Average User Score: 8.7Sep 8, 2014Absolutely phenomenal game. It's made by Inti Creates, otherwise known as the minds behind other games like Mega Man Zero series, as well asAbsolutely phenomenal game. It's made by Inti Creates, otherwise known as the minds behind other games like Mega Man Zero series, as well as the ZX series. Azure Striker Gunvolt was intended to be the spiritual successor to the Zero series, for obvious reasons why. However, as it stands on it's own, it's a fantastic game without the company's history considered. This was one of the few games that I do day one purchases on out of pure hype. The game itself is relatively simple. You play as a guy who jumps, shoots, and shocks people with electricity. You use your electricity by a gauge below your character that measures how much you have to be able to use before over heating. You can 'mark' enemies with your gun up to 3 times on a single target, and activating electricity will cause the marked enemies to be shocked by up to 3 bolts of electricity that lasts as long as you hold the button and the tag stands. It sounds easy, but the game is often designed to make the player feel more underpowered than anything. An enemy might have a shield to prevent you from marking them, for instance. Enemy placement might be in places that are risky to go to to attempt to mark the enemy to kill them. Even so, the game is relatively easy to learn for just about everyone. Mastering it, on the other hand, is the biggest challenge of the game. See, when you kill enemies or get special bonuses, you rack up a 'score' of sorts called 'kudos'. These kudos rise whenever you deal damage to an enemy with your gun or electricity. You can get additional bonus kudos through combat bonuses, such as double or triples (harder than it sounds), or air strikes, secret bonuses, etc. You are then ranked based on how many points you got at the end of the stage, and, depending on your time, the score is multiplied. C is the lowest rank you can get, and S+ is the highest. You'd think if you can get an S rank, an S+ rank is not too far off. But you couldn't be more wrong. The difference between an S and an S+ rank is not only simply not getting hit, but how efficient you are at slaying every enemy in the most efficient ways possible to rack up kudos combos. An example of this might be one stage that an S rank is required with 200k points, but an S+ is DOUBLE that amount. It's an insane challenge, but it's so incredibly satisfying when you work hard at it and finally get that S+ after memorizing stage patterns, paths, and where to execute doubles or triples to maximize your possible score. If there had to be one thing negative to say about Azure Striker Gunvolt, it's that it's tragically short, and casual players would beat it within a couple hours, but the replayability of this game is insane. Levels aren't tedious at all to repeat and go through over and over just to master it. It's not a chore at all, and you can accomplish some challenges to get some new parts for your character to do it again with upgrades to your character. And with the low, low price of $15 on the eShop, there is almost no excuse for any 3DS owner not to have this amazing game.
TL;DR: It's only fifteen bucks. You owe it to yourself to buy this game.… Expand
Average User Score: 9.0Jun 30, 2014Another installment in one of my favorite franchises of all time that naturally does great as a Kirby game, while bringing new things to theAnother installment in one of my favorite franchises of all time that naturally does great as a Kirby game, while bringing new things to the table to make itself unique. If you were on the fence about getting a 3DS all this time for some reason, now is the time to get one.
Also my score is supposed to say 12/10 but this site won't let me go higher.… Expand
Average User Score: 2.7Nov 21, 2013Why did this game have to be this way....
Okay, so I'll start with some background information first. I... was really looking forward toWhy did this game have to be this way....
Okay, so I'll start with some background information first. I... was really looking forward to this game, as I had not played a tactical shooter before and I thought that a game like this sounded very fun. I buy it the day I see that it's available, foolishly not looking into the reviews first. Oh boy, that was a mistake.
The title screen alone bothers me because it's incredibly generic, with music playing at a very low level. The menu doesn't save changes to settings if you leave the game. This is the slowest game you will ever play. Movement speed is laughable, walking being slightly faster than a snail, running speed being faster than walking speed, and sprinting speed is if you were speed walking. This already makes the game seem stupid. And your team AI is just the worst. They walk with their legs, and by that I mean NOTHING moves on them when they walk. their arms just stay on their gun and move forward. When you run into an enemy, they do nothing except stand and get shot while shouting random garbage that is of no use to you. Speaking of getting shot at, you have ridiculously low health levels, and since there is no way to recover, this means that you are stuck with maybe 1 hit for the entire level.
Enemies notice you way too easily. Play a game like Metal Gear Solid, and you can get noticed pretty easily, but the nice thing about it was that you got a chance to fight before you got shredded to pieces. Not in this game. The enemy sees you and shoots immediately without giving you a chance to respond. This seems ok, right? Just memorize the enemy movement? Nope, they don't really have a set route, they just move places and stuff happens. There's nothing like a radar either, so you can't plan anything ahead of time. The game tells you that those with a plan will do better than those that go in guns blazing, but in fact, you have a better chance for survival if you just run in blasting everything you can see. Doing mission objectives is tedious because of this, since you need to actually look for what you're supposed to do, and exploring to find your objective simply isn't fun because of enemies that can kill you in the blink of an eye, and you not realizing what just happened, and then you switch to a teammate that gets immediately killed because it took too long for the game to switch.
Bugs do not seem to be an issue, because it feels more like it's simply filled with the worst design choices ever made.
The reason this isn't a 0 is because there is ONE redeeming factor.
The ONLY postive thing I can say about this game is that the team continues to patch the game, which tells me that there is still hope for the game's future as something maybe somewhat decent. But until then, this is probably the worst game I have ever played.… Expand
Average User Score: 7.7Nov 21, 2013Absolutely amazing in every single way it plays. So why is this an 8 and not a 10?
It's short. Really short. The game itself plays likeAbsolutely amazing in every single way it plays. So why is this an 8 and not a 10?
It's short. Really short.
The game itself plays like Bioshock 1 and Infinite combined, with indeed variable combat options, plus the return of the weapon wheel, as well as not having way too much ammo at once. The story is fantastic, expanding upon the story of both Infinite and the first Bioshock, and the environments are incredibly enticing. I loved this DLC and was definitely worth the purchase. The high amount of quality put into this makes it an excellent piece to add to your collection.
But the length will take you about 3 hours max (this is assuming you do and explore EVERYTHING) despite all that, making it a questionable use of 15 dollars when you look at DLC campaigns for some games, say Borderlands 2 that last for quite a long time for just the main quests.
In the end, give it a try, but consider getting the season pass so you can save some money when you inevitably buy both episodes, and you can get Clash in the Clouds, which I thought was relatively fun, and the season pass will only net you $20.
Note about the season pass, however: Get it after beating the main story of Infinite, as they give you 5 upgrades and 4 armor pieces soon into the game that you can't skip (as far as I know) and I feel that ruins the challenge a bit.… Expand
Average User Score: 6.6Nov 21, 2013It's okay, the game has a decent control scheme without it being too frustrating at times, the touch screen is simple to use and activateIt's okay, the game has a decent control scheme without it being too frustrating at times, the touch screen is simple to use and activate color powers without it being annoying, and the gameplay and story are fine... However, the level design starts out fun, then progressively gets worse and worse as you play, with occasionally fun levels, then more bad levels. Example, Frozen Factory 3. I'm actually good at these kinds of games(usually), and how long did it take me to beat this level my first time? 20. Minutes. See, what some levels like the one stated base it around a dumb gimmick, and you do it over, and over, and over, until you finish the level. This formula almost always applies to the 3D flat land levels where you turn the camera It genuinely feels like the developers for the 3DS version, Dimps, tried to make it a puzzle platform in these kinds of levels. Cool. But, if you're going to make a level like that, make it short and sweet, don't shove it down my throat and tell me that it's my life for the next 10-20 minutes. If the game only used the 2D and 3D levels for the game, it probably would have been a lot more fun. But the 3D Flat lands are just tedious and just makes it not fun to play. The bosses are fun and somewhat challenging. What I know about the Wii U version is only from videos I have seen, but it looks far better than the 3ds version. I do know that Volcano zone is an actual zone on the Wii u. 3DS version? Boss rush.
Also, the special stages... where to start with those. You fly around collecting orbs with the gyroscope, but it's so tedious to use the normal controls for assist that you will inevitably just walk around wherever you are to complete the level. Avoid, unless you really want super sonic.
All in all, I would rather recommend the Wii U version, since it looks better in pretty much every way, but if you don't have a Wii U, go ahead and take a risk with the 3DS version, you might find yourself liking it.… Expand