Average User Score: 8.2Oct 17, 2014Rockstar last GTA installment is a masterpiece for what concerns scale and spectacularity. It depicts Los Angeles and California prettyRockstar last GTA installment is a masterpiece for what concerns scale and spectacularity. It depicts Los Angeles and California pretty closely, ironically exaggerating its defects and letting the setting magnify its bright spots. The way the player is treated feels bitter, anyway.
Programmers are always sure you get to see the best landscaping views, and didn't bother giving a significance to side missions outside of just enjoying them. These make a player feel like he is being shown a game he doesn't have any possibility to change, which is the intention you buy a sandbox game with.
The plot is well written and linear. That is a plus since you really went to play a big game like this without leaving anything back. The only characters that stands out is Trevor, while Franklin and Michael feel cliché. The overall 'decading age' feeling is very well portrayed and represents modern society in a great way.
GTA V is fun, big, and breathtaking. Just be aware that the low interaction between what you do and what you are told makes everything less personal.… Expand
Average User Score: 8.4Jul 24, 2013Lara Croft is back and with her a lot of dismembering, assaulting and fighting. This game has no balance whatsoever between exploration andLara Croft is back and with her a lot of dismembering, assaulting and fighting. This game has no balance whatsoever between exploration and fighting sessions. All elements are pretty well done, but they don't mix the right way.
What is left is an uncanny experience that could have been much better with a little tweaking. This reboot is an easy game with some exploring, a lot of shooting and some of the most recognizable graphics of this generation.
You'll have fun playing it, that's for sure, but you could end up wondering what might have been. And that would have been easy to achieve with a more careful treatment of combat sections.… Expand
Average User Score: 6.5Nov 12, 2012Fifa 13 may start well, but it falls short very soon. It fails to amaze the player, mainly because of the fact that it is yet anotherFifa 13 may start well, but it falls short very soon. It fails to amaze the player, mainly because of the fact that it is yet another installment without any significant new ingredient.
First of all, there is no AI improval. The individual career is as painful as it was in F11 and F12, with teammates failing to stay on the ball for more than 2 seconds and opposition way smarter than them. Playing as a team is no joy either. The CPU is just too good, and if that would be OK (it's not actually) playing against Real Madrid, it might be the case against Beerschot, too. In one way or the other, you have the some old feeling that FIFA decides who wins the game, not you.
The engine is better, somehow. The awkwardly bad physical collision engine is not as clumsy as it was in F12, leading to a more realistic feel throughout the game. Anyway, passing and the new "intelligent offense" stuff don't work at all, leading to an experience which is a lot similar to the previous ones. It remains to be said that some glitches have been fixed (most notably ball protection and some other defects).
Defending has taken a step backwards, as it is way less effective than in FIFA12.
Overall, the presentation is worse than the previous FIFAs. You really wonder how they can suck at that, that much. The game is also very slow to load, and inner menus as well as in-game displays are silly, failing to impress in every aspect.
That being said, FIFA is a good and solid online game. Even if errors occur (like the fact that anyone now can play any online one-on-one cup), the game engine gives his best when played against others.
So, if you are playing this game in herds or online, it might be worth the 60 … Expand
Average User Score: 7.1Feb 28, 2012The two major additions in FIFA 12 are well thought. In the case of tactical defending, it is also well built, but the new impact engine isThe two major additions in FIFA 12 are well thought. In the case of tactical defending, it is also well built, but the new impact engine is somehow still in development, thrown into the game as a skipping stone, a placeholder. AI slightly changed for the better, providing a more valuable single player career mode, on the other hand making it impossible to prevail in the infamous "legendary" level.
The main reason why FIFA (as well as other sports simulations) can't represent the best experience if compared to the actual game they are inspired by is the way they are implemented. Improvements, technological new aspects or graphical measures are injected on a too complicated basis, result of many years of development. A stack way too difficult to handle.
The new online features are amazingly balanced and literally multiply the fun. That is the real improved side of the game, which is by far the best soccer game ever but does not reach the level of realism we are expecting this deep into gaming history.… Expand
Average User Score: 7.2Jun 17, 2011Let's define who plays what. Football addicted play Madden. They don't care if it is on WII, PS3 or else. They want something close toLet's define who plays what. Football addicted play Madden. They don't care if it is on WII, PS3 or else. They want something close to reality. Now, imagine you played a whole season with your team, and after having achieved a 5-11 record, you look forward to the draft, and enter the combine to watch some of the prospects in action. To see how good they are, you must play some minigames, like passing the ball with a QB, returning a ball with a RB/WR, or else. Some of these minigames (great idea) are completely messed up by the WiiMote use! You'll never be able to pick the right reciver, the right cornerback, the right guard. It is just not possible to come up with good results. And that obviously translates also in the career mode, when you play a single man. If it is a DB, you'll never get the hang of that, you'll always be thinking how to swat a ball!
Another dreadful defect: presentation. It is not possible to have Miis as umpires, it kills any kind of atmosphere, and it is also a shame to have such small fonts in the screens, especially in Dinasty mode.
Even if it uses motion controls, this version is for these reasons way behind the others for HD consoles. The graphics is good, sounds too, and some aspects of the game are too (Runs, passes), but will NFL maniacs close an eye on too many flaws?… Expand
Average User Score: 9.1Jun 17, 2011This review contains spoilers, click expand to view. Galaxy 2 has the best level design ever imagined and realised. No surprise there, but unfortunately what prevents this game from getting full marks is the dreadful resemblance with its predecessor. It's like continuing playing the past game, and even if there are a lot of new elements, there is nothing (unlike past Mario games) that really redefines the gameplay.
One of the best technical showing of WII, MG2 is entertaining from the beginning to the end and beyond, where you have to collect green stars shattered around the levels to completely beat the game. Which is actually almost impossible to do, but I'll let this pleasure to you to find out.
The game remains easy, even if not like the predecessor, and we really miss the impossible levels of other platformers from Nintendo. The pace is always right, the challenges always different one another and the overall resulting experience one of the best you can get in this generation. Boring transfers from one world to the other have been eliminated and now the hub is smaller and more navigable, shrinking dead times to the minimum.
If you have a WII it is a must have, but SMG2 fails to be a cross-age game, turning itself into a myth for younger players but just an amazing and polished time consumer for grown ups, which will eventually always prefer Super Mario 64.… Expand
Average User Score: 8.6Jun 17, 2011In Madworld, the best choices led to the worst flaws! For example, the black and white used is amazing, and renders an atmosphere which isIn Madworld, the best choices led to the worst flaws! For example, the black and white used is amazing, and renders an atmosphere which is both compelling and very rare on WII, but sometimes it gives headaches to the player who does not know where to go to find the just spawned powerups. Given the way Madworld is thought and realised, it all comes down to level design, and in this case it's not the best. The more articulated the levels are (Chinatown for example) and more entertaining the game gets; you will never replay the wider areas, the big places, because after a while thrashing bodies to raise points is not fun anymore. Fortunately, the bloodbath challenges are genius, and sometimes the bosses are, too. This game does not lack creativity or fresh ideas, especially on WII, but it fails in creating a fully compelling experience with the amazing ingredients it has. It's a pity, because style and the basic gameplay cycle are unique!… Expand
Average User Score: 8.0Jun 17, 2011FIFA has become a brilliant game. The main advantages over ProEvo are the defensive controls and own teams AI, which will make you play withFIFA has become a brilliant game. The main advantages over ProEvo are the defensive controls and own teams AI, which will make you play with real flowing plays and amazing real life situations. Menus are a little small and fonts are not clear at all, while lots of the stadiums you'll end up playing in are not the original ones, which are only available to the most famous teams. The career mode, where you control a single player, possess awful AI, representing the main reason why this game is still far away from a good simulation. Obviously, if you need a soccer game, there is nothing better than this, and ProEvo is really miles behind now, but the overall feeling is that this series is not moving anywhere, and the leap made with the 09 and 10 versions will remain a once in a while happening. Multiplayer and network modes are fun and deep, giving you almost infinite replayability.… Expand
Average User Score: 7.6Jun 17, 2011Atmosphere, plot and most of the technical aspects are unbelievable. Gameplay easily allows you to enjoy the game, provided you set a decentAtmosphere, plot and most of the technical aspects are unbelievable. Gameplay easily allows you to enjoy the game, provided you set a decent difficulty level. Music is maybe the best in the history of gaming, and perfectly fits the pace o the story.
But replayability is not justified by the need to see all the different endings. You'll end up replaying a lot of scenes in the same way, while slightly changing others, and then you'll do the opposite thing to try and achieve another ending.
Not an hardcore gamers game, but for those who play games intensively but in short periods of time, Heavy Rain is a great way to gather your family and play together with them, unveiling a plot which has nothing to envy to Hollywood productions. Surely, something different in a completely risk-adverse console generation.… Expand