Average User Score: 6.8Nov 29, 2013Killzone: Shadow Fall doesn't bring a whole lot new to the table, but it is still a very fun multiplayer experience. I haven't spent much timeKillzone: Shadow Fall doesn't bring a whole lot new to the table, but it is still a very fun multiplayer experience. I haven't spent much time with the campaign (played a level or two), but that was never what excited me about the game. If you're looking into it for its single player component you may be disappointed, but it is my favorite online shooter for PS4 so far. The levels are varied, and each one is gorgeous. Of the fps titles available at launch this was the only one designed exclusively for next-gen systems and it shows. The lighting and textures make the game a treat to look at. In terms of gameplay it feels like a fairly typical shooter, but done very well. There is nothing that makes Shadow Fall very unique, but what it does include feels very good. There are several abilities tied to each of the three classes you can play as. Several of these can get annoying at times, especially if you face a whole team of people using them. Each team also has a fixed base on the map where they will spawn unless a teammate has set down a spawn beacon that you can use. The predictability of the spawns means that there is a chance for the opposing team to set up around your base, and once that happens there isn't much you can do. There are automated turrets at each base to prevent them from getting too close, but these only do so much. It's fairly easy to set up outside of their range. Once that's done, the game becomes as easy as shooting fish in a barrel. This is a bigger issue in the team deathmatch modes where there isn't as much of an incentive to move about the map, but even in the objective based modes there's a chance once team gets the other pinned in their base.
I would say 7/10 of my matches are free of ability spam and spawn camping (not the greatest percentage, i know), and when its running well Shadow Fall is a lot of fun to play. There is no aim assist which means the kills are generally slower, and it tends to reward better players. The characters move more smoothly than in passed Killzone titles, and the game is actually pretty fast paced. The game won't be everyones cup of tea, but I really enjoy it despite not having been the biggest fan of past Killzone games. It might be the game I've spent the most time with since PS4's launch.… Expand
Average User Score: 5.3Nov 28, 2013As both an avid football fan and gamer, I have been eagerly awaiting Madden's release on next gen systems for a very long time. Now that theAs both an avid football fan and gamer, I have been eagerly awaiting Madden's release on next gen systems for a very long time. Now that the game is finally here I can safely say that I am not disappointed. At first I had mixed feelings about the release, but the more time I've spent with it, the more I've enjoyed it. When I first started playing I, the graphical jump didn't seem that drastic. The player models were pretty similar, albeit much crisper. The animation set also seemed like a nominal step forward after last years release. However, after several hours of playing, the details really began to jump out at me. The lighting effects are what's most noticeable and really make the game much prettier to look at. The way light reflects off helmets, jerseys and skin looks much more natural than it does on PS3 or Xbox 360 (the helmet reflections in particular go a long ways). The animation set also proved to be much larger than I originally believed. The game improves on Madden 13's enhanced physics engine, and many of the tackles feel unique and natural. EA devs also touted their individually rendered blades of grass in the preview trailers leading up to the game's launch. While I originally laughed off this addition, when comparing next gen fields to their current gen counterparts, the difference is very noticeable. While that alone is obviously not a reason to buy the game, this small enhancement adds a lot to the already solid presentation value. The one disappointing aspect of the visuals to me was the crowd. It still feels static and there are many repeating character models. The less time spent looking at fans the better, especially when the on field product looks as good as it does.
The game not only looks better, it feels better. From your very first snap, the improved running physics are noticeable. Users now have a lot more control of their running back as they try and hit gaps and evade defenders. The offensive and defensive line play was the other highly touted tweak to gameplay. While it's not as noticeable while playing, over time I learned to truly appreciate the changes they've made in this aspect of the game. It's effects are most noticeable in replays (which look better than ever btw), as it takes time and some attention to detail to realize its impact as you play a game. In terms of game modes, it features all that you would expect from Madden. It fleshes out connected careers (which is now named connected franchise) by adding owner mode along side the coach and player modes, but really it just catches up to where the game was before Madden 13. If you have a few friends to start on online season with, I would highly recommend it.
As I think is the case with every Madden, realistic scores and stats don't happen from the moment you start the game. I've spent a while adjusting my sliders to produce the most realistic results, but now that I have I'm very satisfied with the product EA has delivered. With my gameplay now matching the greatly improved visuals, I can safely say this is the best Madden release in years, quite possibly ever. I've shared many fan's criticisms of the game with its recent entries but this years title illuminates almost all of them. If your a football fan, this year's Madden is a "must have".… Expand
Average User Score: 6.7Jan 10, 2012This is possibly the most frustrating and aggravating gaming experience I have ever had. I haven't owned a basketball game since the last NBAThis is possibly the most frustrating and aggravating gaming experience I have ever had. I haven't owned a basketball game since the last NBA live and was willing to try something new this season. I was actually somewhat excited to play this game after hearing all of the positive reviews. To say I was disappointed would be an extreme understatement. My issues with the game mostly revolve around controls and player movement. Even if they worked as intended the controls are in my opinion unintuitive. To make matters worse, they don't even work properly. Many of the players, regardless of actual size, move and handle like centers or power forwards. There is a sometimes significant delay between your input on the controller and the players reaction in game, meaning they do what you tell them to do quite a while after you tell them to do it. The game sometimes even gets your input backwards. For example, in NBA live I liked to do a pump fake to get the defender in the air, then try and dribble to the hoop. When I attempt that move in this game my player will often dribble THEN stop and pump fake even if I had told him to do it the other way around. This stops my dribble and possibly my drive if I had managed to get by the defender. Players will sometimes perform moves you didn't intend to occur causing you to step out of bounds and turn over the ball. Shooting is not much better as the right stick controls can be hard to get the hang of, and players will often shoot the ball in ways you clearly didn't intend. Another gripe I have with the game is the passing logic. I realize that pressing "R1" and then selecting a player ensures that the ball goes where you want it to go. However, it's sometimes much easier to press "X" when on a fast break and not need to worry about what button you need to press to get the ball to the player on the other end. In theory there is a way to tell who the ball is going to go because the game puts a grey circle beneath the player it believes you are targeting. In reality, this circle is not only inaccurate much of time (the ball doesn't go where the game says it will go), but doesn't appear beneath the seemingly logical target. The game will decide to throw the ball down the court instead of passing to the open player in front of you, or pass to the player being covered as opposed to the open player on the other side of you. The passing indicator also seems "sticky" and won't switch to a different player even if one becomes a better target.
Many people have said that this is more of a simulation while NBA live is a more arcade like experience. While the game definitely seems more difficult, much of the difficulty comes from the game not functioning like it is supposed to. The various game modes seem cool and well thought out, but the core gameplay needs serious tuning. If there was another NBA live I would grab that in a heartbeat. Unfortunately this is the only option until NBA elite finally comes out, and that doesn't seem to be a project headed in the right direction. Basketball video games are dead to me… Expand