Average User Score: 7.9Jan 10, 2013Nothing about this game matches the quality of the rating it has accrued. These are just SOME of my main gripes and there's a lot of them. ButNothing about this game matches the quality of the rating it has accrued. These are just SOME of my main gripes and there's a lot of them. But mostly, this game is just so !@#$ing boring.
Questing: There's a lot of detail but the lack of quantitative reward for exploring this detail or even enjoyment you get from it is minimal. Just because you don't "pick-up" a quest doesn't make it a ground breaking system. It is, in essence, the same as every other RPG on the market. This just makes you hate exploring the lore of the game even more because you're skipping it 90% of the time.
Lack of incentive: There is almost no incentive for doing anything in this game. Everything is spoon-fed. There's no real need to prioritize doing anything. You could assign your skills at random and still make it 80 easily. And for that matter...
Why even have a leveling cap if you're just going to adjust everything to begin with. There's not real satisfaction in gaining a level. You don't measurably "improve". In fact, you get progressively worse, suffering from diminishing returns on stats until you buy a new set of gear The fact that your levels are adjusted to your zone and all PvP is at 80 level makes a leveling system almost completely redundant. Sure, you gain more skills but it doesn't really make you more "powerful". I felt just as useless at level 80 as I did at 30 because you're limited to the number of skills that fit in your tiny action bar. Advancing to higher level zones is almost redundant because you can literally reach level 80 by grinding in the first zone you hit and completing random events. The fact that diminishing returns DOESN'T apply to higher level characters reduces the number of people in the mid-level zones making it incredibly hard to complete those group events you need randoms to walk by for.
is extremely limited. You're given a set number of action bar slots for each class and are restricted to it. This pigeon holes you into the same skills, the same rotations and the same strategies for combat. Even swapping weapons seems pointless because your other set of weapons probably doesn't match the playing style you chose. Social Combat: The social nature of PvE questing in Guild Wars 2 actually detracts from its purpose. Nobody wants to join your party against a common foe, just pick up whoever walks along, kill it and they'll be on their merry way. I didn't get to talk to them, I don't even know who they are because the interface is clumsy and I'll never be able to contact them again. You just can't make friends in the world because it makes people care less about what you're doing.
This game is just incredibly boring. It is a chore to play and offers almost no stimulation beyond visual. The interface is a horror, gameplay isn't fluid and you can't lose yourself in the game.… Expand