Average User Score: 8.7Apr 29, 2012As a student of medieval history, I find this game extremely intriguing. No other strategy game set in the middle ages have captured my imagination quite as CK2. I love TW:Medieval 2, but after playing CK2, Medieval 2 feels somewhat unsatisfying. In Medieval 2 for example, you play a nation, which is probematic in a society ruled by feudal dynastic leaders. In CK2, you play as a single person (count, duke, king or emperor) and are faced with all the challenges of society which is based on personal relationships, not on abstract notions of homogenous nations. Therefore, the focus is not so much on warfare, but on these relationships which may well shatter your whole dynasty if they turn sour. Your power is never absolute: if your vassals don't like you, they won't provide you with money or troups, or will even raise their flags in rebellion. Years and years of civil war are no rarity in this game.
Medieval 2 let you conquer the whole of Europe with relative ease in a short span of time, and, more importantly, without good reason. In CK2, wars even against much weaker enemies are expensive and dangerous. In my last game playing as kings of France, I spent 300 years, plotting and warring, until I managed to take back all counties held by England in France. Also, you will always need a reason for declaring war on someone. Claims on certain counties, dukedoms or even kingdoms are inherited through marriage, fabricated or granted by a liege lord or the pope.
I very much enjoy this game and I can recommend it to anyone interested in the medieval period, or strategy gaming in general. Its focus on individuals give it a fresh and personal feeling, and the plethora of small stories and tragedies unfolding in the course of centuries is captivating.… Expand
Average User Score: 6.5Mar 28, 2012Dear Esther was never intended to be like other productions commonly referred to as video games. So it is ridiculous to judge it according to what people think a game should be. There are no real objectives, no obstacles you have to deal with, no challenges (except intellectual ones). I would call it an interactive visual-auditory poem.
The visuals and sounds and music are astonishing and create an atmosphere unlike any I've ever witnessed in a computer game. The story is intriguing; it's certainly very enigmatic and confusing, but this is exactly what makes this game so intellectually engaging. The world around you and the narration are full of complex metaphors, symbols and allusions, and you will discover new facets, new angles to view and interpret the story and the world it creates if you have the patience to play the game a second, or maybe even third time.
Dear Esther is a successful experiment and a singular experience.… Expand
Average User Score: 5.2Mar 11, 2012First, since the question of the genre seems to be so important to a lot of people, I want to say that I do not usually play action games. My favourite genres are roleplaying and turn-based strategy, and I think two of the most brilliant games ever developed are "Baldur's Gate 2" and "Planscape: Torment".
"Mass Effect 3" is no classical RPG like BG2 or Torment, but neither can you do it justice by labelling it a simple or even "dumbed-down" action game. Sure, there are lots of action in ME3. Few care to mention, however, how well this action is implemented into the overall concept of the game and how utterly believable it feels. This is no action for action's sake. This is no Roland Emmerich kind of action, spectacular but hollow once the smoke of the explosions has settled. The game makes you care about this universe in danger and creates an atmosphere of extreme urgency and desperation that is manifest in almost every single action sequence. The fights are not very tactical, but neither are they too easy or banal. They feel grim and desperate and immensely important (and what is equally important: they are a lot of fun and very satisfying). Characters you care about (and many of whom already appeared in the previous games) die, and their deaths really leave you shocked and sad, because this is something one does not normally expect in this kind of game, but also because the characters around you actually feel like real living people (or aliens). And this is where the game really shines. After or during missions, the patient listener is rewarded with lots of dialogue. The writers avoided almost every clichÃ© you'd expect and deliver very good â… Expand
Average User Score: 8.3Oct 9, 2011This is a brilliant game. Do not listen to the reviewer who claims that a small game like this should not get as high a rating as a full-priced mainstream game. This is ridiculous and incredibly unfair to all ambitious and imaginative independent developers who create games which are so much more than the boring games you can only play on high-end pcs. Of course, you won't get a game like "Rage" for $5. The Binding of Isaac may be a "small" game, but it has an immense replay value and I've already invested more time in it than in the mainstream ego-shooter priced ten times higher.
Also, do not listen to the reviewer who claims that The Binding of Isaac is immature. Despite its simplicity (narrating and gameplay-wise), it vibrates with subtle humour and intelligence that many more complex games aspire to but seldom succeed.… Expand