Average User Score: 8.5Aug 22, 2014Shame to see these overrated piles of rubbish appearing in this day and age.
Graphics: Bloom, blinding lightning and smoke/fog covering up low quality textures and poor polymer structuring.
Sound: Mediocre "christian influenced" music is almost dominating for more than half the game until they start to segment everything into eerie stressful, almost tribal drum music and even some quick Irish pub violin later on. This causes everything to have a very plastic feel (even though the ambiance is all good) and when combined with the seemingly random British accents, It serves only to give everything a plastic feel.
Gameplay: Halo's regenerative shield is given to you on a silver platter (literally) to fend off a moronic AI that excels at nothing but to constantly take "cover" in plain sight. The only time I got even remotely overwhelmed was when they managed to pull off zerg-rush tactics but It turns out that was my fault since I passed the invisible "spawn enemy once he's here" line without killing everything in sight first. It also serves to be a real bummer as the weapons in this game either one-shot everything or have literally no impact on anything at certain difficulties leaving the game to be extremely easy or annoyingly tedious instead of properly hard.
These maps also have to be some of the most mundanely linear things with invisible walls around every single corner which servers to be the biggest disappointment as the game is advertised to be "open-styled". But hey, gotta get the games on consoles somehow while also slurping it over half-arsed on a PC, right?
Story: Predictable and incredibly confusing at the same time as the plot throws in space-time continuums like they're verbs. Other than that, the game is simply a massive corridor filled with enemies and the occasional carefully placed camera angles to sexually expose Elizabeth as much as humanly possible. Because hey, only kids will fall into the trap to buy this game... Right?
Long story short, Buy it at a sale and get in with little in the form of expectations and preferably with two defunct eyes as well.… Expand
Average User Score: 9.2Jul 7, 2014Such a wonderful game... This was. Hitbox issues, inability to access inventories, Idle serverse, Daily hacking due to the f2p change, Sniper class still in the game (focus on sitting in one spot and instantly killing people across the map, opposite of fun), Mann-conomy, Weekly updates to adress concerns for Linux (an OS that make up about 0.5-1% of the userbase) forcing all the servers to re-boot and update manually, Overpowered soldier class (too much versitility, HP, manouverment, damage), Crates, Constant wave of clearly unbalanced weapon not ready to be released to the public (Original tommy gun for the heavy, old equalizer, etc), Hats...
Oh Valve, where did you go so wrong. Your 200-300+ Better Business Bureau ignored complaints aside, this greedy community neglect will not do you good.… Expand
Average User Score: 6.5Jul 7, 2014"X-com's style of strategy" my arse. It's nothing but an unnecessary and overcomplicated mess taken after Mass Effect's formula. Instead of having all abilities conveniently conveyed to you via HOTKEYS, WHICH YOU HAVE OVER 20+ OF ON A KEYBOARD, you have to clumsily jump through character to character in order to take use of them and adapt to swapping viewpoints like an indecisive CCTV operator making the entire game scream "CONSOLE PORT" so badly, I cannot even begin to note it all. But what I can note is the painfully apparent rushing of this game. The character (whom is a skinny, malnourished and sleep-deprived 1960's human) pushes up 15+ ton vault doors like they're made out of styrofoam, REPEATEDLY as early as in the first 15 minutes of the game. Just cutscenes, right? Sadly, every other cutscene I've seen so far involving facial viewing has not only a downright wrong lipsynching but the developers also went that extra feet to feed every gamer uninspired dialoge through the "cake" system.
But enough graphical. How are the controls for steering your character besides the moronic order-giving? They're horrible as well sadly. You sprint (shift) to take cover. You sprint (shift) to vault over things. You sprint (shift) to sprint. And only forward. How dare you presume that controls will be suited for an actual keyboard mouse whereas you can hold down sprint with one hand and perhaps press something else than forward as you just bought the game for 50€ to have it on a PERSONAL COMPUTER? But the controls aren't even the worst part though.
The AI is the most rotten piece of this turd. I have lost count on how many times they flop behind you, dying repeatedly from not keeping up without your constant micromanagement (turning it into a put that foot infront of the other chore) just to keep them alive or how they are insanely eager to run into the middle of the battle-field at a moments notice when fighting breaks out. Even guys I have recruited with extra stamina (survival, more hp etc.) flops dead within split seconds of a mission if I don't pause every other second to give them non-braindead advice on where to be, run from grenades and not try to snipe enemies with shotguns and instead aim at the ones that are 2 feet to the left. Combine that with the extremely tedious combat of having to headshot most things 12 times, there's not much more that can be said about this embarassing flop of a title.
Needless to say, this game is a shame and a surprising one at that considering the previous, excellent X-com release that integrated just fine onto a PC from a console even when the launch had a few bugs so I would whole-heartedly recommend everyone to stay away from this game unless you can get it for 10$ or less.… Expand
Average User Score: 5.8Jul 7, 2014A very solid medieval brawler that unfortunately gets bulldozered by pay-2-win elements (real money for in-game gold), constant and game-breaking design choices (handgonnes, 99% armor penetration on blunt weapons, fire arrows, faceroll halberds). I could bring up on how the game fights any and all kinds of modding or how they're dilluting the game into the call of duty mindset but that would just be beating a dead horse at this point.… Expand
Average User Score: 7.4Jul 7, 2014A frightening good example on just how popular something simple can get. Minecraft has laid out the groundwork for the booming indie industry we know today but unfortunately, It haven't really aged as well as I hope it would have.
Mods are being produced a hundredfold times faster than the actual standard game, be it the automated industry mining mod or the dozens of graphic mods that causes a game consisting of huge clunky squares look like Crysis, the developers themselves seem to keep falling more and more behind as the producer (Notch) distances himself more and more from the title as the community continues to have an far-above majority population consisting of little, impulsive school children.… Expand
Average User Score: 7.0Jul 7, 2014Its.... Meh. Gameplay is very linear for the style the game is going for (Sandbox-ish Survival) due to everything being scripted, much like Dead Island and knowing that every plant or item you pick up in the wild has been specifically put there by the developers kills the organic potential of this game. Alot. Along with that there's some other gaping issues like how the movement feels incredibly clumsy with the inability to cancel/interrupt your melee power charges or how sprinting feels like strapping jetboots on as the in-game guides are horribly unfitting cartoonish while they also show control information with joysticks A/X/Y buttons on the PC. The entire thing feels incredibly plasticy and don't get me wrong, I appreciate the effort made to make this game along with the cheap price but looking at it from an overall perspective, It gives me the appeal of a console port cash-out.… Expand
Average User Score: 5.6Jul 7, 2014There are some key differences between LoL and Dota 2 which makes me think League of Legends is a better game (even if the developers are a bunch of massive, censorshipping, controversal cu nts) and I'll do my best to state these below.
1. The way gold is handled: a) In Dota 2, If you die with any significant amount of gold, you are guaranteed to lose at least 20-50% of it (and even all of it in some cases) on a frequent basis If you do not seemingly micromanage your shopping through a celluar phone before dying. The mechanic itself is stupid and pays no thought whether the gold being stolen is from someone that has no items at all or minimal income and relentlessly penalizes them by repeatedly taking away the little resources they have. This becomes severely painful if you play a support character since many of the items they need are quite expensive and once you die maybe 1-2 times with 500-1000+ gold, you're majorly crippled for the rest of the entire game. LoL has none of this and you keep every penny even If you die repeatedly as the one who kills you gets a simple bounty.
b) In Dota 2, there are unwritten rules that It is mandatory for any support character to constantly empty their pockets in order to buy things such as couriers, wards, dust of disapperance/decept and sometimes even excessive tango (healing items). Sure, this makes sense as they do not have the biggest emergency to aquire items. Then.. Having the duty to buy these things and almost never be able to last-hit creeps/NPC's would be a fair point to make the assumption that support characters would have some additional support of income, no? Wrong. Dota 2 spits in the face of anyone who wants to play support by giving them the slowest possible income of any heroes and stomping them into the ground whenever they die, taking all the little gold they have. It's utterly moronic and creates nothing but conflicts in the form of certain support characters wanting a few dibs on last-hitting enemy heroes for quick cash or just trying to farm creeps by themselves. LoL balances this out significantly by allowing support characters to buy certain items that grants them extra gold whenever they're close to a mob dying that they did not kill. While the ones killing do get more gold, It is the best step possible to balancing things for people that want to play a supporting role while also giving everyone in-game free items that create wards, meaning less mandatory cash spending If you support.
c) In Dota 2, you can buy items at any time and anywhere during the battle and have your purchases delivered to you by a courier. Getting the courier to begin with for gold creates an unnecessary cash-pool for supports to throw money into, renders most stuff like boots of travel extremely undesireable (except for moronic be-everywhere-at-once tactics for certain heroes) and leaves every visit one takes to the town fountain to be due to surviving with 1 hp left from a battle. This mechanic also causes imbalance in the game itself by making strong recovery items be insanely valuable, especially the Heart of Tarrasque which boasts a whopping 80% winrate to whomever manages to purchase it as seen on the multi-million statistical website, Dotabuff. And even with that, you have to consider the dozens of new player who buy wrong items for wrong heroes or just people trolling & feeding and causing intentional losses. It's true stat could easily be 85-90% winrate.
2. Matchmaking: I'll be blunt. The match-making in Dota 2 does simply NOT WORK. For ANYONE. It more than frequently matches up complete beginners with people boasting 300-2000+ hours into the game and often slaps up groups with people up against soloers. This used to be somewhat bearable as there was an option before the "Give Diretide" incident to disable all grouping in the settings but now It's been removed as the MM is still horribly broken and ontop of that, also very uncustomizeable. While LoL is of course not without fault, It has a much, MUCH more stable MM where the only times you'll meet elites is when you partner up with one.
3. Balance/Gameplay: The devs in Dota 2 has repeatedly shown their complete and utter incompetence in all matter of balance, be it not properly using their public testing servers or just not giving a damn about facerolling heroes such as Mirana, Drow Ranger, Death Prophet, Pudge, etc whereas LoL has huge tendencies to have gigantic flip-overs in games where one team will immensively be winning (due to some rather seemingly overpowered early-on heroes) just to be overwhelmed later in in the game since LoL allows everyone to really flesh their builds out thanks to no gold loss on death. I've personally lost count on how many times my team wanted to surrender, played 15-30 more minutes and ended up winning by a mile thanks to teamwork and coordination from being repeatedly defeated. LoL also boasts a MUCH better response time in moves.
Character limit, But TL:DR = LoL is best.… Expand
Average User Score: 6.4Jul 7, 2014Never In my entire life have I witnessed a worse community revolving around a video-game than the one that is to be found in Dota 2. The players are: Egotistic, ego centric, unsporting, aggressive, hostile, uncaring, mean, mistrusting, immature, callous, apathetic and incredibly pretentious while at every loss prompting everyone inside the current game to "Report player X" if someone on their team was even remotely new to the game or did any other action not sanctified by them, be it going in what lane you want, not purchasing courier/wards or simply just had an unlucky run/getting cross-classed. Along with being completely miserable to be around, they frequently never speak the language in the region you're playing and nowhere else is this more apparent when russian is spammed into the chat at all times on European zones from 3 different sources at once. And if people do know English, trolling is nothing short but assured from all directions to all teams.
Second biggest problem with this game would be the elitist mindset that orbits anyone that has played this atrocious game for more than a couple of hours. Any behavior that breaks the typical dota 2's hardcore player routine of buying tango, healing salve and iron branches, perhaps with some boots of speed if they're feeling adventurous will result in a wave of F-bombs, intentional feeding, votes of surrender, spam prompts to report player X and disconnecting users as far as the eye can see. I even had cases where players left the game because some guy forgot to buy a courier at the start of the game. And that's me overlooking the fact that killstealing off your TEAMMATES is considered average behavior/a common tactic. In LoL, you can even report people for "being unskilled". As in, anyone. Even if they're level 1.To put it bluntly, MOBA's like dota 2 give out a special kind of disgusting behavior that makes me feel physically ill for very good reasons.
Coming close to problem number 2 is the third epic fail problem of this game. The match-making in Dota 2. Broken, poorly thought through and executed horribly. You are prompted to select a variety of regions before initiating the match-making system and the more regions you have selected, the less waiting time..
Which begs the question, what is the point with the regional system if you're just gonna encourage people to sign up for all regions? The end result will be that nobody sticking to their geographical zones and not only causes frustration in the form of people trying to communicate and chat with eachother in the chat as described above but also disallows any kind of vocal / text tactical communication since everyone does not speak the same language. In all honestly, this game is overloaded with issues just like this and I would be able to overlook this particular embarassing design-flop if it wasn't for the actual hard functionality of the MM as well being broken. The scenario on where 4-5 organized people in a group, all sitting in ventrilo/teamspeak while packing thousands of hours in Dota 2 each have a very likely possibility to be "teamed" up against new players with less than 10 hours with no complaints from the match-making system (even if there is a very large queue) throws out any chance of that. This happens particulary often if you decide to try the game out with a friend or two which leaves me with yet another question: The purpose of match-making was to find equally skilled opponents. So why is this even remotely possible? Team-based games with a mandatory MM are supposed to be fair. Not Tyrannosaurus rex VS a duckling. I'm reluctant to say that Dota 2 even has a match-making at all once you look at all the facts.
Even with all these problems, I could actually see myself overlooking them at a certain time during a year due to the sheer amount of possible combinations in this game with heroes & items and the addictive quality the game has if it wasn't for all the other flaws.
The commitment to play DotA MOBA's however, is the biggest flaw of them all that this game inhibits. It changes whoever plays the game as a person. For the worse. Why? Because the game inhibits "addictive" qualities similar with that of jamming needles full with endorphin into your spine every half hour. It's painful, it hurts your emotional stability, it hurts you as a person and it hurts the people around you and for what? A small kick of pleasure/self satisfaction as you managed to win a fundamentally unbalanced game with an emphasis on gank above all else due to chance or otherwise pre-meditated "pubstomping"? Not worth it in so many ways since at the end of the day, Dota 2 will never be fully balanced because Valve will be split between tournament-balances and casual or the "normal" version of the game while repeatedly adding more and more content in the form of heroes.
I could keep on going with design flop after design flop but at the end of the day, this game is not worth anyone's time or dedication.… Expand
Average User Score: 8.3Jul 7, 2014I lost count on how many times I ended up losing from my villagers not eating food where It was available and Instead dedicated massive amounts of time to running back and forth, hauling 200 food to every single house, go back to working for 5 seconds and then run back to said house in order to have a little snack every other half minute. Adding ontop of this is the working concept where they need to go and stick their foot inside a house to "Warm up" for 3 seconds during winter. It's ugly, unrealistic and a recipe for a growing catastrophy of wasted time whenever you need to build further and further away from the originating barn & dropoff points.
The marketplace, AKA the building the developer tried to fight this growth is insanely useless as only about 2000 food will be stored into it at any given time when the marketplace has a capacity to reach and cover about what, 70+ houses? They all can snag about 200 food and bring to their house for their storage which means the current, "intended" method for resources to be processed is:
Aquisition > Storage(Barn) > Storage(Marketplace) > Storage(House).
It's laughable busywork considering the villagers needs to eat & warm up ridiculously often and I would heavily recommend just giving the bastards some "downtime" where they can sleep, eat, tend to wounds, enjoy life and warm up in their own damn time as most games for me are currently praying sessions, hoping to dear god that I built things in such a way so my villagers won't act like complete retards and do the actual jobs they were assigned to for more than 5% of the time. I would also bring up the aquisition of food but I think that's been ranted on already so end verdict:
A decent game with a good concept that got released too early.… Expand
Average User Score: 5.8Jul 7, 2014It is truly a shame to see a wonderful concept of a video game to turn rotten thanks to a few block-headed developers and producers that seemingly want the game to go under for a second time with their nail-point pushing of Armas Marketplace/Paid premium advantages, temporary in-game items and now years of ongoing yo-yo'ing server stability issues.
The neglect of this game by the creators has to be the biggest I have ever seen besides the one in Dota 2. Early attempts to connect with the community was promising with the TMC being announced (Test Monkey Crew) whereas a select few out of thousands of applications from the community were chosen to spearhead testing and feedback of test versions of APB. Alas, the "plan" was very quickly shut down due to a huge lack of planning/structure.
Live, actual communication between the crew and It's leader (Jared Parks) had to be done through scraped-together Ventrilo/Teamspeak servers that was supplied by members of the crew themselves and the way they reported bugs changed about 3-4 times under the lapse of a month, varying from sending emails to report sites to using special forum sections. It mostly consisted of everyone sending group emails which caused massive waves of spam, the traffic from a non-busy hour being enough to fill maybe 2-3 pages of hotmail's email list within an hour.
Times and plans for actual testing (You had to do it with everyone else with maybe 30-60 minutes notice on beforehand) was made up and changed frequently. Needless to say me knowing all this, I was a part of the hand-picked elite team and thus, when I say GamerFirst's ability to organize and create proper communication is putrid, It's an understatement.
There has been promises on their blog that a revamp of the game's outdated Unreal 3 Engine is under way but seeing the active and current years of neglect, I don't see the likelyhood of G1 getting back any of the respect they've lost to be very big.… Expand