Average User Score: 3.4Feb 17, 2013"No. No. No. No. Gearbox, what are you doing?" Sums this game up nicely.
Aliens: Colonial Marines (read Aliens: Colonial Morons) is the perfect example of why I don't /ever/ pre-order games. The Good:
+ I've been told... Badgered by others insisting that the multilayer is passable, It's playable and competitive. So despite my personal feelings that the Multilayer portion of a game that has a singleplayer campaign should ever be a centre-point of a review, I'll let this one slide.
- Dreadful attempt at atmosphere. I can tell this game tries so hard to be something it isn't... As an Aliens game, expectation dictates that the atmosphere has to be on par with an expertly directed horror film. With an enemy that surpasses our little human character in almost every attribute- I want to feel hunted and isolated in an almost hopeless situation, fighting for my very survival. Any attempt at the before-mentioned feeling is destroyed the moment one of your companions opens their mouth... and then further trashed when you move through the campaign mowing down hundreds of the Aliens as if they were made from toilet tissue. The AI, frankly, sucks. My Graduate games programming project had better Artificial intelligence than this. You constantly see the human characters getting stuck, taking insane path finding routes. This may just be me however as I have developed an eye for such things.
- The visuals I am not one to criticise a game based on it's graphical quality. However, I expect a AAA, multi-million Dollar budgeted game to provide a certain degree of graphical quality especially if the marketing material boasts scenes that show off lighting and rendering techniques used by the latest DX11 technologies. But this is a small point... ugly textures and ugly lighting doesn't kill a game but it does not help it ether.
- The Feel of the gameplay is off. I can't accurately articulate it because it's not really something tangible, but when I play a shooter, I expect the game to provide feedback in a certain way, Aliens: CM, does not provide this feeling.
To summarize I am disappointed that 7 years of development couldn't produce something better. But, I have a feeling that this suffered from the same problems as Duke Nukem: Forever in that it has been outsourced to so many companies and been messed about with so much over the past 7 years The end result maintains no real identity It's a game that consists of poorly mashed together bits from all kinds of different places and it is a real shame... A perfect example of brilliant marketing on Sega's part to sell a bad game so well though.… Expand
Average User Score: 1.7Dec 19, 2012Holy Hell it's a bad game... That's without even considering the developers less than moral standpoint on free speech and peoples rights. I could go on, but I will summarize with the following points
It looks both aesthetically and graphically poor, while this isn't a major issue it stands for something a developer wishes to charge the amount of money they are for.
It plays like utter rubbish, not in comparison to day-z because that also plays poorly, but in comparison to -everything-. Believe me, the game I created for my final year of university project was pretty bad, but still plays better than this.
All in all, without taking this developers serious amounts of less than perfect behaviour and such a PR department that seems to live on the moon in to account. This game doesn't deserve the score of 0... However it is the lowest score that this site allows me to offer.… Expand