Average User Score: 4.9Jan 9, 2013200 bland minigames tied together with good graphics and an incomprehensible plot. Enemy (and friendly) AI is the worst I can remember since... hmmm... nope, worst I can remember.
... to be fair, the number 200 was pulled out of a hat. I only got through maybe 30 of em before calling it a duty.… Expand
Average User Score: 9.4Oct 9, 2012I still look back on my time with this game as my happiest gaming moments in the era after I was old enough to not like everything. This game changed my mental landscape and the way my imagination works. I want to get addicted to whatever the developers were on.… Expand
Average User Score: 8.4Sep 28, 2012This game (and the original) took me by surprise. They had a lot of flaws (inventory management, slow loading, bizarre act IV in witcher I, not much replay value), almost all of which I forgive because I am in love with the games. They are on the list of my top 5 favorite games. 9/10 instead of 10/10 since I've spoken with enough people to know that this game doesn't do for everyone what it, for reasons I find hard to identify, did for me. If you liked this game, consider: The Witcher, Mass Effects, and Planescape Torment.… Expand
Average User Score: 5.3Sep 27, 2012I am officially late in writing this review, but I finally finished playing the game. I thoroughly enjoyed this expansion and the progression of the WoW story. The game is aging, though perhaps aging well. High-points were the Firelands raid, and the heroics and raids present at launch. Vashir was beautifully done, and has the least annoying underwater combat in any game I've ever played (though the gated nature of the zone almost forbade exploration and there was no reason to go back to it afterwards). Transmog (item appearance customization) arrived (at last... better 7 years late than never), but is still too restrictive... this made old content fresh again... brilliant! Low points were the dismally small amount of raid bosses released with Firelands and Dragon Soul. The progression reset with a new expansion's increased level cap is unavoidable, but the structure of valor/justice/heroics made for a mini-progression reset with every sub-patch, and really forced many people to see the gear treadmill through the curtain. Quests were also painfully linear. Talent trees were simplified with the aim of reducing options while increasing choice... unfortunately, the opposite happened, taking 10 or so "truly-optional" talent assignments down to ~3. Mists has reduced this further. Goblin and worgen starting quests were well done. The community has been becoming increasingly toxic, but cross-server raiding has the chance to make this less of an issue, as it has opened the door for sites like openraid.us where there are consequences once again for being a d-bag.
Overall, I had some of my happiest moments in videogames with this expansion. I mostly blame my guild for that, but this game let that happen, so I'm deeply appreciative.… Expand
Average User Score: 7.9Sep 25, 2012I have strong mixed feelings about this game. TL;DR, this game isn't as good of a story-driven single player game as The Witcher, and it's not as good of a MMO as WoW. Whether taking great elements from both of these games made something better than either is up to you. If you're worried about spending money on this game, I'd say definitely buy it... fantastic entertainment per dollar. If you're worried about spending time on this game, I'd say perhaps skip this one... doesn't have *great* story progression like Witcher and Bioware's games and doesn't build toward any coherent complex endgame like other MMOs.
Good things include: 1. A bunch of changes combine to make it so that you spend much less time staring at things that are not the main game (such as item inventory and quest text windows). 2. The game is the perfect mix of high fantasy and realism in enemies and scenery (for me). 3. The story and world is internally consistent and engrossing. 4. Music wasn't annoying if that's your thing (yes, I think this is unusual). 5. Dynamic events exists in many games like this, but GWII uses them extensively and to great effect.
Bad things include: 1. Dynamic events are very buggy and poorly tuned (for now)... 30% will be nonfunctional, 20% will be over by the time you find them, and the remaining ones are either impossible to solo or just a mind-numbingly easy group spam (tested it, and yes, most times you can switch to rdps, hit auto-attack, afk, and get a gold rating)... still more fun than traditional questing for now though. 2. There are cripplingly-few powers available at a given time. I appreciate their bold move in making so many powers linked to weapons (and all of the good things this does for balance), but right now my warrior has five powers that are just a consequence of using the best weapon for me, four powers that are passive buffs that are greatly incentivized, and only one power that I chose because I LIKE it (I'd swap out passive buffs for other powers I enjoy if there were any). 3. With the removal of the holy trinity, the only group synergy is spammed aoe buffs/debuffs... combo fields are cute (but silly) and not really engaging since you're using all of your powers on cooldown anyway, and chances are your combo field will just override someone else's... even in a small group. 4. for all of their effort to make a compelling underwater combat, they've failed to fix the fact that humans are bad at seeing things on a z-axis... their failure to recognize this as the MAIN problem for underwater combat has lead them to put much too much of it into their game.
For all of my criticisms, I'm giving this game a high rating. I've been entertained enough to keep going for awhile now, and the passion and vision of the developers for the game is clearly evident. I'd like to see more power options (both slots and possibilities for those slots) and less bugs, and then I'd really fall in love with the game.… Expand
Average User Score: 6.9Aug 28, 2012Great game in many respects. Combat is fun and the whole game is beautiful. There are legitimate challenges to be found solo, and group content was fun. The non-tab targeting is a breath of fresh air. This is what I wanted Diablo III to be. I haven't made it t the endgame, so no comment there.
Downsides: Very limited character power customization.
Character customization is pretty good, but your look will be dominated by the chestpiece you're wearing.
Too many powers cause you to lose control of your character for a length of time, and it is never clear exactly when that time is over. I understand that this is an integral part of the combat system, but I feels very clunky even if it makes the animations prettier.
Tiny text and the wide variety of items makes inventory management a bit of a drag (though not much worse than most MMOs, I suppose).
The stamina system is a little baffling and completely unfun for me (arbitrary mechanic that rewards standing by a fire and not doing anything).… Expand