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Average User Score: 8.0May 8, 2016Been my go to quick game for several weeks. The match making usually seems pretty fair and is always fast. The economy is generous to theBeen my go to quick game for several weeks. The match making usually seems pretty fair and is always fast. The economy is generous to the point that I wounder how many folk will actually give them any cash. While some deck are obviously stronger than others, good and bad play certainly matters.… Expand
Average User Score: 7.5Mar 15, 2014Fun new take on tower defense. baddies spawn from set places but upgrade abilities as each level progresses. Although it has rts mechanism,Fun new take on tower defense. baddies spawn from set places but upgrade abilities as each level progresses. Although it has rts mechanism, because your defense and the baddies are often in equilibrium states, it often has more of a turn-based feel as you make particular 'moves' to change from one equilibrium position to another.
simple but clean graphics. great random reply levels. progression of available troops and defenses.… Expand
Average User Score: 7.8Sep 15, 2013Just fun. Old school-BG, squad, pausable combat game but with new positional and timing skill-based factors. The graphics are clean and theJust fun. Old school-BG, squad, pausable combat game but with new positional and timing skill-based factors. The graphics are clean and the characters have a nice what I can only think to call steampunk style (though most are magic and sword). As folks have said hard but fair--may battles hang right on the tipping point of success or failure for many rounds.… Expand
Average User Score: 6.8Apr 28, 2013A bit buggy at present, but once those are fixed, this will be the best 4x space since Masters of Orion 2. The ship design andA bit buggy at present, but once those are fixed, this will be the best 4x space since Masters of Orion 2. The ship design and experimentation is engrossing game in itself.… Expand
Average User Score: 4.0Jul 2, 20124 is probably unfair, but I hoped for so much from this game. After less than a month, I entirely stopped playing. I think the short4 is probably unfair, but I hoped for so much from this game. After less than a month, I entirely stopped playing. I think the short explanation why is the meaningless random loot and the repetitive nature of the end game. The game is pretty and it is easy to drop in and out of games with friends, but it just lacks that loot-crack element to keep me coming back. Fun for a while, but not staying power.… Expand
Average User Score: 7.1Jul 2, 2012Where is everyone? This is a very enjoyable, casual multiplayer game that reminds me a bit of the sailing combat in Sid Meier's Pirates. ItWhere is everyone? This is a very enjoyable, casual multiplayer game that reminds me a bit of the sailing combat in Sid Meier's Pirates. It has some persistent elements that allow you to level up and customize your various ships as characters. It's stable. The graphics are clean. I've only had one game with any lag problems. So again where is everyone? The most I've seen logged into the game at anyone time is around a 130 people. Such a small number of players makes the wait for games way too long. I'm scoring the actual game play an 8, but until it gets more people, it's just not a consistent experience. I have my fingers crossed.… Expand
Average User Score: 8.2Jan 25, 2012This review contains spoilers, click expand to view. This game absorbed me for 2-3 weeks, then my interest fell off a cliff. I've been away for a month and half or so now and thought I should try it again but instead I'm writing this review. I've been trying to think what went wrong for me with Skyrim and still have trouble putting it in to a coherent explanation. I know my interest collapsed within a day or so of my encounter with the thieves guild. I arrived in that town and was told by about everyone how bad the thieves guild was. So being the do-gooder, sociopath that I am, I set out to find and destroy the guild. Things went well at first. I found the sewers and fought my way through several maps to arrive at the guild's underground bar/base. I backed up, summoned my elemental, positioned my tank companion, and then started raining in glorious aoe nukes. At this point what I had been deluding myself was an open-world sandbox rpg revealed itself to be just another tracked, console port--the thieves guild leadership (the terrible folks terrorizing the whole town) are immortal, unkillable npcs. The next day I came upon an imperial general standing in a field. Being a rebel at war with the imperials, I tried to kill him. Again, no dice--plot essential immortal.
Obviously, not being able to kill a few folks can't be the full explanation for my loss of interest, but I think it is symptomatic of a game that while beautiful and immense, upon closer inspection fails to deliver on the depth that it promises. Oh, and the melee combat is unresponsive and bleh.
rep'd my arriving in the town with the th… Expand