Average User Score: 2.7Jun 15, 2013That anyone could rate this game above a 5 or describe any part as awesome makes me feel like I was sent a dud disk, a Videodrome alikeThat anyone could rate this game above a 5 or describe any part as awesome makes me feel like I was sent a dud disk, a Videodrome alike attempt to crush my mind and drain every feeling of joy out of a franchise I love.
I played Star Trek with a friend in couch-coop, a mode that seemed perfectly suited to the Spock/ Kirk interplay of the new movies. There were certainly a few sequences of dialogue that made me chuckle, but most of the laughs came from the atrocious script and wooden character models.
Perhaps it's because this is a game of a film, but I expect film quality dialogue, film quality cut scenes, and film quality story. This game delivers none of this. Characters will stride across rooms, rotate on the spot and deliver their lines like a group of stage players. Lip syncing fails with alarming regularity (strangely, more regularly on Karl Urban's normally well played McCoy) leaving the crew looking like stuffed mannaquins.
The story deals with the Gorn, they of the Star Trek background. What's odd though is that these Gorn are nothing like those protrayed in Star Trek up 'til now, and have gained a backstory that's entirely at odds with everything written about them so far. The writers would have been better to have created a new race, rather than invent such a contrived origin as they managed here.
Texture quality seems to have been chopped at the last second, and more often than not I was confronted with disturbing levels of banding on skyboxes. We're not quite at holodeck technology, but it'd be nice to have a bit of immersion from the graphics this game reminded me of Playstation 2 shocker Driv3r more often than not.
I mentioned laughing at the game, and it was the recurrence of odd bugs that brought the most entertainment. Ragdoll bodies shooting across the level, Kirk and Spock glitching into each other when opening doors, enemies running into walls (or even just ignoring you), and more often than not entire sequences failing to initialise. Early in the game, a boss collapsed to the floor having failed to initialise a scripted sequence that would allow us to proceed. A swift checkpoint restart was all that could fix this. Nevermind that it's impossible for Player Two to enjoy a coop experience over two sittings, my chum was annoyed to find that all his progress has been reset after we began playing again no achievements for you my friend.
It would be hard to finish without mentioning the ending. Don't worry, there are no spoilers there's nothing to spoil! All you get for completing the game is a daringly short shot of the Enterprise warping away, coupled with a voiceover on the credits. Did the developers plan for something more, but find themselves short of time? Either way, I don't expect to have to suffer because they can't manage their time properly.
I'd be remiss to mention the sound, if only to say how unremarkable it is. Weapons manage to feel like little more than nerf guns, and the soundtrack rapidly begins to grate with its overuse of the films' leitmotifs. Special mention must go to a segments in one of the earlier episodes that my gaming companion and I both realised sounded more like Star Wars than Star Trek. Perhaps the composer had as little interest in the subject matter as the rest of the team.
This is a bad game, and it's galling how much it wastes an excellent subject. The endlessly repeated on-rails segments will haunt me, and the commendation system barely manages to encourage replayability. If you see this for £5 in a bargain bin, it's maybe worth a punt, at full price it's only going to disappoint.… Expand