Average User Score: 6.4Jan 2, 2014While I liked the fairly simple control scheme and the fact that for the most part you can get away with just having your squad follow you, I didn't really enjoy it that much.
The graphics are pretty dated and too brown I can live with that, gameplay is what matters. The problem is that gameplay isn't great, it's tedious and boring in that you don't feel much like tactics matter the second you fire your first round it's the same battle as if you planned some kind of strategy. The voices are terrible, though I don't mind that too much either. But by far the biggest thing that killed this game for me was that it didn't even have realistic bullet physics, and without that I might as well be playing Call of Duty. The AI aimbot is slightly annoying too, though I didn't die it bugged me that I could be seen by a guy with no scope on his rifle from half way across the map while I was hidden in the scrub.
In short this is not a military simulator, it's a tactical shooter that doesn't really do the tactical part very well. Don't get me wrong it isn't a bad game, it just feels older than it is.
Give me ARMA II without all the squad commanding and I'll be happy, unfortunately the closest thing to that is Sniper Elite and it has terrible AI...… Expand
Average User Score: 7.5Jan 1, 2014Some of the low scoring reviews aren't doing this game justice, they come across as butthurt because they sucked at the game. That said they do have some legitimate complaints, I will address all of the major complaints I've seen as a long-time player and lover of this game and share any useful tips that may help overcome frustrations:
The camera is fairly frequently irritating until you learn to manipulate it properly, because of the way it follows your character there are some tricks you'll learn, think of the camera as like the dog in a Crufts agility test, you might have to run around in a circle to get it to where you want it this is nowhere near as frequent or obstructive as you might imagine!
They're fine, whoever complained about the controls was just bad at the game and butthurt about it.
Yes this game is hard, it's meant to be hard. The first two bosses are perhaps a little too hard so early in the game, the second one in particular is the problem though as it's not just hard it's hard in an irritating way. That said the game is huge and that's so insignificant a problem that you won't mind.
THE NINJA ISN'T SNEAKY!
What part of this game indicated that it was going to be another badly executed sneaking ninja game? If you want sneaking go play Metal Gear Solid, Snake is a ninja :)
THERE'S NO DIFFERENCE BETWEEN THE WEAPONS
There is, try playing the game for more than five minutes and you'll be in no doubt that every weapon has its advantages while still allowing room for personal taste (I always like to play almost entirely using the crappy nunchaku you get early on from a dead ninja).
WHAT'S THE POINT IN HUGE COMBOS WHEN EVERYTHING DIES IN A FEW HITS?
The point is that it's hard to get combos over 30 (I've managed 200 before and that was insanely hard!) and you're rewarded for managing to switch between enemies without getting hit. You're rewarded with yellow, orange and blue essences, which are money, ninpo and health respectively. If you want to buy new weapons to have fun with then you want lots of money, the best weapon to do this with is the nunchaku because they're very low powered so you get more hits out of each enemy.
THE COMPUTER PICKS MY TARGETS FOR ME!
It does a little bit, and rarely it will get it wrong. The truth is though if you're actually skilled at the game you'll pick your own targets effectively 99.9% of the time and on those rare occasions when the game slaps you in the face you'll laugh it off because you're not a sissy.
The verdict: Buy this game cheap, play it through to the end and make a conscious along the way to actually master it, it's a challenging game not just a button masher pretending to be challenging. Give it the respect it deserves and you'll find yourself coming back to it ten years from now. In short it's a classic that people will be playing on the emulators of the future and nostalgically reminiscing about.… Expand
Average User Score: 9.1Jan 1, 2014This game is primarily a story telling device, it's about the atmosphere and character interactions. Is it survival horror? Well you're never afraid to die, you're not going to be set back very far. You do have to conserve ammo a little bit and it really helps your enjoyment of the game if you approach situations strategically; while you can pretty much run and gun it you won't find this way of playing very fun. Remember, this isn't Call of Duty, it isn't a shooting gallery and as long as you don't play it like it is you should have a great experience with this game.
My only criticism is that there isn't enough variety in the scrap you can salvage and utilise, there's surely only so many pairs of broken scissors in the world? And that's it, that's all the criticism I have.… Expand
Average User Score: 8.3Jan 1, 2014Let me start by saying that I do know that a lot of development effort goes in to making just about any game, especially a AAA title. But all that effort is meaningless, I don't judge games on how hard they were to make I judge them on whether or not they were enjoyable to play, and this one just isn't fun. Some will say it's a franchise reboot, but I say slapping the "Tomb Raider" on a generic Uncharted rip-off does not a Tomb Raider game make! Tomb Raider pretty much started the 3D platforming adventure genre, it paved the way for titles like Uncharted, it let the world know that jumping over gaps was still fun in the 3D age so that we could have Prince of Persia Sands of Time. But now it's a mere imitation of the very titles it enabled, and a pale imitation at that.
If you're completely new to Tomb Raider then you may like this game. If you really like badly executed 3rd person shooters you will love this game. But if you were a fan of the original Tomb Raider on the PS1 then you will hate this game and everything it stands for.
CORRIDORS OF BOREDOM!!
This game is the antithesis of TR. In the original you felt like you were exploring, sure you had an entrance point and an exit point but in between that there were places to explore, there were hidden bits of ammo and medi-kits that you might not find in years of replays I still find things today in the old Tomb Raiders! In this incarnation of TR you find yourself feeling very trapped in a narrow corridor looking through the invisible walls at scenery you can never explore.
CALL OF DUTY: TOMB RAIDER
In the original TR there was plenty of shooting but it didn't feel like it was the objective, it was something you did on your way to your objective, and as you progressed through the game you found yourself fighting different enemies and actually employing a different strategy to beat them. Some enemies you back-flipped away from, some enemies you side-flipped left and right to dodge projectiles, some you ran around in circles in short you employed your limited set of movements in a surprisingly varied way. In this new TR you hide behind cover and pop up to shoot, you know, like Call of Duty but 3rd person... It doesn't even get fun with the bow.
The verdict: This game is the biggest pile of dog dirt you'll ever step in. If you want a game worth playing that makes use of a bow (and does the whole stealth thing really very damn well!) then get The Last Of Us, which is a spectacular game.… Expand
Average User Score: 8.7Dec 31, 2013I'll start with the things you (like me) probably won't like. There's a lot of repetition, the animation sequences for picking up ammo, flowers and skinning animals will grind, especially since you might be doing it as many as ten times in a row. The constant tapping of X to run and to drive the horse will at first be irritating, though you will get used to it so as you don't notice you're even doing it. You will get tired of being poor and of being told there are new items at the gun store only to find it's just ammo you got from corpses anyhow. You probably won't really start to enjoy the game until quite far in actually. There isn't a lot to do in the world besides hunt so you better learn to enjoy the slow pace and atmosphere of the game, something it really does well I think. I'm sure so far this is putting you off the game, but hold your horses and read on.
Tips: When you're on a cart with some other character don't skip it, those conversations really help build the story, which isn't delivered in an in-your-face sort of way.
This game felt to me like one of those books that you force yourself to read, all the while wondering why you're bothering yet stubbornly you push on with that 'I've started so I'll finish' mentality and by the time you finish it you sit in stunned silence realising that this book is the greatest book you've ever read. In a similar fashion I had to wait a couple of days before I could bring myself to play another game, I had to have time to process it all. It was more than just a game, it was an experience!
As for Undead Nightmare there's only a couple of problems: The button press icon to pick ammo up from corpses doesn't show up reliably. There could be more story cut-scenes. Since it's basically just fun DLC though it's amazingly full featured. The need to conserve ammo and actually run away from the undead coupled with the fact that even when you're armed to the teeth later on you can still die surprisingly easily will keep you on your toes, which is exactly what you want in a zombie game. Undead Nightmare does a surprisingly good job of capturing that survival horror feeling from the early Resident Evil games, and the setting is a nice change for a zombie game!… Expand
Average User Score: 2.4Dec 31, 2013This isn't really a review of the game, this is my story. Try to be patient, I'm still fragile and my doctor tells me it's good to talk about these things...
I feel robbed, I'm going to take this game back to the store and say it says "Corrupt disc" when I try to play it or something. It really is that bad! Let me illustrate it another way: I've suffered depression a handful of times in my life and the first thing I always notice when it begins is that get no enjoyment out of anything, even the things I usually really like. I sat for hours mechanically shooting my way through this game wondering if I might be slipping in to depression. I really felt that might be happening.
I've heard small children telling better stories than this game has. There also aren't any characters either. Seriously they're so boringly generic and colourless that I can't even remember what their faces look like. Captain Price was a character! You know I actually cried at the end of CoD4? So I turned Ghosts off and played through Red Dead Redemption. It was great, I actually grieved for a whole day at the end of it, I hardly realised how much it had gripped me until it ended. So then I wondered: what if I had outgrown the FPS genre? There's really not much story to FPS games generally, perhaps I just needed story? Perhaps I needed to start reading books and smoking a pipe? So I played CoD4 and loved it. I played CoD2 and could barely contain my joy. I played CoD and despite struggling to get it working because it's so old I was actually laughing until tears rolled down my cheeks because I was so relieved that I wasn't going to be depressed at all, I'd just played a really bad game.
That's my story, and it's better than the one in Ghosts.… Expand