Average User Score: 7.3Oct 30, 2012First off this game is playable, but that is really where these game stops. Lack of polish is readily apparent in almost every aspect of thisFirst off this game is playable, but that is really where these game stops. Lack of polish is readily apparent in almost every aspect of this game. From constant random spawning of AI in the environment to boring game halting missions. This attempt at an Assassin's Creed game is a husk of what made the AC series endearing. In the short Liberations gives you a great, stunning handheld world to explore, but limits your chances and opportunities to do so. Mission structure is a very large part of this. Missions are usually broken in to several key checkpoints that don't seamlessly transition between traversal from A to B, but are disjointed narrative moments that give the game an awkward stop start. This makes the experience a constant struggle to care about story, because its just an interruption to the world where moving in the world is some of the best in the series. That is if you choose the more mobile of the personas, that being the Assassin. As the Assassin you have full mobility of Aveline, and the simplicity of her movement through all environments is nice, though some "dead ends" can be frustrating. The Slave still has a decent range of movement, but her ability to stealth is limited to performing certain tasks to help blend in. Then there is the most interesting of the three, but most flawed, the Lady. This should be one of the stand out features defining this Assassin as a unique addition to the series. The game gives good reason to fall in love with the Lady, and if given more care this could have been the best part of the game. Unfortunately the Lady suffers from a lengthy travel time from mission to mission, which you can give a slight boost to by running, but traveling any faster breaks the immersion the game so desperately wants to have. In this form she will constantly be attacked by thugs that will always apply a wanted level onto the Aveline even if she escapes from combat without throwing a punch. Charming men around the street has interesting principles, but from early on was never useful even to use their manly strength to dissuade unwanted attackers, which it didn't work. Instead it is limited to missions that force the use of Charm to get to the end. Then comes the staple of the series, Exploration. The world of Liberation is frankly extraordinary, and a world that feels more alive than previous games. Traversal is easy, and the environment is laid out in such a way that feels magical when you get to moving. Long gone are the constant jumps in the wrong direction, and falling to a frustrating demise. It is not to say these are not still present just less frequent frustrations. Where the game breaks so fundamentally is that the game is constantly driving in one direction, and doesn't push Aveline through the world interestingly. Missions are generally point A to point B, back to A maybe to C, or maybe to a completely new environment. The game never feels like Aveline is driving the story, but she becomes a page turner between cut scenes. Some scenes that are completely irrelevant stops between exploring, which could have been better told while continuing play, or interaction.
While this game has the potential to be a great Assassin's Creed game, and a flagship for the Vita It doesn't make up for the lack of finesse evident throughout the game. As hard as it is to speak ill of this game Liberation does nothing to make it a stand out for the series.… Expand