This is NOT Sacred 3, even though it's called that.
What it is, is a bland imitation of Diablo, or Torchlight, or Van Helsing, or Titan Quest.
It is not open world, it's totally linear - just fighting through corridors the whole way. Calling this Sacred borders on fraud. It's ok, but you've seen it all before; endless brain dead fighting against never ending hordes of enemies. Some of it is downright stupid, as if designed by an idiot: For example, some enemies have "shields"; they are invulnerable unless you break their shield. To fight them, you press a key - and their shields instantly break (Literally; It happens with one keypress) and then you can kill them. Why the hell would anyone carry a shield into battle then? What kind of idiot would think this makes a fun, interesting or challenging fighting system? Note to Deep Silver: Fire whoever designed the fighting system. Keep whoever did the graphics. Fire whoever pushed for the closed world system - instead of an interesting game where I choose what to do, we got a piece of **** that tells me where to go and what to do.
In it's own right, as an action VERY lite RPG clone, it's a niceish-looking meh-playing 5 or 6 out of 10.
But as "Sacred 3" this is a 2.… Expand
Average User Score: 6.3Mar 19, 2014At lot of fun ..at first. Especially against the computer players.
Then you reach PVP and it's pay to win. I remember I had cards that costAt lot of fun ..at first. Especially against the computer players.
Then you reach PVP and it's pay to win. I remember I had cards that cost 2 mana and did 1 damage .. others had cards that cost 1 mana and did 3 damage. No matter what you do, unless you pay, you aren't going to win.
It's a shame. Graphically, I really like the game, it has loads of style. The cards look good, the colours are clear and bright, the animations are great. The voices and sounds are good too. As you'd expect, coming from the creators of WOW, it's a work of quality. I really enjoyed playing ..until I got to PVP.
I have a suggestion for Blizzard. TWO sets of leagues. One league for "skill" players only. There are no cards or advantages you can buy, the winner is determined by sheer skill (And luck in the draw, of course, but that averages out the more games you play.) This will draw in a huge number of people and generate buzz.
The other league for players who bought cards.
Both sets of gamers could be happy!
If you do this, I will go back to playing again. Until then, no more for me.
7/10 for this. Would have been 9 or 10, except for the pay-to-win. Apart from that, it's an excellent game. I recommend people try it anyway; until you get to pvp, it's the best card battle game I ever played.… Expand
Average User Score: 5.8Mar 13, 2014Just not very good. I've already uninstalled it.
1. Everything is linear. Forget exploring; mostly you're just following where the gameJust not very good. I've already uninstalled it.
1. Everything is linear. Forget exploring; mostly you're just following where the game wants you to go. You don't play this game; it plays you.
2. The colours are poor. Seems like someone thought a film-noir-esque palette of drab, washed-out shades would make it seem serious and dramatic; instead it just looks monotonous, lifeless and cheerless.
3. The camera does weird things. Click on an item and the camera zooms in close to watch your hands pick it up. This is a serious pain in the arse and after a while made me feel sick as it shook and lurched about..
4. It doesn't feel like a thief game - in fact, it looks and feels like Dishonoured. Dishonoured is a great game, but I wanted a "Thief" game.
5. Graphics, apart from the colour palette are not too bad. But in places there are laughable errors. Right at the beginning I opened a window onto a bay .... and saw the water moving around. Only someone had screwed up the scale; instead of advancing and receding by say a metre or so, the water moved entire boat lengths in a second, so fast that any boats in the bay and the bridge itself would have been shaken to bits in moments. How could someone not notice this? It's right there as soon as you open the window almost at the very start?
6. The writing is kind of blah. How about they start hiring real writers? If you've got a multi-million dollar franchise please spend a couple of hundred K on a real writer. The script as it is seems about the same level as fan fiction. Next time please get someone who writes real books.
7. The game suffers from consolitis. A lot of the decisions (Linearity, small draw distances, no real exploring) are obviously constraints placed upon the designers by their decision to make it compatible with consoles. But that means they cannot use the PC's strengths: the large drive space and greater memory. So you get a "consolised" game: A game cut into small easily digestible chunks for consoles.
8. The game is dumbed-down. A lot easier than earlier "Thief" games. That's fine if you like that sort of thing, and some people will. Casual gamers might like it. But if you're looking for a game that will challenge you or make you think, better look elsewhere.
To summarize: Meh. I'd rather play Thief 1, 2 or 3.… Expand
Average User Score: 7.2Jan 25, 2014I started playing this and could not stop. I only paused to write this review and then I'm getting right back into it again.
This game isI started playing this and could not stop. I only paused to write this review and then I'm getting right back into it again.
This game is retro done right - no weird art styles to make the game "look" retro, instead they took an old game system and rejuvenated it . The entire game is turn based - in dungeons and overworld. And every step has to be thought about. The fights are brutally hard, even on adventurer level. If you don't think about every choice, you're going to die.
The loot is interesting. The battles are fun. The enemies are varied. The overworld has a lot of interesting stuff - exploration pays off, that square of land a few steps away may contain some loose dirt that needs to be dug in, or a hidden shrine to some god tucked away on the side that will give you valuable benefits you may *need* to get past the next fight.
Fights are tough but fair. Magic is interesting. Character/racial choices have a huge effect on gameplay - for example some characters may only be able to get to "novice" on swordplay, whereas someone else may be able to become a grand master. (There are four levels: Novice, expert, master, grandmaster, for every skill.) If you particularly want a grandmaster healer, you better pick the right race AND occupation.
There are a few minor blemishes - movements keys are set up so that WASD, rather than being what most people are probably used to, is Forward/Left/Backward/Right. But as the keys are reconfigurable you can fix this in seconds. Also on the overworld map trees spin in place each time you take a step. Minor stuff indeed.
What you need to know is, this game is FUN. Not because it's retro, but because it's tough but fair and thought is rewarded. It's as if chess and D&D had a beautiful baby.
If you like RPG's or if you like strategy, TRY THIS GAME.
I can't wait to see what the devs do next. I congratulate them for a wonderful first outing and I'm really hoping they do an M&M XI.… Expand