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Average User Score: 7.1Jun 3, 2013As a long-time Hitman fan I was really looking forward to Hitman: Absolution. It has been one of the BIGGEST disappointments in my life as aAs a long-time Hitman fan I was really looking forward to Hitman: Absolution. It has been one of the BIGGEST disappointments in my life as a gamer. Actually, right now, I cannot think of a bigger disappointment. The last Splinter Cell was bad as hell, but I knew that for a fact before and am not a big Splinter Cell fan, so it didn't touch me as bad.
Everything that was achieved gameplay-wise with Blood Money has literally been kicked in the balls so hard it couldn't move and was then left to die in the desert.
The biggest problems are the linear levels, the USELESS disguises, a checkpoint system with no manual save option and the absence of a map but instead the introduction of "Instinct", some lame supernatural power that 47 suddenly possesses that makes him see through walls and also into the future as he predicts enemies' paths. Gone are the times where you had to stand by, take your time and learn about your enemy. You simply hold down [CTRL] now.
Linearity is the biggest level-design problem that literally kills the entire game. The first level after the tutorial was actually pretty OK for a first level, although a little small and still nothing compared to the awesomeness of the vineyard level in Blood Money but still, it was OK and I was having hopes that all the bad things I heard before about the game being "casualized" were a bit too much. But beginning with the second level, the game is a downhill roller-coaster.
I have not finished the game. I couldn't bear it. The levels got too worse. I started with the 2nd highest difficulty because a few months back I read somewhere that the devs claimed to have added those features for "newcomers" to the Hitman franchise, and that hardcore Hitman players could deactivate those, similar to Deus Ex 3 (actually a f*in awesome game), where it actually worked. But with that choice, I killed all fun. You have to LEARN the specific mechanics of this game, that have nothing to do with any Hitman game before it. The problem on a higher "difficulty" is that interactive spots will not be highlighted with "instinct"-vision and still, there is no f*in map that could show those spots (I mean stuff like specific items or interactive objects in the world that would help you get to your objective, marked with an exclamation mark on the map before). At first I couldn't get through some sort of stupid library level, dumbed down the difficulty level so I could see the spots by activating "instinct" and after that, the level got beatable. Still, everything about this was against any logic in any Hitman game ever.
Another level highlight includes being chased by a helicopter that shoots at you (remember 47 doing stuff like that?). In one specific scene, you have to crouch (pressing C or [CTRL] once), then lean against boxes (pressing another button once) and then LITERALLY just keep pressing A and E A to move to the left side of the screen and E to keep scampering from box to box. All the while, the helicopter keeps shooting through windows and destroys all the boxes. You can feel how this scene was supposed to be thrilling and intense, but the helicopter didn't even hit 47 once. The ONLY point of this scene, gameplay-wise, is to hold down A and keep tapping E.
A few levels down, I was so filled with disappointment and also rage about my destroyed memories about the adventures I had with 47, that I HAD to uninstall it.
This list of problems is in NO way complete, but I don't want to keep writing forever. Those are just the things I kept in mind.
I actually registered on this page just to write this review, to somehow channel my anger and letdown. I give Hitman: Absolution a 2/10 for three reasons: the graphics were pretty goddamn good, it remembered me about all the fun I had with 47 in the past (by showing me the exact opposite) and it made sure I will play the GODLIKE Blood Money again soon.
On a side note: it is sad. It is sad how games are being casualized for the sake of "opening up to a bigger audience". We've seen it with so many franchises in the past years, one of the more memorable being the new Splinter Cell. I hope that enough other gamers will wake up to this and boycott this, when necessary.… Expand