Average User Score: 8.1Nov 3, 2013King Arthur's Gold is one of the greatest indie games currently active.
"KAG is a multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat."
The above description (ripped from the website) is quite enough however I must point out that this game can handle more than 32 players if you're curious.
- Great visuals
- Great support for modding with automatic downloads of mods from servers
- Unique, refreshing gameplay
- Great community
- Some player customization (can change player's head and gender)
- Bad learning curve (takes a while to grasp what this game has to offer in it's default state)
I was about to list a couple bugs with the engine however as this game is in active development they are being squashed quite often. King Arthur's Gold is a great, growing multiplayer platformer. Recommending this game to just about everyone.… Expand
Average User Score: 8.1Nov 3, 2013Wargame: AirLand Battle is one of the biggest RTS titles of this year. ALB offers a wide variety of vehicles and infantry to command during battles. It features a typical "capture and hold a sector" gamemode as well as some others, including a destruction gamemode where players win by scoring points for destroying enemy units. ALB also offers 10 vs 10 multiplayer (currently on one map only) which is quite awesome.
- Semi-large scale depending on the map
- 10vs10 multiplayer possibility
- Dedicated servers (currently in testing)
- Co-operative gameplay is a possibility
- Campaign that can be played online
- Good sound design
- Well engineered maps
- No stupid unlocks (as with Wargame: European Escalation)
- Overdone tracers, tanks look like they are shooting lasers
- Infantry shoots through walls of buildings
- Some unit movement glitches
- Unrealistic engagement distances (game will tell you a tank can engage at 2000 meters however 2km ingame is what would seem 700 meters in reality)
- Some units are useless and nerfed too much (why is there even balance at all in a game that bases on vehicles that exist in real life?)
- Aircraft have no flares (however they have what the game claims to be ECM which most of the available aircraft did not have at the time they were in active duty)
- Unrealistic infantry movement and formations (soldiers don't take cover, they just stand there getting shot at)
Overall gameplay is very good, I was surprised at what this game can do, while there are inevitably issues and design flaws, ALB makes up for it in gameplay. It's a real shame this game does not sell as well as we would all like and there is not many players around.
Recommend this game to anyone that likes good RTS games.… Expand
Average User Score: 7.3Nov 3, 2013WARNING: HONEST REVIEW
Arma 3 is one of the biggest titles in 2013 offering large play areas and realistic gameplay on a massive scale. Unfortunately, there are so many issues with this game right now it is almost impossible to give it a better rating than 4/10. While this game is indeed a large step forward in the Arma series, it is also a large piece of disappointment. Let me skip straight to the point.
- Large scale, large play area
- Great graphics (with the exception of some smoke/fire effects)
- Greatly improved radio chatter over it's predecessor
- AI behaves slightly better than in it's predecessor
- Greatly improved campaign (over it's predecessor)
- Realistic engagement distances
- Some weapon customization
- UI improvements
- Great editor (as usual with Arma games)
- Large scale (wait, what? see below)
- Terrible performance the game engine does not feel right for this kind of game Arma 3 promises large scale war however the game engine cannot handle anything near large scale, a simple scenario of a firefight between 10 squads of infantry (5 squads each side) in a town results in less than 24-32 FPS on a i7-4770/GTX Titan system (perhaps we will be able to run this game properly in 10 years, I believe Vertical Sync option was implemented just to troll people because nobody can run it)
- Lack of content compared to it's predecessor
- No campaign on release
- Similar engine issues as with previous Arma games (bad collisions, AI can walk through walls, AI cannot drive vehicles properly and so on)
- The environment is rather boring, houses have no furniture (I realize furniture can be added via the editor however there is even no module/script that will auto populate houses with furniture and adding it manually is PITA)
It feels as if this game has great potential however at it's current state it is barely playable. Do not expect much from this game. Being an Arma player I still do enjoy this game however I am quite disappointed.
NOTE: I have tried improving the game's performance by doodling with the graphics drivers and settings however no matter what settings I put, this game will still perform very poorly.… Expand
Average User Score: 5.9Nov 3, 2013WARNING, HONEST REVIEW
Battlefield 4 is certainly one of the bigger FPS titles in the year 2013 but it is also one of the biggest disappointments. Major selling point of this game is as you probably already know vehicular warfare, team oriented gameplay, level destruction and beautiful graphics. It does all that, however, not to a point this game would be enjoyable.
The first impression is very good, you start off on a what looks to be decently engineered map in a beautiful environment. The real disappointment starts when you begin actually playing. There is no co-operative gamemode (which to be honest is partially a good thing as it was terrible in the previous game), the campaign is disappointing and there is a lot of issues with the engine at the moment of writing this review.
- Decent graphics
- Many weapon unlocks for your soldier
- Decent voice acting in the campaign
- The campaign is much shorter and much worse than in it's predecessor (it feels as if not much effort was put into it might have just skipped the campaign altogether instead of releasing a disappointing one)
- Vehicle unlocks are still around (yes, your jet fighter will be a pathetic piece of junk with nothing to fight with when you get inside)
- No hardcore mode on release
- All guns are toys, they deal almost no damage (at the moment of writing this review, hardcore mode is not implemented yet)
- Map scale too large (in Conquest mode and similar) for the amount of players supported by the engine (active fighting is usually in only one point of the map, whereas the remaining points are half the time empty, one starts to wonder where is that all out war gameplay)
- Numerous engine issues such as broken shaders (objects appear completely black at times), crashes, campaign at certain points unplayable due to bugs (requires checkpoint/mission restart)
- "Levolution" (level destruction/environment changes) is always the same and gets boring rather quickly
In addition to the above, it seems polish/russian players cannot play the game in English without downloading localization and cracked exes which is ridiculous (polish players can pick Russian, but not English???).
NOTE: I have been trying to debug some of the issues on my end such as doodling with drivers and so on, this is not a dumbfire review… Expand