Average User Score: 7.5Dec 28, 2013This would be a poor game even if it was 1995. Controls are akin to steering a greased pig on lidocaine through a minefield, atmosphere is non existent, boring even, with repeat trudges through the same nonsensical corridors looking for nautically themed matching doors and keys or safes. There's no suspense, fear of what's round the next corner or dread over diminishing supplies. Dialogue is terrible, awful, even worse than the pantomime characters spilling them from out-of-synch animations. Soundtrack is abysmal and it was a blessed relief when I finally twigged on reducing that down to 0.
I can't think of any one thing to like about it, especially as a player of R.E. since the PS1 which, in comparison to its predecessors, this feels like a clunky, shambolic, half-made, rushed mess of a game.
First game of any type in decades that I've deleted before reaching the conclusion it's just too boring to play to make any ending with the effort.… Expand
Average User Score: 8.2Oct 29, 2012While borderline unusable controls, hideously outdated graphics and often repetitive gameplay should be the death knell of any current gen title, Deadly Premonition has an almost indefinable something that makes it a must play despite its failings. The story also borderlines on the ridiculous but it's in there that you find the charm, I actually "cared" about the people in the game, what became of them and once the story was told, I had that sense of loss that comes at the end of a good book, a response I've seldom, if ever, had to a game.
A unique experience, certainly not one that's going to be enjoyed by all.… Expand
Average User Score: 6.5May 5, 2011This review contains spoilers, click expand to view. With no shadow of doubt, this is the single worst game I've ever played - and I'm counting the legendary Atari 2600 ET in that list. Primarily due to the complete lack of any effort made with regard to the source material. Lost is one of the best produced, most expensive TV shows there's ever been. This seems to have been phoned in by a couple of unenthusiastic interns who couldn't be bothered working on it until a few days prior to deadline and realised they had to actually produce an engaging storyline, plot and characters, none of which they succeeded in.
It has all the interactivity of an on-rails shooter. The ridiculousness of some 'plot points' goes beyond the banal (you can't get access to a new area because someone is standing in your way and won't let you, while there's a whole beach front of access), prior to finishing the game you find a large batch of items which normally you could trade or use, except there's nobody left to trade with and no need to use them. That's the level of design and thought that's in the game. None.
Sure as a Lost fan it's nice to see a few behind the scenes areas and rummaging around the places we've become familiar with in the series can be fun, but that's not the basis for any form of interactive entertainment.
In all, a tedious, linear, one note and pointless experience that was a thorough disapointment.… Expand