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Average User Score: 8.1Sep 8, 2015Pros:
-Tight, responsive controls that feel great in 60fps
-Open level design with a linear direction -Fun gimmicks that don't feel forcedPros:
-Tight, responsive controls that feel great in 60fps
-Open level design with a linear direction
-Fun gimmicks that don't feel forced or 'unfun'
-Charming visual style and story narrative
-Lots of player input that makes the adventure unique to everyone
-Robust online art sharing system where you can share your in-game creations with others.
-Very replayable; lots of content to play and lots of collectables to find
-Full experience requires PS4 Eye, as well as a proper Second Screen device (PS Vita,tablet,etc) otherwise touch pad isn't 100% accurate
-Slight pacing issues with the story
This game is basically the PS4's equivalent to the PS2's Jak and Daxter: The Precursor's Legacy. It's only $40 for a full game experience and it's 100% worth it. It really re-enforces that 'Nintendo magic' where games are supposed to be fun and a form of art.
My score: 9.4 / 10 (Metacritic only allows ratings by the 10s)… Expand
Average User Score: 8.2Jul 31, 2014Ratchet & Clank on a handheld didn't seem possible back in 2007, but it was.
Ratchet & Clank: Size Matters uses the same formula as RatchetRatchet & Clank on a handheld didn't seem possible back in 2007, but it was.
Ratchet & Clank: Size Matters uses the same formula as Ratchet & Clank Going Commando and Up Your Arsenal, but with fewer planets and less content than those games.
Of course, this is to be expected with a handheld game. However, the lack of an arena and a second joystick really hurt this game in the longrun. You get used to using L and R for the camera after a while, but the lack of an arena gives you little reason besides Challenge Mode to come back to this 5-8 hour experience.
Of course, Ad Hoc multiplayer is available, and there are lots of nifty Clank mini games, along with a lot of cool RPG elements that aren't in the console games.
After 4 playthroughs, I'm comfortable giving Size Matters a score of 7.6… Expand
Average User Score: 7.8Jul 31, 2014Ratchet & Clank has never had that 'console emulation' on a handheld. Ratchet & Clank: Size Matters on the PSP was close, but the absence ofRatchet & Clank has never had that 'console emulation' on a handheld. Ratchet & Clank: Size Matters on the PSP was close, but the absence of arenas and a second joystick definitely held it back. Secret Agent Clank was a completely different kind of game altogether, and Ratchet & Clank: Full Frontal Assault (Q-Force)'s PS Vita debut was less than stellar. Much less.
But all of that has changed, now that the Ratchet & Clank Collection is on the PS Vita! I'm going to list information, pros, cons, and my overall notes and thoughts to help you decide wither or not you should be interested in this portable collection.
WHAT YOU SHOULD KNOW:
The Ratchet & Clank Collection consists of:
-Ratchet & Clank
-Ratchet & Clank 2: Going Commando (Locked and Loaded)
-Ratchet & Clank 3: Up Your Arsenal
These are the first 3 Ratchet & Clank games for the PS2 developed by Insomniac Games (and ported by Mass Media).Currently, there is no physical release for the game in North America. However, the entire trilogy costs 3.3GB, which isn't too bad as long as you've already gotten over those rediculous PS Vita memory card prices.
The Physical Version of this game sold in certain regions consists of a gamebreaking bug in Ratchet & Clank 2: Locked and Loaded, be warned.
Oh,and the PS Vita port of Ratchet & Clank 3: Up Your Arsenal is lacking any sort of multiplayer functions from the PS2 version, which really sucks if you were expecting your multiplayer fix on the PS Vita.
-Lack of Multiplayer Mode for R&C3: UYA*
-Some Sound Effects are poor quality. (Things like Ratchet's gameplay voice clips)
-Occasional Music Track skipping
-Rear Touch Pad can cause awkward controls*
-Slight Input Lag (most notible for the first game)*
-SOLID 30fps (Like the Sly Cooper Collection on PS Vita)*
-More polished than the PS3 Collection (PS3 Collection Ported by Idol Minds)*
-The Color looks the same as it did on PS2 (Unlike the PS3 Collection which had washed out colors)
-Custom Soundtrack (You can listen to the music downloaded on your PS Vita during gameplay)*
-Menus have correct touch commands
-Modified textures for handheld convenience
-Strong Battery Life (I played R&C3 UYA for close to 5 hours straight and still had more than half my battery available. (I own the OLED 3G model)*
-No black tansition screens (Make the game's presentation feel much faster)
(* = Strong Points)
THOUGHTS & OPINIONS:
Since the PS2 & PS3 versions of these games ran at 60fps, the framerate may through you off at first, but you get used to it fast. Speaking of getting used to things, after playing Ratchet & Clank 3: Up Your Arsenal for a few hours, I was using the Rear Touch Pad instinctively with no issues. (Hours).
Another thing worth mentioning is, I absolutely love playing on Annihilation Nation with music from my PS Vita, Custom Soundtrack really is an overlooked feature.
And again, the lack of any physical release kept me sore, and I do hope Sony reconsideres one later down the road. The Ratchet & Clank Collection on PS Vita is less glitchy, but also less quality than the PS3 version. You're also walking around with 3 of the greatest games ever in your pocket, and I don't think I'll be going back to the PS3 Collection any time soon.
The Ratchet & Clank Collection on PS Vita may have a few issues, but nothing you won't get used to after playing for a while. I'd give it an 8.6/10… Expand