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Average User Score: 8.5May 22, 2011Some aspects are quite good, some really annoying. I enjoy the characters overall. The combat overall is fun. Alchemy and signs to a lesserSome aspects are quite good, some really annoying. I enjoy the characters overall. The combat overall is fun. Alchemy and signs to a lesser extent add some interesting depth, though I find some signs are definitely more useful than others.
Here are where I find the game has it shortcomings. 1. I can't say much about the graphics, because my rig (tried on 1gb ATI and NVidia) doesn't seem enough for more than low settings without serious drag. 2. I find it really hard to use the mouse. Sometimes, despite setting mouse sensitivity to low, I find myself facing 180 degrees away from where I want to be. Ironically, I have the opposite problem on the arm wrestling game, where I can't make my mouse stay on the yellow bar. Once the other guy gets going, there is no way for me to stop the descent. It makes this minigame one of the least enjoyable I've played in my 30 years of gaming and I'll avoid it as much as possible. 3. Often my keystrokes are missed, so that I push them multiple times to get something done. This increases as the game plays, which I guess means a memory leak and repeated on and off's. 4. I actually liked the character model for Geralt better in TW1. This one doesn't quite cut it for me.… Expand
Average User Score: 4.5Mar 14, 2011There are things I really like about the game and things that I don't like much at all. To put this in perspective, this is the first timeThere are things I really like about the game and things that I don't like much at all. To put this in perspective, this is the first time that I've been motivated enough to write a review for one of these games. Generally, I'm a big Bioware fan and I've been playing RPG games for close to 30 years now. So far I've played a female mage.
What I like: 1. There are some very stark choices in this game whose consequences are much more real than in past games. Before this, I've been able to predict the outcome for each choice whereas in this one I've been surprised at times. Kudos for this, because some of these choices have made the game seem more real. 2. I've also generally enjoyed the different way of presenting talents and some of the abilities that weren't there before. 3. Varric is a great character as well. He's a refreshing change from the brooding males and my only lament regarding him is that I would have liked him to be one of the characters that could be romanced. Ah well... I like Aveline as well. Merrill is not bad, though not as memorable as the DA:O.
4. I like overall the tension between the different factions and I would have liked the game to focus on and develop these even more. Why not spend more time on Ander's side quests instead of all those "out of nowhere and only for XP" side quests?
5. I also enjoyed that the main character was also involved in some of the banter outside of specific conversations.
6. I enjoy the city setting and actually would have preferred that the game not go outside at all. A few more settings in the city would have given it more depth and complexity. Having the outside made both outside and inside took away from the depth of the city while not really providing a satisfying complement to it (with the few and repeated outside settings).
What I don't like: 1. Like many others, I feel that laziness or lack of effort gutted some parts of this game. The scenery is an obvious one and the general lack of different opponents is a less irritating but present one as well. 2. The bland nature of most of the inventory was also something that has taken much of the fun out of the game for me. It feels like this: "Magic Sword +1; Magic Sword +1.1; Magic Sword +1.2" Many of the items that we pick up just don't seem to matter. I would rather there be fewer ones that really matter. Also, why do so many of the robes look exactly the same? Couldn't they have had at least a few different models? In fact, if they didn't want to do too much designing, I would have preferred that they do the same for the main character as they did for the sidekicks (set costumes) but with, say, 5+ choices at the beginning so that one could choose. 3. The male sidekicks were quite forgettable for me. I was delighted in Origins because there were multiple people I could enjoy building relationships with, each with their own quirks that mostly did it for me. Here, on the other hand, I find the males pouty, often too similar, and generally uninteresting. Isabel hasn't really done it for me either, which is quite the thing to say since I usually enjoy that kind of sidekick.
4. I really could do without the enemies suddenly appearing out of nowhere. It breaks the immersion for me completely at times. 5. Similarly, the endless stream would be good for some encounters to give them context, but for others I would rather have a few tougher enemies rather than the same, eventually mind-numbing, swarm.… Expand