Average User Score: 8.9Aug 12, 2014This review contains spoilers, click expand to view. I'm probably not spoiling anything by saying that The Wolf Among Us ended exactly like I was expecting: a big, long (but somewhat not satisfying enough) fight, a final hard moral choice and a cliffhanger in the last 30 seconds of gameplay. As usual, every chapter including this one has no more than 4 or 5 *real* choices, and all the rest is just there for flavour, to give you the illusion of making an actual impact when the plot is advancing on rails anyway. After TWD, these are becoming more and more Telltale Games trademarks.
Don't get me wrong, this game has been a great ride and i enjoyed every second of it, but this ride deserved a better ending.
THE FIGHT should've been an actual revenge on Bloody Mary, or at the very least it should've given us an actual choice on her fate. That would've been a real hard call: kill the psycho that crippled you, or spare her to show you're better than that? What we got instead is a brief cutscene of the big wolf chewing on a glass doll. No real revenge, no real choice.
THE FINAL CHOICE comes in the form of 3 different sentences for the Crooked Man, once you win the crowd during the trial. But, did you really win the crowd? Nope, that is achieved through a deus-ex-machina trick. The choice itself comes in the most obvious and predictable terms: spare him, sentence him to death or be the really bad guy and kill him in front of everyone. I think we deserved more than that, since from the beginning of the episode we lack the most important choice, that would've really added to the game: join the Crooked Man.
THE CLIFFHANGER comes too abruptly, literally in the last 30 seconds of gameplay, when your ass is already off the chair. And no one will convince me it was planned since the beginning: it clearly was not. It's a last minute lure for season 2.
I gave this game a high score, despite my criticism, because, as I said, it has been a great ride. But we'd better see some improvement from now on, both in quality and quantity of the choices presented in Telltale games, because there's no point in "choosing your own adventure" if the adventure is always the same.… Expand
Average User Score: 7.1Aug 11, 2014Pros:
-Graphics improved from last edition
-Overwhelming amount of data, all linked together. Lots of choices, graphs, spreadsheets - It'sPros:
-Graphics improved from last edition
-Overwhelming amount of data, all linked together. Lots of choices, graphs, spreadsheets
- It's fun to play around and it's not terribly hard to achieve your goals: you can make the USA a communist country, or France a capitalist heaven easily, once you get into the mechanics.
-Lots of mods available for free, both on Positech forums and Steam.
-Too short. You won't play this game for more than a week, at best. It's incredibly easy to get all the achievements and once you tried even the more extreme policies, there's no reason to play it again. There are no scenarios. There are random events once every 4 years, but they have little to none impact on the gameplay. After a while, every playthrough just looks the same and you'll probably look for mods.
- No editor. Modding is either done through Excel (lol?) or through an unofficial modding tool created by fans.
-Terrible price tag: 23€ + 10€ of DLCs.
If Democracy 3 was priced at 5.99€ or even 9.99€, I would've probably rated it 7 or even 8, but 33€ to get the full game is just too much. By the time I'm writing this, this game costs more than Skyrim and we're talking about something made entirely of spreadsheets and graphs, doomed to be left unplayed in your Steam library after a couple of weeks.
For now it's a 6. I will eventually raise my rating if the price drops and/or if Positech implements an official modding tool.… Expand
Average User Score: 3.3Aug 9, 2014Flushing my money down the toilet would've been a better choice than buying this game.
- The game crashes constantly, even on high endFlushing my money down the toilet would've been a better choice than buying this game.
- The game crashes constantly, even on high end machines, often in the middle of a match. Sometimes, it crashes the entire pc, forcing you to restart and lose the progress. I can run Skyrim maxed out on my machine and not a **** card game? Learn to code, please.
- When you start, you're prompted with a choice of ONE deck. The hints are very misleading: i chose the white/black deck that was described as removal based. Total removals in the deck: 3. You can't change your choice and you're stuck with your deck for the start of the campaign, unless you manually edit the save file.
- That goes without saying, the deck is EXTREMELY UNDERPOWERED, regardless of your choice. You'll have a hard time beating the early battles, even if you turn down the difficulty to Arch-mage. Be prepared to grind your way through HOURS of frustrating losses, as the AI "cheats" constantly. The only way to go around this is turning down the difficulty to Mage, then suddenly every match is a piece of cake but no fun at all.
- Even if you somehow manage to beat the AI, you're rewarded with a single booster pack. There's no guarantee the cards in the pack will boost your deck, they can be any color and, yes, you'll get doubles. The strongest cards, though, can't be obtained this way: they're reserved for people that BUY booster packs.
- NO 2HG, no Sealed Play.
- Clunky menus, that force you to go forth and back to check your progress.
- The "free deck building mode" is a joke. Despite what the description on Steam says, you'll be very limited with your choices when building your deck, unless (of course) you don't open your wallet and start hunting for premium cards. Building a decent monocolor deck is nearly impossible.
Magic 2015 is built around a single purpose: frustrating the player to the point of buying more booster packs through microtransactions. That is all. You won't enjoy this game unless you throw in it a **** of money. Even buying the complete edition (30$) won't get you 100% of the cards available, but will leave you at around 90%. In the end, to get the full experience you'll have to pay the same as a AAA+ retail game, but keep in mind this piece of **** will be replaced in 11 months.
This franchise has suddenly turned in a Pay to Win product, and that means that, at least for me, this is the end. I won't buy any more games from Wizards, ever.
I've been a Steam customer for 8 years and I've never been so close to ask for a refund. DON'T BUY THIS GAME and save your 10 bucks for something else.… Expand
Average User Score: 8.7Jul 27, 2013One of the best games from Paradox, Crusader Kings II has kind of a steep learning curve, but once you get into it, what you get is on of theOne of the best games from Paradox, Crusader Kings II has kind of a steep learning curve, but once you get into it, what you get is on of the deepest experiences in strategic games. What many people don't understand is that this game is NOT like the Total War series: you're not running a country, you're running a DYNASTY, thus meaning Crusader Kings II is less about waging war and (a lot) more about diplomacy, intrigue, political strategy and so on. You get a lot of choices about how to expand your dynasty and how to get more land for your heirs, with a RPG-like system that lets you improve your ruler abilities through random events. This game is not for everyone: if you're the kind of gamer that likes to rush through the map, using your army like a cannonball, this game is not for you.
I would give this a game a 10, BUT: gets a -1 for the useless tutorial to learn every aspect of the game you'll have to a)experiment yourself b)look for a tutorial on the web. Gets also a -1 for the ridiculous amount of DLC content released, including "more dynasty shields DLC" or "new songs DLC": these DLCs should be free.… Expand
Average User Score: 6.0Feb 22, 2013I loved HoMM V, but this game is just a pile of c**p, not entertaining AT ALL. Talking about strategy? Lol, this game has NONE. On HardI loved HoMM V, but this game is just a pile of c**p, not entertaining AT ALL. Talking about strategy? Lol, this game has NONE. On Hard difficulty, the A.I. "cheats" constantly during the campaign, ignoring mines, resource collecting and such. No matter how fast you catch them, they will always have a stronger army, enough money to convert your cities or to buy full stacks of units, even if you conquered 5 of out 6 of their cities. This happens on normal difficulty also. --So, no matter how carefully you plan your "strategy", it means absolutely nothing, since the game is about being smashed, outnumbered or simply ambushed by the A.I.. THEN, you reload the map and start again to win, by learning from your "errors". Rinse and repeat. --Most of the campaign maps force you to rush to your enemies with your main hero, before they outnumber you. Meanwhile, with a second hero and/or third hero(often with no army at all), you wander on the map collecting resources and hoping not to be ambushed in your main cities before you can buy portals. No mistakes allowed: you fail a single move and you're f***ed: the A.I. is now marked as "lethal" and you have no way to catch up, because resources don't mean a f**k to them. Again, you have to reload the map and learn from even your smallest mistakes. --This has nothing to do with "strategy", it's all about EXPLOITING the game when you know every place on the map already, like a FPS on rails. If i am a good "strategist", I expect myself to be able to overcome the enemy on my first try or to have a chance to survive a small mistake or an ambush, even if I don't know anything about the map. To be honest, when facing a new campaign map, the path you choose and your general strategy don't mean a flying s**t, since it's mostly about rushing through the shortest way (that you can't see) and having the right skills to overcome the huge enemy armies, that will be huge no matter what you do. HoMM6 leaves no space for exploring or for creative moves. There is one way and way only to win, that you will learn game after game on the same map and you have to be quick moving that way because rhe clock is tickling. The only workaround is setting custom options to lower the A.I. unit generation, aka: lower the difficulty just to enjoy a videogame. --"Hardcore" gamers will love this and tell you this game is easy as pie: they're lying, it's not. And it's not entertaining also, it's like being at school with a nasty teacher, giving you bad grades until you "learn" to play A.I. style, like a trained monkey. --If you like this kind of game, buy it, it's your money. To me is just a loss of time, I play games to be entertained, i have a job already. --As if all that was not enough, they managed somehow to worsen the graphic from HoMM5 and the game is full of bugs, both graphical (when you fight along a high ground, you often stumble in a messy terrain that overlays grid and units) and about units, like units that are unable to use their special ability or that miss it at all. Lucky me I buyed this game on a Steam sale.… Expand
Average User Score: 7.7Feb 15, 2013Let me get this straight: if you're looking for the deep strategy experience you're used to when playing the Civ series on PC, look elsewhere.Let me get this straight: if you're looking for the deep strategy experience you're used to when playing the Civ series on PC, look elsewhere. This is not Civilization ported to the Xbox, it's not meant to be and it never tries to be, it's a new approach to the game. It's titled "Civilization Revolution" and this says it all. First of all, it's more fast paced than any other Civ game: you'll notice immediately by the lack of some of the usual features (especially regarding micro-management), by the shorter technology tree and by the choice about factions reduced to 16. The game purpose is clear: a softer approach to Civ strategy, with games you can complete in a single evening of playing. Nevertheless, this is one of the best turn-based strategy games for Xbox out there, together with Ufo X-COM. You have 4 ways to win every game (domination, culture, economic, technology) and many ways to achieve them, depending on your gaming style, on the map, on the faction you choose and so on. Every game will be different and, at higher difficulty levels, always challenging: after you get to the Emperor level, you'll notice the A.I. becoming extremely aggressive and unforgiving about your mistakes, making it a challenge even for experienced gamers. The scenarios (and weekly scenarios as well) make a good addition to the longevity and many of them are free to download. Lots of objectives to achieve also. --On the bad side: Multiplayer is non-existent, since there's no way to save a multiplayer game and no one can guarantee to be 6 hours in front of the game, especially when you have to wait for other people turns. The servers on Xbox live are just dead, I wasn't able to find a match in months. --Apart from that, it's a great game all around and I'd recommend it to anyone, both experienced and unexperienced strategy players.… Expand
Average User Score: 6.7Feb 15, 2013When porting a PC game to a console, your first concern should be to make this game controller-friendly. Well, I hope someone was fired fromWhen porting a PC game to a console, your first concern should be to make this game controller-friendly. Well, I hope someone was fired from Firaxis after this port because they somehow managed not to do it. What you get is "Sid Meier's Pirates!" for PC, but it's on your Xbox. No graphic improvements, no new content (after 1 year from PC release) and you have to play this game with the controller, while the game itself is still thought for keyboard+mouse control. Until you get used to a control system that seems specifically designed to get on your nerves, everyone in the Seven Seas will assume you're steering your ship while drunk. Sword combats will be extremely hard since you're forced to use your D-PAD instead of the sticks or the triggers or even the bumpers. Who came with the idea of the D-PAD? I hope the same guy that was fired. --It's a shame, because I loved the PC version of this game. This Xbox port just got me to re-install my old "Sid Meier's Pirates!" on my desktop and got deleted after a couple of boring (and very frustrating) games. I give this game a 5, just in memory of the good old times and because you might enjoy it if you're patient enough to get used to the controls and/or do not have the chance to play it on a PC. Otherwise, go for the PC version.… Expand
Average User Score: 8.3Feb 15, 2013I really don't understand all the high-scores here. The game is ok, I've played worse in my gaming experience, but this is it. I understandI really don't understand all the high-scores here. The game is ok, I've played worse in my gaming experience, but this is it. I understand that "The Witcher 2" provides a deep and intriguing plot and a bunch of interesting characters you deal with during the game, but we have to remember that this is supposed to be a RPG, not a movie. And, as a RPG, it has more than one flaw. -1-. The game tries to trick you into believing it's "open world". It's not. You have to "unlock" more areas by progressing in the main quest and, while exploring an area, you are forced to follow predefined paths: the mighty witcher simply can't climb a two feet high cliff (unless the designers want you to do so) or pass through a bush. -2-. The stealth system is a joke. You have to manually turn off the lights by targeting them with the controller. 90% of the time spent in stealth mode you are standing still, trying to center the camera on the goddamn torchlights. -3-. The game warns you to drink potions BEFORE combat if you find them too hard. Too bad the witcher isn't also some kind of precog. Everytime you wander in the wild (well, everytime you follow the predefined path in the forest), and i mean EVERYTIME, be prepared to be ambushed by an army of angry monster-dudes popping from the ground to kick your low level ass. So, every game session consists in you going further, being killed, reloading a previous save, drink potions and fight the monsters AGAIN. The second time, of course, the fight is a piece of cake since you know exactly what's going to happen. This goes on and on, until you are high-level enough to have enough tricks to survive an ambush. At this point, potions are only good for boss fights. I don't mind a game being hard, but this is just ridiculous since at low levels this mechanic breaks the game flow and spoils any fun. -4-. Crafting system: another joke. Again, you might be the mighty witcher, but you can't craft a simple leather armor without visiting a dwarf and asking "Can you please craft this jacket for me?". You end up gathering an insane amount of crafting materials, most of them utterly useless, just to store them in an inn. Then you get a schematic for a good sword. You have to go back to the inn, check the materials, pick up what you need and only that or you'll be overcumbered, then go again to the dwarf, ask him to craft it, then you have your sword. Provided you didn't forget anything or you'll have to make all the trips again. -5-. Some quests are poorly designed, meaning that even reading your journal it's not clear what you have to do. I.e. in the first chapter you are asked to go to the inn to gather infos on the Kayran and the journal points you there. You end up talking to EVERY SINGLE person in that damn inn, just to find out you had to talk to YOUR FRIENDS about topics totally unrelated in order to trigger the Kayran to appear. Lol? -6-. Talking about sloppy designers work? You can rob a vendor's chest just in front of him and re-sell him HIS STUFF while he's smiling. You weren't allowed to do that in Oblivion and we're talking about a 2006 game (yeah, that's 7 years ago) -7-. Someone here praises the graphics. I assume you all have a different Xbox360 than mine, since the graphics are good, but not stunning on my machine. Everything in distance is blurred, and the facial expressions of characters are far from detailed like, i.e., Mass Effect.- 8-. Strong language, lol. Saying sometimes "c0cksuck3r" or "sh1t" doesn't make a fantasy game "mature", it makes it just ridiculous. Kids will surely enjoy that, but I'm 33 years old, I hear enough swearing IRL and i can say those words without having my mom scolding me. --There are more minor flaws, that I will not list here since I also want to say something good about "The Witcher 2". Don't get me wrong, this game is not terrible, as I said before I've played worse. But it's far from good, and for sure not "great" nor "gorgeous". It has its moments: if you're looking for a deep and well developed plot, you will sure enjoy this game. The story is really interesting and that's what will get you to complete the game, maybe 2-3 times to see the consequences of different choices. In this, "Assassins of Kings" is really good, even better than "Dragon Age: Origins". BUT, to get to it you'll have to go through hours of boring and slow gameplay, at least at low levels. To me, that was the fatal flaw: it's a game, it's supposed to be fun and most of the time it's not. If I'm looking for a deep plot just for the sake of entertainment, well, I have the first season of Game of Thrones on DVD. If you're looking for a good RPG, Skyrim and Oblivion are better. Kingdoms of Amalur is better. The Fallout series are better. Dragon Age: Origins is better. Mass Effect trilogy is better. I'll go as far as saying even Dragon Age 2 is better. To me it's a 6, no more.… Expand
Average User Score: 7.8Feb 15, 2013I bought this game off Xbox Live Marketplace without expecting much: I'm not a fan of platforms, nor puzzle-based games. I just wantedI bought this game off Xbox Live Marketplace without expecting much: I'm not a fan of platforms, nor puzzle-based games. I just wanted something funny and not too hardcore to play with my girlfriend. Well, we ended up finishing the game with all available characters and I also found myself playing alone just to get all of the trophies/objectives. "The Cave" isn't extremely challenging since all of the puzzles can be solved without the need of looking for a walkthrough online, provided you have the patience to think about them and the will to experiment sometimes. This game is not intended for the "hardcore gamer" (whatever it means): if you're looking for an extreme challenge, look elsewhere. There's no difficulty level setting, that should tell you something. It's, however, very funny, full of jokes (even dark humor) and comedy I won't say anything about not to spoil them. Some of the puzzles will require you to stop and actually think, that is a nice variation from "grab the controller and smash buttons until everything in sight is dead". If you have kids, i mean small kids, even the easier puzzles will help them improve their logical skills while still being funny and entertaining. Again, if you're looking for a dark adventure, look elsewhere: this game is not to being taken seriously and if you can't get it, I suspect you fall in the "grown up kids" category that won't like "The Cave". Of course, you'll notice some flaws. First of all, you won't be playing much. The game can be finished really quickly and, once you completed it with all characters, there's not much to do apart looking for hidden/very hard objectives (like the full run without dying). Second, a couple of puzzles requires some out of the box thinking, and I mean *really out of the box*, to the point we get near nonsense. A better tutorial, especially regarding the characters' special powers would be a nice addition, since in the first runs it's not very clear how you use them and what they exactly do. Finally, the multiplayer mechanic is not great: the camera is always centered on one character, thus meaning (while playing in 2 like I do) even if you're both running in the same place, the player ahead has to stop sometimes not to leave the other one out of sight. I payed this game 1200 MSP, that is around 10€ where I live and I think I got what I've payed for: a nice, funny game to play with my girlfriend as a filler during my mighty campaign in Skyrim or whatever I am hooked at the moment. Take it for what it is… Expand
Average User Score: 8.3Feb 15, 2013I loved the X-COM series back in the '90s when I was a kid and I was kinda scared when Firaxis announced a reboot, but, after playing theI loved the X-COM series back in the '90s when I was a kid and I was kinda scared when Firaxis announced a reboot, but, after playing the game, I can only say they did an awesome job. This game is great and, even if it misses some of the features the old ones had, it manages to bring back the same feelings.
It's incredibly fun and thrilling, even if it's turn based, and it allows you to try different strategies and tricks (one of my best moments was when, in one of the first maps, i used a granade to destroy a wall so that my sniper could kill enemies from outside the building). At higher difficulty levels, the game gets really hard and the A.I. will often punish you even for small mistakes, making it even more deep strategy-wise. The management system while in the base is also very well designed: you are forced to make choices on building structures, items and improvements, while trying to keep every nation in the council and upgrading your interceptors/satellite coverage/soldiers arsenal. I liked the fact that Firaxis did not choose the way of a boring micro-management system, while still providing a challenge even outside of combat: your choices in the base *will* affect how you perform on the battlefield and that is awesome.
Since they implemented the "Second Wave" options, its longevity has grown incredibly: now you can play with different rules or starting conditions, making every "new game" a really new experience. Multiplayer is not perfect, but it's fun and adds to the many options you have.
I was about to give this game a round 10, but I won't, since it can improve here and there. Random maps would be a nice addition, if not a must for a game like this (in longest campaigns you may find yourself in the same map twice). Also, some minor bugs that could be fixed. Anyway, don't skip this game. Actually it's about 50 bucks on Amazon: worth every cent.… Expand