Average User Score: 6.1Nov 23, 2013Very disappointing.
1. The pre-made decks are terrible and they allow very little flexibility to change them. 2. The timer system isVery disappointing.
1. The pre-made decks are terrible and they allow very little flexibility to change them.
2. The timer system is awful, too. First time I've ever needed to use reflexes to play magic.
3. The default settings prevent you from targeting your own creatures with certain spells. Why? Who knows!
4. The in-game purchases are outrageous. They want real money just to use a full versions of their crap pre-made decks.
5. On top of all of this, the computer cheats. It appears to be programmed to get near perfect hands. After around 50 games, I've never seen it get stuck with less than 5 land (or the wrong type of land, even against decks with 3+ colors), and it has a near-perfect mana curve every single time.… Expand
Average User Score: 4.4Mar 13, 2011While I think the "0" and "1" ratings here are unwarranted and a little unfair (this isn't E.T., people), I do agree that this was aWhile I think the "0" and "1" ratings here are unwarranted and a little unfair (this isn't E.T., people), I do agree that this was a shockingly disappointing game; why Bioware chose to so drastically alter a new, highly successful franchise is beyond me.
Their mantra while developing this game seems to have been "repetition, repetition, repetition!". Most combats proceed exactly the same way: random group of enemies encountered - group killed - second wave attacks - group killed - end of encounter. This might not be so bad if the strategies you used to defeat these groups weren't roughly the same every single time. Alas, I found myself mindlessly clicking the same buttons to defeat the same enemies in the same number of waves for the entire duration of the game. The environments are repeatedly re-used as well. Not only do you find yourself returning to the same cave for like five different quests, but that same cave layout is used for other quests as well. Then there's mansion levels, warehouse levels, and city levels; they're all the same. How lazy can Bioware get? You never even get to venture beyond the city of Kirkwall and its four adjoining (repeatedly re-used) environments. That said, the story wasn't terrible (although I don't think it compares well to DA:O). I would argue that the basic mechanics of combat have been improved as well; it's snappier, faster-paced, and generally cooler looking. Unfortunately, they took a great deal of depth out of the game when they "streamlined" (gutted) the abilities and skill trees. The end result is a great looking combat system that is less strategic, less active, and more repetitive than the one in DA:O. They have the framework, but they didn't do anything good with it.… Expand