Average User Score: 7.7May 1, 2014No review of Child of Light yet addresses an important question I posed for this game. Can young children play it, enjoy it, and not getNo review of Child of Light yet addresses an important question I posed for this game. Can young children play it, enjoy it, and not get frustrated with the difficulty level? The answer is YES. My 4 and 6 year old daughters played it for 3.5 hours last night (together with me supervising) and were lost in the world and story of Lemuria, in Child of Light's constant leveling and item drops, and in the gameplay itself. They have experience with games like Trine, Trine 2, and Terraria. This is up their alley.
I concur with other reviewers about the beautiful world, wonderfully done in full rhyme albeit somewhat generic story, intuitive 2nd player gameplay, etc. This review will focus on why the game is a nice gateway RPG for children.
This game is an incredibly well-crafted, light RPG. I am enjoying watching them play.
+Cut scenes have voice and words on screen.
+Non spoken dialogue throughout game requires button presses to advance so children or their parents can read aloud at their own pace.
+Crafting of higher quality and different color gems is super simple allowing a preview of what will be crafted prior to doing so - think Horadric cube from Diablo light.
+Linear skill trees (permanent stat boosts and spells to learn) per character allow small amount of choice, but won't make or break the characters - think Final Fantasy 10 light.
+Inventory screen fully describes each item found in the world or won in battle
+The active time battle pauses for you to choose each character's attack/spell/defend/item. There is just enough strategy here to keep it intuitive for hours of play. My daughters have figured out that by hitting an enemy who is in the process of casting a spell, the enemy gets interrupted and knocked back on the casting bar.
+Puzzle elements so far have been simple with my 6 year old solving them on her own - think Trine light.
+Platforming is super simple. Walk around the world for about 2 hours. Then fly around the world. In just about every nook and cranny is a treasure chest. Exploration is highly rewarded.
+Characters level up very frequently - Lvl. 10 character after 3.5 hrs of play. 1 skill point for the skill tree is awarded to a character upon leveling up. Item drops and finds occur often. Think the breadcrumb effect.
After the first 10 minutes of gameplay, the 2nd player is allowed to control a firefly named Igniculus. In the 2D world, Igniculus is not bound by walls and walkways like Aurora. He has the ability, at the cost of stamina, to illuminite the world around him. He is able to look deep under a mountain to find a hidden room with a chest that he can open. He can find magic plants that when lit, replenish his stamina and Aurora's MP and HP. On the battle screen, he can illuminate allies to replenish their health or blind enemies to slow their battle speed. His stamina bar replenishes itself over time.
A great game for children aged 7+ or children younger with a bit of parental support. If those younger children are gamers like my daughters, they may be able to figure it out on their own. Highly recommended!… Expand
Average User Score: 8.2Oct 10, 2012XCOM: Enemy Unknown is solid. Period. For those of you who have been playing games for years and like various aspects of many types ofXCOM: Enemy Unknown is solid. Period. For those of you who have been playing games for years and like various aspects of many types of games, this one will satisfy you. Turn based strategy. Check. Shooter vibe. Check. Base building. Check. Difficult decisions. Yes. Desisions matter. Umhum. Feels like you're "in the game." Absolutely. Fun and re-playable. You see where I'm going with this.
Give XCOM a chance and it'll surprise you at the most unexpected moments in both great and devastating ways. These moments are always interesting though and happen in ways that never leave you feeling cheated.
This team deserves to be supported. A little creative searching can yield a slightly cheaper result if pricing is a problem for you. I have over 40 games on Steam and XCOM is my shining star that I'm most proud of and that I'm most likely to recommend to others. It's the game I going to want to talk about months after completion and maybe fire back up again from time to time.
Congratulations and thank you for implementing your ideas for an XCOM reboot so well. I know that you know that you have a special product under your belt. Now the rest of us know it as well, and most of us agree that it's unique, fun, and relevant in today's gaming space/market.
Knocked it out of the park!… Expand