Average User Score: 8.9Sep 27, 2013It's worth note that I never finished Wind Waker on the Gamecube. Despite being a devoted fan of the rest of the series, Wind Waker did not hold my attention through the long bouts of sailing and some z-targeting issues despite the fact that I loved the cell shaded style. So, how do I go from not even finishing a game to giving it a 10/10?
The gamepad. Every complaint I have with this game is immediately resolved by the gamepad. Your inventory, the save button, your map, tingle bottle messages, all of it is right there in front of you on the gamepad. This streamlines the process of trudging through dungeons or crossing the sea.
Visually, the game is a delight. If you turn up the volume, you'll also note that the music has been re-recorded by what sounds like a live orchestra. The story is pretty familiar if you have played any Zelda game in the past, but it does the trick. Controls are solid and while the pro control can be used for this tile, I can't imagine doing so when the gamepad adds so much.
Finally, the online community. The camera item you receive, in a genius move by Nintendo, allows you to take "selfies" of Link. This has led to a large number of Link "selfies" being shared over the miiverse by players usually accompanied by amusing taglines. This makes the message in a bottle system in the game half the fun of playing the game.
td;lr Wind Waker for the Gamecube was low on my list of favorite Zelda titles. The HD re-release ranks up with Majora's Mask and Ocarina of Time, no question. If you have been holding off on buying a Wii U until THE game comes out for it, this is THE game.… Expand