Average User Score: 8.5Mar 30, 2014Call me odd as there is a group of people who love to rag on Infinite, a lot of them really love this DLC. Personally, I'm not as enthused.Call me odd as there is a group of people who love to rag on Infinite, a lot of them really love this DLC. Personally, I'm not as enthused. First, it is a stealth game. You can't brute force your way through things. This is fine and all. Personally, it made exploration a little tedious for me. However, big tip - explore early on. There are two upgrades to your Peeping Tom power which make stealth and exploration a lot less irritating. Once I had those the game became considerably more fun without becoming too easy.
Plot-wise it is certainly interesting and the ties between Columbia and Rapture are quite tantalizing. That said, i wasn't too excited. Burial at Sea 2 explains some things that I didn't really feel need a lot of explaining, completely retcon one of the pivotal moments in Infinite (in what I can only interpret as a bit of politically correct pandering) and as such really robs Infinite of a lot of what I liked about it. I liked that Infinite really didn't take sides and instead presented the darkness in everyone. It was a good way to address some sensitive issues without stepping on toes. I liked that Infinite tied into Rapture a little bit. Now the two are practically joined at the hip, it is all a bit much in my opinion.
I'm giving it a 7 because it was fun and interesting so I feel it deserves a high score. The only area it really loses points from me is plot. I didn't like the directions the plot went and feel it was all a bit of a letdown. Overall worth playing if you're a Bioshock fan but you're either going to love or hate the plot.… Expand
Average User Score: 6.2Oct 25, 2013Has some promise but ultimately not a very fun game. There are simply other F2P titles where teamwork is easier to coordinate (such as LeagueHas some promise but ultimately not a very fun game. There are simply other F2P titles where teamwork is easier to coordinate (such as League of Legends) or combat is more fun, skill-based, and less biased towards high level players (such as Hawken).
The game's economy is not great, every piece of equipment you buy gets used up every time you die so you have to constantly restock everything but the base armors, weapons, etc. Skills take forever to unlock. A player who is higher level then you will cream you with advanced weapons, armor, vehicles, ORBITAL STRIKES! This leads to matches being completely unbalanced. Ultimately, the shooting mechanics work but that is about it. The game simply is not fun in its current iteration. With an improved economy and some balanced matches, it would be on the road to fun. This is one to avoid unless you enjoy painful grinding, in which case, have at it.… Expand
Average User Score: 5.2Sep 18, 2013Sorry but put me in the crowd that doesn't like this game. there is some serious promise here but ultimately it simply doesn't work. YouSorry but put me in the crowd that doesn't like this game. there is some serious promise here but ultimately it simply doesn't work. You might like it, I can see some aspects of it that are good. Unfortunately, the package doesn't work in my opinion. In short, it is a grindy game that is too expensive and needs major overhauls. For a longer explanation, you can see below.
1 The game does not have enough content. It only has two game modes and they're both basically identical. While they have a lot of mechs, this is a double-edged sword as each mech has multiple variants and to unlock all the goodies, you need to buy multiple variants. This involves A LOT of grinding or if you think you can pay, it's going to cost you more then a full-price game most likely. Mind, this is just to purchase all the variants for ONE single mech and there are over 20.
2 That just leads right into my second gripe, prices are through the roof. We're talking $20-$30 for a single variant of a single mech. In a day and age when I can buy triple A games from Steam for $10, these prices are simply absurd.
3 Lackluster tutorial. Not an issue for an old mechhead like me but a big issue for new players.
4 The GRIND, it hurts so much.
5 No respawns. I don't get this one at all but if you bring it up on the forums, prepare to be flamed by the "true mechwarrior fans". I mean, if they want to have a game mode with no respawns, that's awesome. But in this day and age, to not offer it at all? Just doesn't make much sense and it contributes directly to issue 6.
6 Completely unbalanced play. One, the no respawns rule means that the first team to destroy 2 or 3 enemy mechs is probably going to win. So, matches become one-sided affairs and are not as fun as say Hawken or League of Legends where a team can pull a come-from-behind victory. Two, the no respawn rule means that even though your "objective" is to "capture" territory, most matches just become team deathmatch as it is far easier and more fun to kill everyone then stand on a spot to "capture" it. Three, premade teams absolutely destroy casual/lone wolf/PUG players ALL THE TIME.
7 the GRIND, it hurts so much.
Sorry, I'm repeating myself aren't I? Well, it bears repeating. This game seriously needs respawns, bot matches, reasonable prices, and game modes that are actually different. Then, it might be a fun game. Right now, the biggest pluses it has are that it is very pretty and that the mech designs are absolutely phenomenal.… Expand