|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 8.6Sep 22, 2012Torchlight 2 is a vast improvement over the already impressive, if flawed, first game. Multiplayer is its most important feature by far andTorchlight 2 is a vast improvement over the already impressive, if flawed, first game. Multiplayer is its most important feature by far and its raison d'être; setting up a game with friends is easy peasy. Weapons types available are more interesting, uniques and sets are more numerous and more useful, and loot in general feels more satisfying. Game mechanics have received some tweaks, character stats available through the character screen are more clear and much more exposed. Each class has MANY more unique skills at its disposal, and most skills scale well with gear stats or bonuses so you don't have the many "dud" skills of the first game. :) Torchlight 2 is a cleaner, visibly more refined, bigger and badder Torchlight and is what the original game deserved to be. Runic hit the nail square on the head with this one.… Expand
Average User Score: 8.2Sep 18, 2012If you loved Borderlands, you will love Borderlands 2. They did it. I don't know how, but they made Borderlands better. Best of all, theyIf you loved Borderlands, you will love Borderlands 2. They did it. I don't know how, but they made Borderlands better. Best of all, they made the PC version playable! Playing over steam with friends is as easy as playing native steam games like Left 4 Dead 2 with friends. The graphics look great, the game runs perfectly at max settings with high end hardware, and the gameplay is fun and more challenging than the original. The only flaw I can really find in this game is that the menus are unnecessarily clunky. Namely, the inability to use WASD to navigate menus (Skyrim, anyone?). But really, this is a wonderful game so far, and a much better piece of software than the terrible PC version of the first game was. :D… Expand
Average User Score: 4.0May 28, 2012Sad face. :(
That's really the only way to sum this up. Save yourself 40 dollars and get Torchlight II instead. Or get 3 copies ofSad face. :(
That's really the only way to sum this up.
Save yourself 40 dollars and get Torchlight II instead.
Or get 3 copies of Torchlight II instead of buying this.
Why would you even pay $60 for a game anyway? All the games I have hundreds and hundreds of hours logged on (besides the 1 mmo I ever seriously played) cost me $20 or under and are much higher quality and better maintained than most $60 throwaway titles whose sole reason for being is to rake in cash. (Call of Duty's modern warfare series comes to mind as the most recent example of this.)… Expand
Average User Score: 6.8May 28, 2012"Give it a chance!"
I won't bother to really "review" the game, as this has been done plenty, and with as often as this game is getting"Give it a chance!"
I won't bother to really "review" the game, as this has been done plenty, and with as often as this game is getting updated right now, anything negative I have to say may be outdated/fixed by tomorrow. This is mostly for people who have already played Valley and decided they don't like it.
If you play this and ignore all the 'beta' changes and only install, say, official/forced Steam updates, you're completely missing out on the fact that the developers are in constant communication with their players and tweak the game constantly, often based directly off of player suggestions/submissions.
This game is evolving constantly...if you don't like it this week..try it again next week. Devs have added a whole slew of monsters to populate zones with unique creatures, and removed the ubiquitous "esper" enemy types from most zones.
Core game mechanics are tweaked heavily (in a good way) on a weekly basis sometimes, and there's a constant stream of tweaks and additions coming in almost every day.
I went from being bored fighting the two enemy types that existed when I first installed this game, to being pleasantly surprised after installing the "beta" updates the launcher found. And I've been following their changelog for 3 weeks now and in that time they've fleshed out the game in MAJOR ways, tweaked things about missions, area generation, boss fights, and core game mechanics that players found annoying or brutal, and just generally 'fixed the hell out of the game' in this time.
Arcen well understands that just because a game has hit its official release stage doesn't mean it's perfect or achieved all that it can become, and if you give them a chance, I think you will be pleasantly surprised.
I doubt A Valley Without Wind will ever boast masterful storytelling or characterization, because it's just not that kind of game, but I eagerly look forward to the continuing depth and breadth that this game promises to provide.
I love this game. I love what it is, I love what it isn't, I love what it has evolved into even in just the few weeks I've had it, and I know I will love what it will become. I love its imagination, and on the same token, I love how it leaves room for MY imagination in the same manner as roguelikes do by not attempting to charm me with another trope-filled token-barebones-story like every other adventure game I've ever played does. The wonder and mystery of a world in which very LITTLE is explained is very much apparent here for those willing to see it.
That said, however, AVWW could still achieve so much more (and I'm quite certain it one day will, Arcen's reputation being what it is) if it were to delve deeper into the backstory and origins of the Cataclysm and the Wind, as well as deepen the currently skeletal city-building mechanic.
Bottom line is: you /definitely/ haven't seen everything A Valley Without Wind has to offer--none of us have, and it will probably be years before anyone has. ;)… Expand